I’m all for stackable runes and gems and more tabs…
Maybe not infinite but at least 3 extra ones like shown in that one photo.
10 would be ideal.
I’m all for stackable runes and gems and more tabs…
Maybe not infinite but at least 3 extra ones like shown in that one photo.
10 would be ideal.
That’s your opinion, and you’re entitled to it. The factual part here is that it is in fact a part of the way the game is played to have to commit to inventory tetris because that is how the game was played ever since it was released.
You might argue that it can be a QoL feature to upgrade the inventory size but it falls flat on its face in the face of the fact that it would be modifying the game tremendously as you’d no longer be facing the power cap that was once possible prior to your suggested QoL feature to increase inventory size or what have you with stackable stuff.
The problem lying within the fact they’d have to do some sort of monster power to player power re-balance as the game was specifically designed around and within what the current power cap is - because you’d be able to carry more charms with you. Charms are the very reason why characters would become anywhere in the ballpark of 2-5x more powerful depending on what they chose and that is not an ideal situation for a faithful remaster of the game.
edit: This was probably used as an argument prior to this - I didn’t read the thread. I’m much too lazy right now… ( ・ ω ・)
IMO deciding on how much power to care vs the tradeoff of grabbing items is better than just having more gear slots for charms. There’s significant power increases with charms vs no charms, and if you’re playing on a team or with a group choosing more space to snag items is a big deal over doing 1 shot damage.
You are not able to carry more charms. Charms regular inventory won’t work. They only work in charm inventory which has kimited size.
it doesnt make it hard, just more fun cus again… you gotta decide what is more valuable to you and what can you throw in the garbage
How is this fun?
20 characters
because it has always been like this and you got to think, you cant just pick up everything on your path and keep it all. keeping everything is boring imo, then there is no thought behind it, then it is just a rush hack n slash with no thought.
kinda like how i feel D3 are. rush ahead, dont think about items, rush through stuff as quickly as possible, bleh…
why cant you be happy with the increased stash size and shared stash? i just dont get it… if you want this game to change so drastically, there are mods out there.
So its a choice to have charms or inventory space does that even sound sane? Purist are people who fear change! Take class balance for example! Purist do not want any change to other classes because they know the cookie cutter easy mode builds! They want to claim that they are carrying weaker players / classes with out even considering how broken balance is! They do not want any changes because relearning or changing anything may effect forum gold or just the simple fact change is to much for them! Its a classic simple case of change = fear! its textbook honestly! Pick up most items ID them put them back on the ground… you only keep a few things that sell for 35k gold or might trade MIGHT! I would never ever nerf anything in D2 but simply bring things up to par! But this again changes or effects how purist play! Even knowing that David Brevik wanted instanced loot but could not add it in due technology not being up to par at the time! Things we know as out dated and just tedious for no reason! These same Purist think its cool to all hang out in Discord and farm items but be in different games… hanging out playing the same game but not being able to play with people due to FFA loot. Hell i wanted Cain to be able to reset areas and even asked what a legit timer could be 5 Seconds ? 10 seconds ? 20 Seconds the PURIST FREAKED OUT OMFG JUST MAKE A NEW GAME.
MAKING A NEW GAME BAAL RUN 006 oh look 2-4 of my friends did not make it into the game the 4 of us want to play but we also need 4 others for exp??? GEE IF CAiN RESET THE AREA WE COULD JUST KEEP THE SAME PLAYERS IN THE GAME AND EXP UNTIL WERE DONE AND OH LOOK SOMEONE LEFT NO WORRIES SOMEONE ELSE JOINED INSTANTLY AFTER BACK TO FARMING! THIS SCARED THE HELL OUT OF PURIST legit they SCREAMED JUST MAKE A GAME ITS NOT THAT HARD! KNOWING THIS IS A KNOWN ISSUE FOR PLAYERS! I could go on and on but ive excepte that purist relaly want this game to flat out fail! 70-90% of hte player base wil leave after the first month and youll maybe get half of those back when a legit mod comes out! then what 500-2500 ppl playing ladder resets and 10s of thousands if not 100s of thousands mass plainy a mod! Enjoy your future i just laid it out for you! Enjoy it purist because its ognna be a sad day FOR YOU when it happens! all because change scares the living hell out of you
I don’t get it, if you want everything unchange, there is already OG D2?
See I can make an argument as well.
Also the “people will pick up everything” is a proven false. I games like D3, last epoch, grim dawn with far more generous inventory size, people only picked up what they needed. The difference is the amount of trip back to town.
Ok so…
Yes I think a choice between power and convenience is a valid game design. Charms were made that way on purpose.
