Overall the Slash/Omnislash build is solid. I like how you solved the fishing problem with Slash.
My previous best non-season clear on Invoker Punish was GR135. At 6400 paragon I am able to complete GR140 with Slash/Punish.
We’re too far behind Bombardment & Heaven’s Fury, I don’t think this build will be popular without a 2GR buff.
THE GOOD
Consistency is the best part of the reworked 6pc set bonus. No more skipping 7 floors packed with trash and blues. Mission accomplished.
The upgrade raised max clear ceiling by 5 GRs and the average clear by about 10 GRs.
I REALLY like equipping Punish AND Slash at the same time. There is a cool fighting strategy which involves apply stricken stacks to a fresh yellow elite with Punish, then swapping to Slash on the physical CoE cycle. It performs better than holding down Slash. This trait is kinda like using Johanna’s Argument to cast Hammers with Heaven’s Fury on boss fights, the cool thing about Punish is that it can work everywhere since it’s super precise. A very unique play experience.
THE BAD
Players without good CDR/LPH gear will get frustrated when they die due to Akkarat’s Champion fading more often. Because Slash is killing trash, there are fewer procs from Akkarat’s Awakening so key buffs may drop midfight or while traveling.
Using Norvald’s is no longer practical.
We lost TWO(2) skills on our bar.
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Manually cast of Bombardment is required because we now equip Omnislash in the cube instead of Belt of the Trove. Steed Charge is no longer on the bar – this results in less mobility. 10k+ paragon players can get away with not using Bombardment.
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Punish now occupies a slot previously taken by Provoke.
There was no effective buff to Punish, but it still serves a purpose.
RECOMMENDATION
Please edit edit the 4pc bonus like this:
Invoker 4pc Bonus
You take 65% less damage for 10 seconds after damaging an enemy with Slash. Enemies hit by Punish take 40% more damage from all sources for 3 seconds.
The goal is to make Slash a required skill, while making Punish an optionally advantageous one. We force the use of both Primary skills to help expose and guide them towards the ideal way to dish out the most damage. We remove Bombardment to free up a slot on the skill bar for either Mobility (Steed Charge), Survival (Provoke), Herding (Condemn). We want to add 2.5GRs to this build.
VIDEO OF GAMEPLAY