I think that apprenhensions about WW/rend are coming in part from the non-seasonal 140 clear on the PTR. Also, you can look at the top grift 130 clears and top 125 clears and compare to the live era (non-season).
Wizard is an extreme outlier when looking at 130 & 125 clears when comparing only live era data to each other.
don’t nerf rend/ww, don’t nerf the killstreaks! if you do that you take away reasons to play at all…
the killstreaks need to be meaningfull or the seasontheme would be useless, the stacks don’t do that much - and the effects certainly change up the gameplay a little
and rend/ww is in a good place + barb could need a little time in the sun
(nonseasonclear isn’t saying much and seasonclears are useless to compare powerlvls right now - my estimate is that ww is about the same as star pact in the offense but lacks defense…but in heavy contraste to star pact ww is easy to start/play and has not much gear req. etc.)
There’s nothing wrong with solo’s eventually reaching GR 150… so why are they nerfing Chantodo? It’s just kind of hypocritical to nerf one build as OP and then in the same patch push out another crazy OP build… I’m perfectly fine with WW/Rend going live as is, but if it does, then there’s no point in nerfing chantodo.
I’d personally like to see all classes close in on 140-150 solo (when a player has invested enough time in the gear, gems, paragon, etc… nothing should be a freebie), that should be a progression and 6-7 years in we should be close, but every time a build distinguishes itself, it gets the ax so Blizz doesn’t have to move the goal posts.
I would argue that 1 wiz + 3 zDPs isn’t going to be the meta if things don’t change. As one presumes you are looking at SP Wiz, which has too big of a cycle to be the best at getting the low quick kill streaks, for kill streak chaining.
I agree with everything the OP said. In my PTR testing the barb rend we seemed too OP out of the gate. In ptr there’s many reasons for this - gearing is easy, paragon are easy, and the kill streak bonuses are insane (specifically 15 kill streak with twisters and then the angels). I think the rend should receive a slight nerf, I think modifying lamentation to cap at 100% rend damage would solve most peoples concerns but also leave the barbs in a good state. I also think the kill streak bonus (twisters) need to be toned way down so they aren’t just “abused”. I think they’re about 200% too strong right now. The rest of the kill streak bonuses are fine right up until angels.
I’ve been enjoying the new crusader set, I actually like the play style. Really just think a shield should be added that adds foth damage and the internal proc rate of 2 piece either removed completely or changed to 0.5 seconds. Given how simple the build mechanics are I doubt this build would ever be a leader board pusher but with some simple changes it could become a great speed farm build. As it stands now it’s barely t16 capable. Barely. Would be nice to also maybe see some cool down to steed added to the set - crusaders have poor mobility and having this set designed to speed farm seems like it’d be both easy implement and satisfying to play.
The Nerf to the bone ringer is working fine for solo necro.
Barb must be nerfed to the level chanto wiz has been nerfed at least. Because D3 is online game and it should encourage group play, not solo play. With solo builds those easy clear 115s-130s all you get is less alive people and more botters to the extent you wouldn’t be able to get a group at all.
I understand that for some people who want to gear a build in couple of days, clear 130 solo and forget that game before the next patch the barb is just perfect. But I beleive that’s not Diablo series spirit, please don’t oversimplify the game.
I think the point is: Casual players need an easy build and OP to feel powerful and closer to dedicated players.
Why?
Because Non-Meta builds will remain inferior, so it makes no difference that they play 4p WW 130 or 105 multishot.
The correct would be that all builds were at a similar level. So in casual and public groups there would be no problem getting “Gen monks into Wiz groups.”
IMHO, this should be the ideal “balance” for casual players.
Patator played on top of the pack, his life went down a lot because he walked on affixes and arcana while grotesque exploded.
This build can be 145. That is, it is on the same level as wiz Pre-Nerf, so I wonder why it doesn’t maintain wiz, so we would have not only WW but also wiz.
And you don’t even have an argument but you are using a false statement to justify your point. Looks like some barbs are in the habit of being arrogant … Wouldn’t it be better for you to give us a good counterargument instead of implying that I don’t have a barb? Even if I don’t have a barb, it’s evident from the video and gameplay presented. And yes, I have a barb, you know how;)
… It seems that some have a terrible fear of barb nerff, are completely blind …
we have provided arguments but they get lost in all the trollposts and whining and i don’t repeat my self over and over gain when it seems all are talking and nobody listens (i wonder if blizz even reads any of it)
Actually if you’re pushing max GR Rend is slow as hell compared to other trash killing builds. All it will really take is a dps trash killer to stay alive, gather mobs and get nados/geysers/chickens ect on trash and angels on RG and baam you just have a class that can clear the same as a Rend/WW, if not more.
Don’t know if anyone else has noticed but Geysers even though their duration is short, do about 500x the damage of the other seasonal kill streaks around them, literally 500x which means it’s doing about 10,000x more than Rend ticks lol.
Rend damage is super cute compared to seasonal themes. It’s like literally having 10 Star Pact wizards without any of the set up. And angels is like having 10 thorns necros without stricken cycles or set up time.
No nerf to Starpact wizard? Cuz you don’t fricken need one!
So if you were a game developer, you would balance a class from one person with over 10.5k paragon? Majority barb will probably be 125-137 in S19 ONLY because of the theme. WIthout the theme, I’d say 120-134.
Patater is the only person I’ve ever seen over 10k paragon and I only know of 5 people over 9k paragon. Those aren’t the people that the game designs balance around, nor should they.
Patater did 140 with a near perfect rift. Festering, low dmg mobs, conduit and power pylon. That’s the dream right there. He had to finish the last 5% on a bad map, but that’s nothing. Anyone who’s pushed knows how much a difference one festering map makes, add in the mob type, and the pylons it become ezpz.
Look at Pataters build. He’s sacrificing so much toughness to get the damage to do that. He must’ve added 1-2k paragon into vitality, seeing as he used the Relentless passive. Maybe the build can do 141 with a flavor of time, but it’d have to be another amazing rift. I definitely don’t see 143/144 like you’re claiming. He’s barely surviving at 140. He even died once. Sacrificing any more damage for toughness and he won’t have the damage to do it.
Man he had 300ms + ping , wrong rune on a skill. Have you even read his posts? And you compare it with PRE-nerf VyrChantodo? He has been pushing to 144 on his wiz for many weeks and for 140 on barb? like 1 day and a few keys?
Your argument is: “Oh No Nerf, No Nerf, No Nerf, No Nerf …”
“He has 10k for, OMG he is not human and has much higher power”
“And anyone who disagrees with my perfect thinking is a troll, because I’m God.”
I posted new arguments against yours. What do you and others do? They say “it’s a troll”, it just shows their lack of knowledge.
Probably 90% solo casual player who wants everything extremely easy.
… I’ll be happy to post here the next patators clear when he finally gets his 144-146 solo. We’ll see who the troll is;)
Don’t distort what I mean … A build should be balanced by its POTENTIAL, not by its paragon …
“Almost perfect”? Definitely not. Grotesque are good but not the best. Summoners are better, zombie mothers are better. In addition he had to deal with grotesque explosions and arcane affixes.
So yes, with its 100% optimized build + positive GR, it can do 144-145.
Beware, you will soon have a furious mob behind you with torches, saying that you are a troll, just because you tell the truth.