Edited for clarity/word choice
Iâve already posted why I think split realms is a bad idea, and the 9 likes thing was partially a joke, Iâm just pointing out it gets old repeating the same things over and over for some of us, just to have the same scenarios presented again. Also, I wasnât referring to a new realm, but the possibility of having personal-loot is an option at game creation all on one realm.
Also, I donât think it would be a âmodernâ realm as much as simply a personal-loot realm. At least that is what I see as being more realistic, unless Blizzard all the sudden announces an array of changes.
Obviously we know people want personal-loot and some people will be unhappy if itâs not implemented. And thatâs perfectly fine, this is D2, not D3 or D4. Lets accept that there exist pros and cons to both scenarios, but I donât think itâs Blizzard intention to please everyone in that sense, but to make a more faithful remaster.
Also I think itâs a bit unfair to present scenarios like that. Nobody is forcing anything by wanting D2 to be D2 and nobody should feel bad for wanting that. Not one bit. You guys are the ones asking for something. If the game were released today with the announced changes so far, nobody should be disappointed. Developers donât always need to cater to every type of player, certainly not in a remaster.
Whatever happens happens, but I donât suspect the average person that buys the game is going to be as invested into this topic as the few people on these forums. In other words, although it would certainly be a welcome change for some, the future of D2R doesnât hinge on personal-loot, and again, I donât think itâs what the average person buying the game even expects at all.
I feel item find barbs would be far more awesome with personal lootâŚquickly teleport to each seal boss, make sure to be in range for all 3 kills, pop 2 of them quickly when youâre the only character in range, then off to Diablo for the killâŚ
Iâm not sure that this would be terribly worse than they are now, but it would allow for some really, really lazy play, with full rewards.
I would just suggest that making a strict remaster is not mutually exclusive with making a realm that is a strict remaster and a second realm with more changes.
D2 is A with B
D2R is (A with B) OR (A with C). The players choose based on their preferences.
Some are misconstruing that we want to replace B with C.
PLOOT LOL.
Never gonna happen kids.
Collect the loot by any means necessary.
Yes you are right, the only way to implement it without ruining the game is to have the total amount of items divided by the total amount of players, however this would result in a lot of people switching to single player because nobody wants to have such a low low drop rate for items when really good items are rare to come by (a boss canât just drop uniques for everyone)
So you either destroy diablo 2 through oversaturating the game with items or you incentivize players to play by themselves.
Literally the only way to implement personal loot without destroying the game is to have the game divide the items between players for the players. But wait a minute⌠Itâs almost like FFA loot but with a middle man choosing your loot
The solution to having loot taken from you is to have the game take it from you instead of players (according to what I am getting from this)
Itâs almost like diablo 2 wasnât meant for personal loot and people who want their own loot can just play single playerâŚ
they have a third option⌠a diablo that has aspects from diablo 2 and diablo 3⌠its called Diablo 4
Seriously if you think for a minute how much would have to change for your âCâ option of diablo 2 resurrected to be a playable and popular way to play in contrast from the original they would have to change everything like item quantity rates, rarity, the whole loot system, perhaps a charm inventory, a bigger stash, etc.
Diablo 2 with personal loot doesnât work unless you change the amount of items and the amount of rarity and that affects everything. Nobody is going to play if they only have a 50% to get 1 item, but in contrast, nobody is going to play (and enjoy it) if every party member gets their own set of loot. And if they implemented mechanics from PoE that would be even more work. They would have to adjust so many factors to make diablo 2 still feel like diablo 2 but with personal loot.
If they just added personal loot and everything was the same it would ruin the game with oversaturation of items or divide all the items with all the players which would motivate people to play single player more than multiplayer. Which again I will say, was the whole resolution from the beginning without all these unnecessary adjustments.
It is so simple, if you want your own personal loot you can just play single player. or wait for diablo 4. Itâs crazy isnât it
You said in another topic D2R is a good opportunity to fix perceived issues that people have had all these years. They had that opportunity with D3 and, despite sales, it has had a pretty lukewarm reception from players. You talk about personal-loot being the âgold standardâ in what I would consider a fairly niche genera outside of this franchise. Outside of D3, really. That doesnât say a lot to me. Still, they have another opportunity with D4, which is sure to have personal-loot in some form as well. D2R, first and foremost, is an opportunity to let people play the game how they remember it, without being faced with possibly conflicting, maybe confusing to some, probably unexpected decisions right off the bat. Do you guys have friends or family you want to play with? I sure do, along with probably most players. A co-worker/friend and two or more family members. Will those groups end up on different servers? Will I have to play on a personal-loot server, if that is a thing? Itâs very possible. You present these options like they are very harmless, why should anyone care, when, in reality, they are big decisions to make that could have lasting implications.
I understand some might argue that thatâs selfish, the benefits out weight the drawbacks, and normally I might agree under different circumstances. I donât want to see people deprived of choice, but there will be winners and losers regardless, and youâre right, most ARPGs have personal-loot now, and probably all of them going forward will have it at least as an option. While I can sympathize with people if VV/Blizz doesnât add it, I wont lose any sleep at the end of the day as personal-loot becomes more commonplace. In fact, I very much expect to be using it in D4.
