As the topic said, I finally understands the Gears of Dreadlands is and it totally makes sense now.
It all starts with the aesthetic of the set. Unlike the other DH sets which is of a darker theme, GoD is bright, metallic and have a steampunk mechanical feel. It feels like something from the industrial revolution era, unlike the rest of DIablo 3 which feels very medieval.
When talking about the industrial revolution era, it reminds me of a toy and the toy is the wing-up clockwork toy. With that, GoD works exactly like a wind-up clockwork toy.
For the toy to work, first you need to wind up the mainspring to store up energy just like how the 2pc bonus works, building stack while firing primary skill.
When toy starts to move, the mainspring will lose its energy just like how the 4pc bonus work, strafing and firing off attacks while losing stacks.
Just like mechanism of the old, the mainspring isn’t very powerful just like the 6pc bonus.
Finally, like many contraptions of that era, there are many flaws in it design and material strength hence the set doesn’t really function very well overall.
It totally makes sense now.
With that, does wind-up toys appeal to the masses?
Probably not but it will appeal to some people and there are quite a number of people who still love this kind of antique toys and plays with them.
It will also appeal to another group of people, the collectors, who would get a hold of these toys and store them away or put them on display.
To be honest, I was quite upset at first about this set but now I kind of like it after i finally understands it.
Good job blizzard, you do you. keep up the good work.