I would be ok with class balance changes. Hammerdin and Sorc are a bit too potent if left unchanged. I would support this only if it is kept on a seperate server however, with 1.14 intact for purists who want that. I would personally play on the server with updates, but if you don’t leave the original 1.14 you are going to annoy a lot of players.
For personal/ffa loot debate, I would support a toggle on room creation that lets you choose between them. I would not support changing it entirely to personal loot.
I would 100% support allowing cain to reset a game state, having to make a new game over and over is annoying, and as you said rooms might fill up before your friends can join.
Those are my thoughts on those at least.
In D2:R, things like Baal runs bylots of bots aren’t really going to be a thing because in theory being on the new bnet servers should afford more protection against the bots. (should)
If you have a separate charm inventory you make the actual levelling through normal to hell a lot easier, because people will just keep every single resist/hp/mana etc charm of whatever size because it costs them nothing. They can then stack as many hp/mana pots in their main inventory.
At the moment, you have to consider is that charm “worth” the space I could put hp/mana pots. If it’s not you dump it, in the separate charm option you have both, making it easier.
That’s not QoL, that’s a balance change.
More space for pots means you can cheese bosses easier, with the addition of extra stats from charms you wouldn’t normally keep, you can making that even easier.
So, as you should be able to see the charm inventory effects the balance of the game because it allows you the benefit of the charms and the extra space to hold pots, meaning you have less chance of dying. You can just keep on filling up the inventory from pots dropped and you basically never have to stop unless you really want to go back to town.
Again it would be a power increase with a charm inventory. Its been stated multiple times, its a balance factor. Want space to pick up stuff to sell and such, guess what, drop some charms off then so you have space for more gold pickup items. Going full on dps mode and full charm inventory, then you accepting the fact that your inventory is gonna be either clogged with charms or even have potions taking up space.
A charm inventory is not a QoL change. Its an actual power change that changes the core gameplay of D2 inventory management where you have to make choices.
I have to admit, I didn’t read that wall of text with caps assault on full blast. But skimming it, I think the basic idea is you want to change a game that many love, and their opinion is not yours, so they are wrong?
Wrong. That’s why it’s a good idea to read before making wrong remarks.
It’s not even your comment. What are you doing?
You are right. It wasn’t addressed to me. My bad
Not really, because I would maintain the belt mechanic.
You should always keep to drag and drop to refill your belt.
We could even make it so that it refills one slot at a time in the belt, instead of all, or of all a column. Just as in old Diablo 2.
The only difference would be in the ammount you carry around.
Also, we could always limit the amount in each slot, e.g. 10 or 25.
With friend we kept them in the cube or in the stash, and moved through portals to refill if needed.
To bypass this would not affect difficulty, only shorten raid time.
In deep dive video there are screenshots of actually 3 shared tabs not just one. That gives some additional space.
More than that is just mod-community unable to handle things in D2 as they were.
Power vs convenience is the tradeoff that is offered for charms. Power vs Convenience was a lot more commonly seen in older games, nowadays you are usually given both power and convenience. That’s fine and all, but I rather like having the choice between power and convenience.
Diablo 2 has several such choices, and I enjoy it as such.
Other examples of it would be Fortitude vs Enigma. Fortitude is undeniably more powerful than Enigma for a lot of characters, yet people will take Enigma anyway because it is significantly more convenient to have teleport for fast MF runs and in pvp.
Insight vs Infinity is another. Infinity is more expensive, it is also more powerful. Lowering enemy resistances will let you kill stuff faster. Insight is cheaper and is not as powerful, but having a high level meditate gives you nearly infinite mana. That is convenience.
Most will take that infinity for faster clear speeds, I like Insight more so I don’t have to worry about mana as much. When given a choice, I will take convenience over power as long as it is not a competition. You better believe I would have a full inventory of charms in pvp, but mf runs? Nah. I’d rather have plenty of inventory space and take a little longer to kill.
My 2 cents anyway. I doubt a charm inventory will happen, I very strongly hope it does not.
Sorry to be the barer of bad news, but if that were the case. SC:2 and other games would free of bots and cheaters, I know you say should but I don’t doubt there will be bots day one, that can bypass the new bnet system.
You aren’t completely wrong but you really don’t need to stack potions in inventory to go through normal, or nightmare. I used no charms and no inventory potions. Both of those difficulties without dying once. Its only really in hell that you need to stack resistances quite abit. NM it’s doable without, just gotta be more careful then normal, but over all its fairly easy.
But the difference in difficulty would be negligible, having played mods that gave charm inv. It didn’t make it suddenly so easy that a I was steamrolling, levels do that much more then any grand charm of poison stacking, since your not likely to find good charms in normal anyways.