personal loot is correct because terminology wise that is rewarding each individual customer with an unchanged eternal drop rate decided by the system that does not change the drop rate / system. Or take it even furthur and call it invisible loot. Combined with the personal loot terminology.
The individual player can see all the colors of loot on the ground.
Game Designer said himself that his number 1 regret about the game was not putting Ploot into the game. For the exact reasons I stated earlier. Also stated it was why people stopped playing the game altogether by around 2005.
Game would be so much better if you gave it a try. Since you could think about things like hey Iâm having fun in a video game. Not where you have to stand to have any chance of looting from the barb who probably did 0 damage this entire fight.
Sadly for you itâs a remaster and not a remake so. Must be so hard to canât get what you want. Youâll learn to deal with it some day. Donât worry. For now tell your mommy that youâll have to wait to D4 to get ploot system cos the D2Râs aunts and uncles didnât listened your crying and shut the door off your face.
lol itâs obvious were not going to stop because I made that mistake a long time ago. By not being on the forums they changed Diablo 2 for the worse when they upgraded to 1.10 by adding all this stupid crap to the game. Some of it might have been for the better but all of it at the same time was certainly not welcome to the game at the time. Especially when the implementation broke half of the systems in the game because of the values being too high. Pre 1.10 we certainly didnât have the fire enchanted bug thatâs for sure. Since itâs not actually a bug. The game is working as intended itâs just using their ridiculous values.
The least they can do is fix the crappy loot system so that it actually encourages people to play together. Unless you actually think the PK issues are for no reason at all.
Literally every problem with the community of the game can be explained by FFA Loot. It is the cause of all of it. If you improved it just slightly so everyone had a equal chance to get loot. Then it both eliminates cheaters and gives more reasons for people to play nice together unless they actually want to pvp.
Itâs really just a win/win. 99% of the garbage that drops on the ground wonât be picked up anyway. The Loot allocation means nothing to the game in general. It certainly doesnât improve the game being the way it is though. Iâd rather a system that encourages everyone to actually help kill the bosses and not just stand near the boss so they get the loot first.
Ya all of my information came from David Brevik himself. Creative Director was his role which means he knows the full story of literally everything that ever went into the game or was planned to go into the game. He also explains why a lot of the dumb things no one likes about the game were added.
Except Stamina he kinda forgot about why they added that one. I think it was done solely for PvP though so that you couldnât full speed dodge stuff forever.
Ploot would mean that I am going to play the whole game alone, not only farm. Plenty of people? You mean the 6 guys spamming the forums?
Reasons why ploot will stimulate people to play solo?
-If 20 items drop, from which 1 stone of jordan, the players would have to rely on an rng system for the SOJ to fall in his/her hands. I prefer not putting my loot in the hands of a secondary RNG system after finally getting lucky from the first one.
-If they make it so each player gets the regular drop rate = the market will be flooded with too many items aka the multi end-game is going to be broken.
Are you trying to say that with ploot, you can join someones game and even though they do not party with you, you can walk behind them and be eligible to take away their drops? That is just dumb.
Maybe and maybe not. It depends on multiple factors such as differential ping, where you are, where they are, where the drop is, and âclickingâ speed.