Where to start?! The DH community reported some incredible testing and feedback so far – thank you all for sharing. If you haven’t already checked, please review the links below for Gears of Dreadlands / Primary Skill specifics:
Recorded Clears
https://www.youtube.com/watch?v=xeHl59TZTsY [M6 HA - GR131]
https://www.youtube.com/watch?v=6fdRk314PVo [GoD6 HA - GR123]
A Vision for Gears of Dreadlands
Before going into performance, I want to address this most important point first – the design direction of the GoD set and how it stands beside other DH sets.
GoD: How Much Spin?
My own opinion: Gears of Dreadlands needs to become 100% spin-to-win so the set is distinct. Once patch 2.6.9 is finalized, we’ll hopefully have 4 strong options: Impale, Hungering Arrow/Bolas, Rapid Fire and zDH.
Right now we have to decide what we want for Gears of Dreadlands, so far I’ve played every flavor of Hungering Arrow, Bolas and Grenades on the PTR, there is a world of depth for our primary skills, and hopefully I can shed some light into the nuances of each set:
-
UE6 stands out on it’s own. It is fun. It is intuitive. It offers diversity in the form of passives, cubed slots and supporting legendary items. Unhallowed Essence just makes sense for all generator options – it needs to be embraced and seen as a different path for generators.
-
M6 performs just like UE6, centered around Endless Walk, but with a lot less mobility so we play this at close range. It packs a punch and you can stay surrounded by enemies without penalty. Only effective with Hungering Arrow.
-
N6GoD4 equals the potency of the underpowered GoD6 HA. Natalya’s has a familiar feel to N6M4, you sprinkle in RoV freezing strike to ensure survival, while also spinning w/ Strafe for the 60% bonus and mobility. It is durable and you can choose Endless Walk or CoE+Squirts. You might be thinking, N6GoD4 is better than GoD6 because of the stronger 6pc bonus – this is simply not true as you are sacrificing a jewelry slot and/or a weapon slot to form the hybrid.
-
S2GoD2 Bolas is fragile, but has the ability to incorporate CC3/M2/Aughild/Sage and other mix and match options. From my tests, it’s about 1-2 GRs weaker than GoD6 Bolas, but it has character – and it’s just cool.
Where does that leave GoD6? I believe it should be the de-facto, spin to win set for Demon Hunter.
I strongly feel keeping Strafe as a spender is a mistake, and will result in yet another UE6 clone, which is missed opportunity.
- GoD6 = I want to Strafe and I’m easy to gear.
- UE6 = I want to Vault and/or stutter step, but my gear requires max discipline rolls.
- Everything else = I want to be different.
Performance Test Results
When it comes to the following upgrade recommendations, we must consider saving UE6.
Set | Bolas | H. Arrow | Grenade | Impale |
---|---|---|---|---|
GoD6 | GR110 | GR123 | N/A | N/A |
M6 | N/A | GR131 | N/A | N/A |
UE6 | GR120 | GR128 | GR118 | N/A |
S2GoD2CC3 | GR109 | N/A | N/A | N/A |
N6GoD4 | N/A | GR120 | N/A | N/A |
N6GoD2 | GR110 | N/A | N/A | N/A |
S6 | N/A | N/A | N/A | GR128 |
*I am near 5k paragon, most of the above clears have the potential to be 3-4 GRs higher with fishing, Grenades can go even higher. For someone like me, with GoD6, I should be able to casually clear GR135 (5-10 keys) to achieve balance with the recently nerfed AoV Heaven’s Fury. The list below is intended to help 5k paragon player achieve GR135-137 territory with our new kit:
Set Tuning: Boost GoD 2pc Set Damage to Save UE6/M6 and the Hybrids
Balance the whole GoD set damage package with UE6. We target slightly above 48,300% total set damage.
- Keep GoD’s 6pc set bonus at 10,000%.
- Update GoD2 to total to 400% (average stacks should be like 19).
Gears of Dreadlands: 2-Piece Bonus
Gain a Momentum stack when attacking with a Primary skill. Each Momentum stack lasts 4 seconds at a maximum duration of 20 seconds. Your Primary skills deal 20% more damage per stack of Momentum.
Raise the Power of All Primary Skills by 5GRs
Yes, we still love you Grenades… although you can use some TLC.
Hunter’s Wrath
- Your primary skills attack 30% faster and deal 500% increased damage.
Raise the Power of Bolas by an additional 9GRs
I use Leonine Bow, Emimie’s Duffel and Buriza (cubed) for maximum damage. With this setup, I find Bolas is much weaker than Hungering Arrow. Without Dawn, we have partial Vengeance uptime. Bolas is dangerous to play because Leonine’s pull effect places enemies within melee distance. Due to the 9GR gap between Bolas and Hungering Arrow it has become impossible to effectively measure the benefit of playing dual skill builds (Bolas + HA w/ Stone of Jordan)
- Add 100% pierce chance to Emimie’s Duffel so that we can equip Dawn for consistent defense.
- Raise damage of Emimei’s Duffel to 425%
- Raise damage of Leonine Bow of Hashir to 400%
- Tighten the pulling effect of Leonine Bow of Hashir, the enemies are too spaced out post pull, try to emulate Ranslor’s Folly tight pixel pull.
Leonine Bow of Hashir
- Bolas have a 100% chance on explosion to pull in all enemies within 24 yards, and also deal 350-425% increased damage
Emimei’s Duffel
- Bolas is guaranteed to pierce, explode instantly and deal 325-400% increased damage.
Entangling Shot/Odyssey’s End is Fine As Is
I’m grateful this supporting item is now more potent – thank you for this. UE6 Entangling Shot barely did GR105, so it’s clearly not on the table to do anything but assist our other skills.
Stone of Jordan
I feel this item was intended for dual skill builds under compatible sets. Assuming you can balance Bolas w/ Hungering Arrow, GoD6 fits this criteria. The problem is the ring itself doesn’t supply enough damage to replace favorites like F&R, Compass Rose or CoE . In another thread, the following suggestion was made and I agree with it because it will separately make items like Etrayu and Balefire Caster worthwhile:
Stone of Jordan
Each of your elemental’s damage bonus is equal to your highest static elemental bonus to skill. Your static elemental damage bonus is now doubled
Holy Point Shot: Another 4-5GRs Please
While this has nothing to do with GoD, it is important to mention that Impale needs more power. Today i whipped up my AoV Heaven’s Fury Crusader, opened a rift, and cleared GR135 solo in 12 min. I simply cannot replicate this with Impale – please consider the following buff to HPS:
Holy Point Shot
Impale throws 2 additional knives and deals 250-300% increased damage .
Gears has potential to become a fulfilling set provided we get past the fundamental issues with Momentum stacks, Primary Skills inheriting all of their properties via Strafe, set and supporting legendary item damage adjustments. Decisions will need to be made on whether Strafe becomes a Spin to Win build. Perhaps there are other ways to improve it?