Hit recovery
I understand why this is completely removed, especially with massive mob density, Although I feel like removing this helped make monsters in diablo 3 not important.(more on this below)
Maybe this can return but monsters have a % chance to stagger? even if its super low!!
Perhaps make it its own affix,
PENETRATION
Attacks have a 30% chance to deal more damage and a 20% chance to stagger the enemy?
Penetration can come from items skills and talents, Perhaps give it a cap, maybe 30%?
Every now and then being staggered and NOTICING and FEELING your HP drop is extremely important to any game and especially Diablo.
Monsters are not important in Diablo 3
I never worry if im running into ranged or melee or what type of monster im approachingâŚ
Never thinking how to fight around this monsters type or abilities, No scarabs with deadly staggering charged bolts coming at me from all directions,
No infernal Lords charging at me blasting devastating cones of fire.
Monsters are extremely important and from what we have seen from monster families in d4 its looking awesome an a lot of time has been spend on design
but all this work will be wasted if difficulty is too easy, we barely ever notice whats hitting us.