On a more personal note, if ploot does happen to make it into the game, I would rather see it on a game-to-game basis, because I do see separate realms as an issue for me.
whenever i see a âpersonal lootâ thread i think.
Of the Kids crying they werenât able to grab loot from monsters they never even damaged⌠like seriously⌠grow up⌠if you killed the monster you WILL get the loot over 80% of the time⌠because your closest to it AND looking directly at that spot.
(Amazons may go down to around 60% on bad days, but thats still better than the alternative which is 100/8 =12.5%)
all adding âpersonal lootâ would do is allow people to sit back and not contribute to the party and just âleechâ loot off people.
the people who LOSE the most with âpersonal lootâ added are the people killing the stuff, doing the work⌠because they are in the best position to grab the loot that drops under their feet. these people lose more loot than they gain
the people who GAIN the most are the people not doing any work who then get guaranteed loot for doing absolutely nothing. these people get loot for doing nothing.
you talk about âwhats fairâ
âpersonal lootâ is NOT fair⌠personal loot is taking loot from players who DID the work and giving to to players who DIDNâT.
i could understand an arguments for personal loot if u were only able to grab like 30% of the loot from the stuff you did the work on⌠but thatâs just not that case at all.
and obviously boss drops are completely random⌠as thatâs the only area where people are grouped so close together than everyone has an equal chance. personal loot wouldnât be âbadâ there but thatâs only like less than 1% of the game⌠and breaking the other 99% to fix 1% isnât remotely productive.
Well letâs see. D2R has a bigger stash and now 3 shared stash tabs. In terms of the loot system in multiplayer, the game already calculates drop in multiplayer based on the number of characters in the party and physical proximity. The only extra thing would ne an additional RNG roll to assign the drop to a specific player in physical proximity of the monster kill.
Forum members who favor a personal loot option want the latter.
It is so simple if you want D2/D2:LoD without personal loot, you just play D2/D2:Lod. D2R is an opportunity to introduce a strict remaster and optional changes.
What prevents a player from doing nothing and getting loot in a FFA game, except clicking first while other are actually doing the killing?
umm the fact they arenât closest to it and looking at the correct spot??
aka human reflexes and travel time.
sure they will stuff grab it out from under you every so often but thats better than losing 7/8ths of the loot
I guess you never played with skilled ninja looters or pickit users.
and if you are playing with other players who are contributing in an 8 player game, why should you get more than 1/8?
oh will you quit it with that complete bull.
pickit is a BOT program⌠its breaks TOS. that donest factor into the equation at all.
and no i havenât ever dealt with people even with people who were able to grab over 87.5% of the loot from under me even WITH pickit⌠which is what âpersonal lootâ would take from me⌠so⌠noâŚ
So it is about you losing out on loot. I care more about fairness and game integrity.
not its EXACTLY about âFairnessâ
giving each person âequalâ amounts of loot isnât âfairâ
because people donât contribute âEquallyâ.
you get 80% of the loot from the monsters YOU kill⌠if u do more work⌠you get more loot⌠if u do less work you get LESS loot⌠this isnât freaking communism here.
if u want more loot then KILL STUFF!!!
you are already getting equal EXP.
For one, the single player game utilizes a formula that removes party bonus from the equation, which generally puts the single player game at a 4 player multiplayer bonus. However, single player has a satisfying loot drop formula where rare items are still rare and even high rated, longterm players in SP have trouble finding specific pieces of loot or High Runes. People act like they need to rewrite the whole game code to replace shared loot, when single playerâs formula nerfs the drop rate naturally, and doesnât require a rewrite.
But what about mah economiez?! Look at PD 2, the drop rate was adjusted to be default of like P5 I believe, and can be driven up to P9 with max players. Yet, it seems to be the most played mod among streamers outside of plugy. For economy, they do have the corruption system which drives more trade as well as balancing to shake up the meta and what items can be valued at, but they also have more frequent resets, something D2R is getting.
Also, D2 has had a massive botted economy for what? 15+ years now that dumps a higher amount of mid-tier items into the economy, while scooping up through pickit advantage high tier items to sell rmt. People still play it, so economy isnât high up on -most- players list, something that they could really care less about (except the hardcore vocals). D2 also never had a resetting economy for the first 3 years, yet I remember trading still being a big thing back then.
Now with the split loot option, if it is an optional thing, itâs optional. Donât like to see less drops, play shared games only. Compete with other fellow hardcore looters and the bots. If they replace shared with personal loot, using the already known satisfying loot formula, the biggest effect will be a bell curve that already happens in a botted economy; mid tier items grow in amount while high tier items are still rare (but not automatically funneled into the cheaters bot scripts or wallet warriors) and low tier items are fairly well ignored outside of characters starting or by lld.
That is not how D2/D2:Lod currently works in multiplayer. Loot allocation is not based on the number of monsters killed/damage dealt.
SwiftKitten you do realize no one is âbeatingâ pickit, but that their script is only set up to pick up certain itemsâŚ.
Youâre not beating pickit, lol.
We shouldnât change the loot system just because they canât stop a stupid visual basic script.