I don't get the obsession to keep the game exactly the same, the original is still there right?

nonetheless my point still stands that it changes the way players interact and trade. And In D3 (with personal loot) the same would drop in solo as would in multiplayer

I could play in solo and receive 5 items from a boss fight.

If I joined a multiplayer game my ally and I would each receive 5 items.

That is how it worked in D3 but perhaps it wasn’t always perfectly divided

With or without the same amount players will still interact differently than the original

Players are going to interact differently in D2R and D2. In D2, the trade economy currently is based on system with lots of botting and item duping. Hopefully, this will be far less in D2R. This alone will change how players interact and the item economy.

D2R on batlenet will never equal current D2.

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Its not a challenge to get stuck in the wrong build. Its not a challenge to take much more time doing the same thing in a much more unorganized manner, you are just stuck in your old ways and too scared of change and other shouldnt have to suffer for that

d2 is a game where you have a lot of choice but choice matters
sadly in 1.14 you are allow to respec 3 time free :frowning:

not 1.09

You seem to have a lot of issues with Diablo 2 for someone who bought a remaster of it. Just because it’s not your cup of tea doesn’t mean it needs to change to cater to you.

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No obsession at all. Being a remaster, it only makes sense to keep its core mechanics untouched. Deep changes would only kill the entire purpose.

If people want new mechanics and features so much, I have good news… D4 is coming out too.

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The original is unplayable on many different rigs currently.

So the remaster allows all of us to experience the game consistently without having to either keep a lesser rig, or blow our eyes out of their sockets at that amazing 800x600 res…

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I find that argument silly. If someone wanted to play D2 as is, there is D2 (2000). I an presumably others purchased D2R knowing:

  1. At launch, there are trying to keep the game largely similar to D2; however, Blizzard stated that additional changes due to player feedback during the alpla/beta testing may be incorporated. In addition, player feedback may lead to additional changes post-launch. These changes include balance changes that alter the game.

Personally I want many more options that are selectable. Adding an option that you select not to use still allows others who like that option to benefit.

I think buying a remaster and expecting something else is the silly thing. I don’t know how much clearer they could’ve been in the deep dive and Q&A.

Here’s some quotes for you:

At it’s core we want this to still be the same. So right away things the balance, the monsters you see, spawn rates, item drops and things like that are the same.

And what we’re doing is trying to take any of the rough edges you see: compatibility issues, resolution issues, and obviously the art - improving the art as well… all these kind of things you come to know from a remaster but still very much maintaining what the game is.
Andre Abrahamian - Lead Designer

When it comes to the features we added, this is probably the biggest area where we scrutinised so much: is this addition straying too much? Does it still create the same gameplay experience?
Rob Gallerani - Lead Designer

But it’s a PC-first experience. For example there’s still an inventory grid, there’s still inventory tetris. That’s core to what Diablo 2 is. Taking that away? it starts to become something different.
Rob Gallerani - Lead Designer

Also we want to thank and appreciate the fan base - this is really a true nod to the original game. We want to preserve that game and the structure of that game as much as we can. If we went with the remake, it would be a complete different game. So that’s the reason why I think we chose this.
Chris Amaral - Lead Artist

Statements like this are exactly the reason I let myself get excited and bought the remaster, because these developers seem to have the true Diablo 2 community at heart. They’ve also had private talks with MrLlamaSC, who is the perfect consultant if they want solid community input, as he knows what’s needed to truly preserve what made Diablo 2 great. I hope these forums are ignored honestly.

They’ve said they’re open to making balance changes in future patches should the community want them, and I’m not against that. They just have to be reasonable. I’d rather bring the items and skills on the stronger end of the spectrum down than bring items/skills in the middle up. Keep that power creep low.

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Totally agree with you!!!
I would also pay 40 bugs if they could clear out current D2 bnet from all those bots/dupes etc. The graphic and shared stash is just a nice bonus

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I take both of these at face value. It will be a remaster that is subject to change and will not end up being a 1:1 carbon copy. Chris Lena in particular wanted feedback to keep the game vigorous for a modern community. I took this statement to mean that they do not plan to exclusively cater to those who see D2 as immutable perfection. Games evolve.

