The devs missed the mark. What were you guys trying to accomplish with these paltry GoD6 buffs? If your goal was to make Demon Hunters abandon their class, you have succeeded.
You are not seeing eye-to-eye with this community. You’ve made our top build D-Tier, and you’ve destroyed our A-Tier builds in the process. You cannot take a build from Nerf-Tier to D-Tier and expect us to be understanding – IT IS NOT OKAY.
The truth of the matter is that you were given exact advice for making a proper fix several times, Iria packaged it up, he offered many solutions, some might say too many, you picked Solution #7 and half-baked it.
The following post, by yours truly, advocated for Solution #1, make the 6pc bonus 40,000%.
Instead, you raise the pierce count to 3 and increasing the 6pc set to 15,000%.
The build barely cleared GR129 on PTR. You buff it by 5GRs, barely GR134 at 5k paragon. And there you have it — DH can no longer solo higher than GR134. The build is now in the same bracket as S6 Impale, WOW, the exact build we asked for 5GRs more of power, 2 patches ago – that you still never delivered on.
HUNGERING ARROW IS UNSATISFYING
The whole build dynamic changed for the worse. Previously, you would herd trash and melt it. Now… you try not to lose your Squirts bonus for the entire rift and watch stuff slowly get erased, bit by bit. All that matters is that you get served high progress trash, there is no reward for grouping mobs. All you do is strafe and avoid damage, and try to go into an oculus ring on cold cycle. There is no offensive. It’s boring – and because it’s so weak I’d say extremely unsatisfying.
THE BUILD DIVERSITY WENT OUT THE WINDOW
Previously, it made sense to use items like Ess of Johan and Valla’s, now Squirts and Fortress are the default because of this ridiculous pierce cap.
THE COMMUNITY WILL SPEAK
Demon Hunters, please tell these devs what you think about playing a D-Tier build next season. They need to know how you feel about your rate of paragon getting cut in half and your max clear going down by 8-9GRs.
Devs, please take a moment to learn how damage works in the world of Hungering Arrow.
DMKT’S TIER LIST FOR 5K PARAGON SOLO PUSH CLEARS
TIER | POWER |
---|---|
Nerf-Tier | GR143+ |
S-Tier | GR140-142 |
A-Tier | GR139-141 |
B-Tier | GR137-138 |
C-Tier | GR135-136 |
D-Tier | GR133-134 |
F-Tier | Below GR133 |
YOU KILLED THE FOLLOWING BUILDS
- UE6 Hungering Arrow (#1 Build, previously A-Tier, now barely does GR125)
- M6 Hungering Arrow (#2 Build, previously B-Tier)
- N6GoD4 Hungering Arrow (#3 Tied with S6 Impale, LoN Rapid Fire, N6 Rapid Fire, probably D-Tier)
OUR BEST BUILDS PER MARCH 4TH PATCH
BUILD | TIER |
---|---|
GoD6 Hungering Arrow | D-Tier or low C-Tier |
GoD6 Bolas | D-Tier |
S6 Impale | D-Tier |
LoD Rapid Fire | F-Tier |
N6 Rapid Fire | F-Tier |
Everything Else | Cannot Clear GR130 |
PIERCE CAP @ 3
NUMBER OF PIERCES | DAMAGE | TOTAL DAMAGE | PERCENT CHANGE | +GRS PER PIERCE |
---|---|---|---|---|
INITIAL IMPACT | 155% | 155% | 0 | +0GR |
PIERCE 1 | 225% | 380% | 145% | +5-6GR |
PIERCE 2 | 295% | 675% | 78% | +3-4GR |
PIERCE 3 | 365% | 1040% | 54% | +2-3GR |
SET BONUS GR GAIN
Relative to February 25th Patch @ 2-pierce cap.
SET BONUS | GR GAIN |
---|---|
10,000% | +0GR |
15,000% | +2-3GR |
20,000% | +4-5GR |
25,000% | +5-6GR |
30,000% | +7GR |
35,000% | +8GR |
40,000% | +8-9GR |
2.7.0 PATCH 2
As of today’s March 4th patch, GoD6 Hungering Arrow is now 5-6GRs stronger than the Feb 25th patch release, it needed to be 9-10 Tiers stronger.
HOW TO SALVAGE THIS
Revert Ninth Cirri Satchel back to 2-pierces, increase the 6pc bonus to 40,000%. I say this because you can regain that herd-and-melt feel with Bolas, but if you’re into crawling through the map with just enough density, Hungering Arrow will do the job. Both skills will be evenly balanced at GR138-139.
Thankfully, I have a Crusader to fall back on, a class that has several builds that can solo clear GR140+ @ 5K paragon, unlike the pitiful Demon Hunter you’re setting us up to play.