i agree, they should definitely be useful.
there’s a few issues overall i have with the kill streak stuff.
we are incentivized to keep stacks. any lag or random distance between mobs, or changing floors even, will make us lose stacks. this kind of gameplay isnt always optimal for certain builds, but being an extra, that’s not too big of a deal.
the thing that kills me about the fact that they put this in, is that they track our stacks that come from hits on a buff icon, but the kill streak mechanic is ONLY in adventure mode, NOT rifts or GR, even though the bonuses apply still. so, there is NO WAY to know how many kills you are at while inside any rifts.
i never understood why the killstreak counter was removed for rifts and GR. i would like to see the counter with xp bonus added in, though that would add real incentive to keep streaks. granted, it does exist in bounty mode, and is normally used in early leveling anyway.
on the WW barb, i broke rift 100 with no real issues with barely leveled gems, no augments, though i did have ancient weapons with gifts and all decent roll ancient armor. i’m not so sure it needs a nerf, but maybe, barely. i very much enjoyed the new slam with earth set, that will probably be my go-to, haven’t tested IK hammer.
on the new monk set, i didn’t even see the sweeping wind grow in size like the 6pc says, and the more i read the 6pc bonus, the more confused i got. do i need to hit with tempest 30 times in a short time? or SW? how short of a time? why 30 hits? why is the bonus damage only for SW, and why is there no damage reduction at all?
crusader set has the same issue as monk: why are we only buffing a single skill? there are only two items that go with the skill that is buffed as well, and it seems to me that the damage reduction could be acquired better for the set. i agree this set is pretty lackluster.
there’s another larger issue i’ve had since this thread is compiling issues, i’ll come back when i remember what it was lol. something more about the game overall idk.