Hence the /s.
You would fix the broken economy by replacing it with a broken economy.
+1
Hence the /s.
You would fix the broken economy by replacing it with a broken economy.
+1
Very nasty comment. Solo farming is just more efficient if you are really after something rare. All Im saying is Ploot would allow people to farm together just as well.
Botters will always bot, this is the issue with people, they want to knock the house down because they donât like a single brick.
One of the main reasons why I would like an option as well.
Botters bot because they sell the items ion real money auction houses via there websites. If farming were more fun we would see less of that.
A more apt analogy is putting gutters on your house. It protects the foundation and makes it so you can divert the rain water from your front door.
Botters will ALWAYS bot, but what you mean by making farming âmore funâ, actually just means less fun, lets be real. Your idea of âfunâ, is adding ploot and increasing the loot drop rates too absurd levels.
Not universally true.
First off⌠farming runes from countess, while not mfing, is most efficient solo.
Secondly, farming efficiency depends on your clear speed. If you can clear fast enough in players 3⌠itâs more efficient than players 7.
Third, some builds (e.g. item-find barb) farm best on players 1.
You literally do not get more MF for each player in the game. The player landing the finishing blow is whoâs MF matters.
Letâs asume this is correct. Then you can mitigate their adverse effects through design decisions. As I said:
I do find it more fun to farm with other players and see the different synergies. If I kinda would like to have a pally with an aura on my team or a barb with shouts. Doing 1000 hell ball runs is kind of boring if they all have to be solo.
You can always make some friends, there will be millions of people playing at launch
But in my idea the finishing blow gives everyone the same loot. So it doesnât matter who gets the last hit. The same stuff drops as it would in a FFA loot system, just one for everyone.
That should never happen.
Same amount of items should drop in FFA and Timed Allocation Loot. Only the way items are picked up should change.
This is the worst idea out of any loot-ideas I have read.
first i was for Ploot but i now changed my mind. I realized it would ruin the game.
Sounds like what you really want is people to play with, and loot is a secondary concern for you.
To make this any sort of balanced, youâd have to divide the drop ratios so low that no one would almost ever get anything, otherwise the economy would go to heck right quick.
Kill Diablo clone 1 time⌠get 8 Annis? lolwhat.
I really do not mean this in an offensive way, but⌠have you thought about the ramifications of what youâre suggesting?
The diablo 2 economy is not some fragile thing that if there are some more items available people lose there jobs like RL. Its kind of silly to think that way. If more items are around thats just better for the economy because more people can actually make the builds they want.
So⌠you acknowledge that sound economic practice is good for real life⌠but somehow you donât think itâs good to apply universally? I think weâve exposed a bit of a logical problem with your argument here.
Nah each person in the party just gets 1
Uh, okay. D3 paragon points are being botted to absurd levels to grift higher in a game where all items are BoA after 4? hours and can only be traded with the people who were in your game.
And the amount of loot drops there is astoundingâŚand no one sells them.
So they bot for money too? Or is it just Epeening.
Editadd:
D2 farming is fun. Grailing is fun.
Too many people want the loot explosions to get their dopamine fix. It doesnât have the same effect as finding TM or Mangs.
Itâs just a quick small fix compared compared the uncut stuff.