On the contrary people post threads like this to complain about the nerf or offer solutions to buff it completely missing my point, which is my mantra in this thread, of 130 at P5000.
Once you understand their philosophy then you understand why they have done what they have done.
Seems many on the threads of GoD DH and PTR are not understanding the “why” part hence why I post.
And it is hugely important because when sader, necro, wizard etc all get nerfed then GoD DH is a good example to point these players to.
No, you’re definitely harassing people who’re having a discussion that you’re literally inserting the same irrelevant message into in an attempt to derail discussion, because you don’t think the discussion should be taking place.
You are right, I think a discussion on “the nerf was not needed” or ways to buff GoD DH is pointless when taking into context the baseline Blizzard mention.
Feel free to carry on that discussion as I don’t see the merit in that and I’ll stop posting as the point is made.
And as I say many still do not understand the baseline is what is being worked towards.
Point is Sader could have easily been the one they revised here for example’s sake. I see GoD more at a mid point opposed to high solo push build, other classes simply do it better or faster. Also, they could have fix many other sets to make them more competitive. Also, IDC what they’re trying to do, should simply let the players play. Rare are the games that actually temper with the games, so players play how they want you to? Power-creep is on them. What if the player wants to one-shot everything? Let him play however he wants!? In the end it won’t matter, Blizzard will do it anyways. Point is moot. Heck maybe this is an indirect way to promote D2:R huh? lol
Look, it is okay to disagree. I respect your opinions, but you cannot deny the overwhelming number of people who have ticked the like button on the original thread.
As of now, there are 91 votes of confidence in for a buff. I see a small handful of names disagreeing, going back and forth.
To those disagreeing I want to ask you this question, if the devs do a 40k % upgrade, how does it adversely impact you?
Because I fail to understand why you few folks are so vehemently arguing against something that may not even effect you.
I have no problem with the nerf and I’m sure everyone agrees that something had to be done about the OP GoD and Hungering Arrow interaction.
I’ve said this before but I feel that the amount of energy being spent on getting DH buffed is a waste when we should be working out how to bring other DH sets and skills into the game to broaden the diversity and appeal of the class. Blizzard alluded to that in the comments with their hopes that the GoD 15k buff will eventually open it up to other primary skills being able to be used with it.
PS counting upvotes when there’s no way to downvote is a bit misleading, innit?
ngl I’m personally against a buff, insofar as if you came up to me on the street and said “Hey, GoD got nerfed pretty bad” (surprised Pikachu face) “but they kinda fixed it and now it’s okay but not as good as it was. Would you support a buff?” I’d think you were putting me on.
The actual details are important though, as is the hit to enjoyability (which goes beyond “I like big numbar run many rift”) in balance-centered play i.e. endgame. Casual and top-ranking players are all in agreement that the build feels off. Whether it gets buffed, reworked, or reset to how it was and nerfed in a more conventional and targeted fashion than throwing a critical mechanic out, something should probably be done.
Taking performance out of a build to bring it in line is all well and good. Taking the fun out of playing it at your target level is not. There are enough inert builds in a season.
The only reason the DH is that high is because the of the GoD set. It happen awhile back when they redid the Shadow build. Everybody jump on the bandwagon than too. If they rebuff another character down the road those # will go back to normal.
I love this and it is so true and my same feelings. People this is a video game not live & death here. Be happy for what you got. Plus this isn’t a video game any more!!! It is a contest to be the leader-board Kings and that is on all classes too.
Maybe there’s a forum somewhere on this site where you can all voice opinions other than telling people in the Feedback for the PTR that they can’t provide feedback on the PTR?
It seems more than a little silly to do it here, in feedback threads.
why? then why other sets he tested @130+? why not all @120 or all @130 ?
it is not only about seasons here, and anyway even in seasons lots go above paragon 3000. it is also about non season. so now on non season we should expect this build to perfrom well @120, great. and the great Wudijo back-up and support this, corruption is at high levels in our days…
I have some great concepts already written out that I will gladly post this week towards the closure of this PTR. These address M6, Chakram/Elemental Arrow, Danettas Hatred and Multishot.
In the past I wrote out long buff request posts, some of you might have read them. Many supported those ideas. They were collaborative discussions to inspire more competitive playing options.
April 2020
July 2020
What was delivered for our underperforming sets? We got half a buff to Impale Holy Point Shot over the past year and the Gears of the Dreadlands set.
So when I call out this dev team for neutering our flagship build, you gotta understand where this is coming from: a longer drought going back to Rapid Fire, a buff given in April 2019 PTR 2.6.5. Do I have to wait another 2 years for the next crumb?
And for those saying be happy with what you got, I am responding back with: NO, you have not explained why I should be happy with GR135 GoD6.
tbh I don’t see the problem with GR 13x vs 14x. I don’t think you need adjustments to get +5 GRs. I think you need adjustments because those last few GRs look like they feel awful.
Where you are is fine, but how you’re arriving there is pretty honk.
These plain numbers say nothing because DH is still the most played class in D3 by far. You have to set these numbers in relationship to the total amount of players with less than 5k paragon of each class in that era. And the resulting factor is what you need to look at. Nothing more, nothing less.
Nobody is going to want this iteration for anything other than speed 120s. That’s all that it is good for. But we don’t have a solid DPS for high tiers, it’s not even second rate. I’d rate us close to the Monk class at this point.
I’m not. The zDH does the meta 4-man fine. However, the rag-tag mix-and-match 4-player groups that you run when you cannot fill the slot is compromised. Where you used to swap a WD for a Necro, or a Bomb sader, etc. It went to crap for that DH sub.
I could regularly carry GR143-145 with 100% success without the missile dampening on the DH. I cannot offer even close to that anymore, maybe the WD still can.
I feel more for my clanmates who don’t have the fallback.