I don't get the obsession to keep the game exactly the same, the original is still there right?

Do you ever stop correcting people and making a big deal out of everything?

You argue with everyone who has an opposing opinion, you continue to point out fallacies and take everything so literally.

When I say true diablo 2 fans I didn’t literally mean that anyone who is a fan of diablo 2 and doesn’t agree isn’t a true fan.

The problem you are having is taking everything so literally or personally that you feel the need to critique and correct everyone. You seem like the type of person to correct people’s grammar or spelling instead of reading what they wrote and figuring out what they were trying to say

If you screw up your character there should be consequences. This game isn’t as forgiving as Diablo 3.

It may not be as enjoyable to people who don’t understand it but if you built your poison necro the right way, you should have been able to progress enough to earn another chance to respec your character.

I am sorry if you don’t like the system Diablo 2 has but a lot of people like the challenge

If there are 8 people in a game and everyone can trade and everyone gets their own loot then yes there is 8x as much loot that could be available to the whole party through trading

If the game is not for you, and you think it’s a ripoff, please don’t buy it.
Stop ruining it for all of us, if you’re not interested in a real Diablo 2 REMASTER (not a remake, like they did with WC3…)

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It’s always nice to have another Diablo 2 player who appreciates the original for what it is and the experience it has to offer

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People have differences in opinion and I respect that. For me, the problem is that many of the arguments provide false arguments: ad hominen, strawman, “True Scotsman”, false dichotomies, and binary thinking. Clearly, many D2 diehards want to have additional options. To some D2 diehards, the option of personal loot seems crazy; however even David Brevik said that if he could change something in D2 he would now have instanced loot. This is not a crazy idea. It certainly can be implemented in parallel as PoE clearly demonstrates.

I do. The main problem I have is that many claim adding an option that you do not need to select somehow diminishes your gameplay experience. It clearly doesn’t.

That is why I keep using the Burger King analogy. Providing a customer an additional option (impossible burger) while keeping the original option does not exclude customers from selecting/enjoying a whopper.

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see in this you are wrong, and I get the feeling you wont accept that

First, not everything is wrong the way it is meant or suggested just because it may be incorrect when taken literally. In my opinion a true fan of diablo 2 is someone who appreciates the original and doesn’t want it to be ruined with large changes.
However, in every literal sense, in every single way I have no right to claim what makes a fan. The literal definition of a fan would be different and if you enjoy D2 then you are technically a true fan.

Still, in these forums with different opinions and different players it is not hard to tell what somebody means instead of what is the literal definition of everything. So when I say “true fans would love this game” I can’t speak for all fans and I can’t assume that they would literally love it. I also cant say this is a polished perfected version of the original because it literally isn’t. But when somebody reads those words they can tell that it is not supposed to be taken literally as you have failed to do

Second, personal loot will change the game and the experience players have, that is a fact and if you don’t see that then I can’t help you

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How would it change the experience for players who select global loot using the PoE model? This is exactly identical to how D2 works.

At BK, I can still eat a whopper even if other customers select to order the impossible burger for their dinner and vice versa.

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Not sure you have played D2/D2LOD on battle.net before.
But adding in personal loot, will be a major change to how Diablo 2 is.

If you wanna have personal loot, just create a private game and all the loot is yours.

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with personal loot or “Permanent Loot” players will get their own items

player 1 will have 6 items drop

player 2 will have 6 items drop

both players would be able to trade those items or drop them on the ground like in the original D2 and D3.

Player 1 drops 5 items and player 2 picks them up

Player 2 now has 11 items to sell or equip or do whatever they want with. Nonetheless, they now have 11 items instead of the earned 6. This would affect the way the game is played, It would affect the way people would interact

or if they make it to where player 1 and player 2 only get 3 random items each that would still affect the game and the original way it was played

timed loot would also affect the way people play the game and interact with other players simply by it being timed. players wouldn’t rely on each other or work with each other as much. It still changes how its played from the original “free for all” loot system

Shared loot i don’t need to explain and it should be kept this way

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I have explained it to you several times, you just dont acknowledge it. If it is the same number of drops divided by 8 players, it is less drops than a player will see in single player. Any player who could handle the content on their own, will have no benefit outside of XP.

If that were the end, you would be right. Multiplayer just gets less items, but more XP and faster clear.

That will realistically not be where it ends. Likely this will lead to people complaining about how low the drops are and how dumb it is that when they play by themselves they see MORE drops. Eventually blizz will do something strange where you get a similar drops to single player as in personal loot multiplayer.

If that step is implemented a personal loot 8 player game drops more items then it did in vanilla. No one would pick shared loot because you would be gimping yourself in drops for no reason at all. It would be like voluntarily paying a tax.

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Personal loot just means the biggest groups will control the markets if they work together.

D2 will become clan wars

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PoE gives player option in terms of the loot system in multiplayer parties. In PoE if you want the FFA experience, you create a game with that selected and it will be FFA for everyone in that party relative to loot drops.

This situation could also occur in global loot. The game drops 12 items, player 1 picks up 11 items. Player 2 picks up 1 item. The ratio is exactly the same.

You are trying to prove to me why global loot is better. This is a matter of preference. I am arguing add an option so that you others can choose your preference while others can choose their.

Some people prefer the taste of the whopper. Some people prefer the taste of the impossible burger. There is no right and wrong here.

I really don’t understand why fans of a personal loot system can’t just accept having to share and work for items

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But this is not PoE, this is a Diablo 2 Remaster.
Wait for Diablo 4 for the personal loot and keep Diablo 2 Remaster as close to legacy Diablo 2 as possible.

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no actually it wouldn’t be the same because remember we started with 6 items???

If people selected games with personalized loot they could potentially gain items at a much faster rate and just trade their way to the top instead of playing the game for them. Trust me I’ve done it

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In your example, I thought these 2 players were in the same game with 12 total drops?

If you meant that these players were initially in separate single player games, the mechanism of loot drops is not relevant as global loot and personal loot yield the same thing.

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no actually i am answering you when you wanted me to explain how it would affect the game or the experience

we have established it would be a change correct?

so that in itself, being a change from the original way it was played, the experience would be different.

My point is proven, it would be a different experience and diablo 2 was built around core ideas. They knew they wanted players to have to share items and take on monsters together and have to work as a team

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that is if they were using a personal loot system

6 items each

if they were using shared

6 items total

that changes the amount of items in the game available to players

This is not how the system works. Total drops remain unchanged.

Hypothetically, there is 2 player multiplayer game with 12 total drops. In a global loot game, there are 12 total drops available to be collected. In the same personal loot system multiplayer game with these 2 players, there are also 12 total drops where each player on average would receive 6 drops each.

The loot systems do not change total drops. If it is still unclear to you, please look at how PoE does it.

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