I am part of the true Diablo 2 community as well as many others on the D2R forum. The D2 community has diverse opinions. You nor I get to define what the “true Diablo 2 community” want. Simply put, if D2 was perfect as is, there would not be a widespread modding community. The game is like every other game imperfect.

See: “True Scotsman”

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You seem to have lot of issues with change in general D2 is a great game, but outdated it needs to modernized. you are the problem not me

I have no issue with change, I just don’t think D2 needs to change to cater the minority. If you read anything else I’ve posted you’d see that I’m perfectly fine with the changes they’ve made thus far, and am open to potential future changes that don’t detract from the core Diablo 2 experience. Just because I don’t agree with the changes you want doesn’t make me not want change in general, stop making blanket statements.

Modernization does not, and should not = easier, which is what you seem to think/want. The developers have already added so much in terms of convenience with a few simple changes like shared stash, stash quickkeys, item comparison, etc, and they should stick to minor changes like that if they choose to do more, none of this charm inventory/free respec garbage that dumbs down the game. Just because you couldn’t make it to hell doesn’t mean the game as it is is too hard.

I’ve said this a few times now, but it still needs saying: all of the good and none of the bad = uninteresting game design. A lot of the things that suck to deal with help make this game great, and if they removed everything deemed negative by the community it would be boring.

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How do we know who is the minority when it comes to what game changes people want adopted? Irrespective of the answer, the minority/majority may hold the best advice for the game on some issues but not others.

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Source of your claim? Sounds like you are being a bit biased. I understand the game is a modern replica of what the game used to be twenty years ago, but it doesn’t have to be a watered-down version of D2 with D3 graphics.

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I never wanted a 1:1 copy, changes are positive in moderation. Again, I think the changes they’ve already made are decent, and if they made more, I’d want them to be on the same scale or less. The issue is when there are a lot of people from the mods, D3, PoE, etc, that want a completely separate game in place of Diablo 2. A lot of these suggested changes stray way too far from the vanilla Diablo 2 experience, and should be left for future mods imho.

I’m not sure if people have seen a more comprehensive article than me or what, but from what I’ve read, Chris Lena made a statement of 4 total sentences, one of which saying they’re open to potential balance changes “to keep the game vibrant for a more modern community” if players want it. It’s a bit misleading to say he particularly wanted feedback with a rather ambiguous statement like this, but at least he said they’re open for it, which is good.

I’ve never viewed Diablo 2 as perfect, it has many flaws. What I do think, is that a lot of those flaws add to the overall experience that is Diablo 2. A lot of them detract from the game too, it’s a fine line. Not every change is positive nor should we blindly treat them as positive just because It’s popular.

Again, I don’t view the game as perfect, I’m just very reserved when it comes to changes after how D3’s release turned out. Plus a bunch of people on these forums are basically poo-pooing a lot of what made the original Diablo 2 great because they have different tastes.

You’re right, I shouldn’t have included that in my post. It still doesn’t make the rest of my points invalid though.

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1.09 was THE BEST version of D2: LoD. I didn’t quit when 1.10 dropped, but 1.10 killed many great features of the game

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This is a remaster.
“Classic gameplay—the same Diablo II you know and love, preserved.”
That is straight from the homepage and it makes the goal pretty clear. They may as well have said, “the same Diablo II you know and love, the only difference is the 3D cover.” A lot of people want that. What isn’t said here, but what many people also hope for from the remaster, is “preserved and secured.”

I have returned to the original many times and poured countless hours into it despite the fact that it is riddled with bots. There are bots that beat all the humans to 99. There are bots that run automated cow runs, chaos runs, and baal runs. There are bots that farm items. There are bots that enter every public game available and spam their website where you can buy the items their other bots farm. The game is so thoroughly inundated with bots that the idea of currently being able to play it is laughable for most people. A transfer to modern Bnet may not eliminate bots, but it should reduce them substantially.

You know what’s more accessible than D2? D3. You know what’s more accessible than that? Candy Crush. That game is highly accessible and has an obscene amount of players. I know that may be an extreme example but follow the accessibility curve where it leads - basic games played by basic people… and children.

I’m not saying the game is perfect and arguing for changes is unacceptable, but please don’t fall back on “the original is still there.” It’s pretty obvious that’s a very flawed argument.

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1000% this … Keep the 20 year old heart and soul and give it a 2021 tech AND UX upgrade

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They are…it’s called Diablo IV

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