Hard Core & Primals?

Any good way to get primals in HC without having to run 70+ after you do the 1st 70?

Once you’ve successfully completed a GR70 (or higher) solo to unlock them, any hero in that mode also has access to them. You can get them any way you get legendaries, i.e. mob drop, open a chest, gamble at kadala, cube reforge, cube upgrade rare to legendary, bounty caches, and so on.

So, the best way to get them is the same as ever, i.e. running T16 rifts quickly for GR keys, then running GRs at the highest level you can safely do each run in 3-4 minutes each, as this maximises the number of legendaries per hour you get.

As primals are 1 in 400 legendaries, this means X/400 is your expected number of primals, where X is the number of legendaries obtained. Maximise X for your time spent.

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does that 1 in 400 include gambles and upgrades?

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Yes, it does include gambles and upgrades

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The 1 in 400 affects all methods of obtaining legendaries, e.g.

  1. Drops from mobs.
  2. Drops from clickables, e.g. chests, broken flagstones.
  3. Gambling at Kadala.
  4. Cube’s “Reforge legendary” recipe
  5. Cube’s “Upgrade rare to legendary” recipe
  6. Bounty cache contents
  7. Crafting at the Blacksmith / Jeweller

The only exception is the Cube’s recipe that lets you exchange one piece of a set for another, as that can only ever result in a standard legendary.

[ EDIT ]
Added item 7 to the list, as per Maskraider.

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To add,

  1. Crafting (blacksmith and jeweller)
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I here it all the time about the 400 drop rate. There really is no drop rate. People can tell me till you are blue the face that there is one too. Sorry there isn’t any drop rate they drop when they drop.

I have see people in my clan play just as much me and more too. They have about 1/2 of what I have. I was playing in a GR game this season and did 4 runs and had 3 of them.

In season 19 I got 36 of them. I even got 4 at the cube with in 15 minutes too. So yes you can get them from almost everything in the game. So like people say you might get one every 400 drop don’t plan on it.

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The 1 in 400 figure is the Expected Value…
https://en.wikipedia.org/wiki/Expected_value

It’s just like in a fair coin toss you could easily get short-term runs of many heads in a row, or many tails in a row, but the overall average will still tend to 50% heads and 50% tails.

The thing is where did the drop rate come from. I have look all over the internet and there is nothing from Blizzard on this. So if somebody can show me something official from Blizzard on this. Yes there is a drop rate. Till then like I said they drop when they drop there is no guarantee drop rate.

Blizzard have never confirmed the drop rate of primals but the 1 in 400 figure was obtained from the results of a large group of players that recorded hundreds of thousands of drops and did some simple maths, i.e. Number of primals obtained / Number of Legendaries obtained = drop rate.

The drop rate exists, whether you believe it or not.

That is right there is no guarantee when primals will drop. So if that is true 1 in 400 I should have maybe 30 or 40 primals a season.

This season have played just like all the other season. This what I got so far this season very poor drop rate. Plus at this time I have about 2950 forgotten soul on the Davey SC account.

BigRed - 11
Davey - SC - 3
HC - 9

My Grand Daughters - 8

Since they have come out I have avg on my 2 accounts between 20 to 25 a season. This season has been very bad on drops. Plus I here this all the time too.

I have played both my account the same. Yes there is only one real guarantee that you even get one. When you do your 70 solo. That is why I say there is no 1 in 400 guarantee drop rate.

Let’s fire up the statistics calculator…
https://www.omnicalculator.com/statistics/binomial-distribution?c=GBP&v=probability:0.25!perc,type:1,n:999,r:5

Number of events = 999
Probability of success per event = 0.25%
Probability of getting 1 or more successes = 91.80%
Probability of getting 2 or more successes = 71.26%
Probability of getting 3 or more successes = 45.57%
Probability of getting 4 or more successes = 24.176%%
Probability of getting 5 or more successes = 10.824%

At GR90, you’re getting 12 legendaries per GR run, and should be able to run those in under 5 minutes per run at this stage of the season. That means 12 runs per hour, or 144 legendaries per hour. 999/144 = 6.9375. So, you have over 90% chance of getting a primal every 7 hours. If you play an hour a night, that’s better than 90% chance of one a week. Seasons run for roughly three months, so that’s 13-14 weeks, which means 90% of 13-14 primals if you play GRs an hour a night. We’re about 10 weeks into the season, so you’d expect around 10 primals by now. Three of your accounts had 8, 9 and 11. Sounds about right to me. The one with just 3 drops is unlucky, but not broken. That’s standard deviation for you.

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The problem here I don’t just run 90 GR. I run everything t16 Rifts, GR’s and t16 Bounties. I don’t go by the statistics that people keep going by. I go by what I get in a season.

So in the last 3 or 4 season I have avg between 20 to 25 a season on both accounts. Plus season 19 I got 36 on one of them. I play the same way every season too. I haven’t play any different this season that I did in any other season.

I don’t play t16 GR’s I mostly play T12 GR’s. So I’m doing most of the time between 65 to 85 on GR’s.

So let see here I had got 3 primals all season on my Davey account. But in the last 6 hrs I have got 4 of them and in less 200 to 250 drops too. Plus in that time I got two unless In-Geom back to back running a DH. That was with in maybe 50 or 60 drops too.

So what the Primal God feels bad for me and has started dropping for me OK Right.

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i’m going to refer you back to Meteorblade’s comment:

what you’re doing right now is telling us over and over that you don’t understand statistics and apparently refuse to. you don’t have to understand statistics, but since you don’t, why would you go around telling people something you don’t understand is wrong? i really don’t know how to explain it any more simply than Meteorblade already tried with the coin flip analogy.

the odds of a coin flip being either heads or tails is 50%. that doesn’t mean every time you flip a coin 100 times you will get heads exactly 50 times and tails exactly 50 times. you could flip a coin 100 times and get 100 results of heads. that doesn’t change the expected value of a coin flip.

you just got results that appear anomalous.

Great now show us th eodds of getting a useful primal LOL

Oh, that’s simple. Approximately 1 in 17.62 bazillion.

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It’s not that rare. Even for some of the hardest items such as the Flavor of Time, it’s about 1 in 210 chance of an optimal one (element, crit chance, crit damage, cdr, socket) provided it’s a primal (and thus 100% socket).

Here is the derivation:

But it seems humour detection might be.
Tell me, how much is a bazillion?

I have to laugh at this. Let see here have 2 accounts been here from day 1. Plus help my 10 yr grand daughter with hers. Have 90 people in my clan. Plus help almost every one at one time or another. But by you telling me I have no clue about the statistics of the game.

Blizzard never said any thing about drop rate did they? There is no real guarantee that you even get 1 other than the solo GR 70. I have even heard people say that they never got one doing their 70 too.

So tell me that one time I got 4 with in 15 mins at the cube? Tell why I got 4 with in 6 hrs and not 6hrs playing time either. Just over 6hr time at maybe 250 drops too. Tell me on this an happen to me many times too. I do a run get one do a couple more runs and get another one. How does these play into your avg and statistics?

Primals drop when they drop. The stuff you get is by luck and not avg and statistics. There is no real guarantee that you ever get any thing in the game you really want is there?

It’s perfectly normal for there to be famines and feasts in the number of drops you get. That’s due to standard deviation. Something you’re ably demonstrating that you do not understand.

https://en.wikipedia.org/wiki/Standard_deviation

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