Frenzy Barb! Patch Notes!

If Smite already stuns to proc 2pc, why do we want Azurewarth/freeze since they’re both hard cc’s ? Wouldn’t that be redundant and even a waste?

Good question.

The reason is that Smite only procs on the target directly hit by Frenzy, whereas Azurewrath can freeze targets hit by the chain. All those extra frozen guys = extra damage from Frenzy, AD, and Bloodshed, and considerable extra toughness, if you are wearing APDs.

Note: I haven’t double checked on Live to be sure that Smite only hits your main target. On PTR, it definitely did not hit any target beyond the first. But I know that Svr and some others had reported this as a bug and asked that it be fixed. I don’t know if Blizz intended this or not, but they certainly didn’t say anything about it in the patch notes (as opposed to the Bastion’s CoE element bug, which they both mentioned and fixed). So I’m guessing it’s still the same.

Edit: just confirmed. Azurewrath still freezes multiple targets, Smite still just works on the first enemy hit.

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I’m more of the stand in ground effects type of guy than the nimble dodger, so I’m considering a more defensive option for the off-hand.

My main question now is if Wrath of the Berserker is worth it. With AZ, you don’t have Morticks (which would be more for defense/life regeneration than anything else I think). So my question is: WotB for the 20 second damage boost or IP for more regular increased defense?

Both Sankis and AZ have a defensive components, since the former sometimes procs ignore pain, and the latter can freeze enemies, which procs APDs.

If you really want a bunch of defense you could use a shield in your offhand. This isn’t going to be the ideal option for pushing, to be sure, but a Lidless Wall will give you a bit of damage and some toughness, and a Stormshield will give a whole lot of toughness.

You could also drop CoE for RoRG and then either wear Aquilla, which doubles your toughness, or wear 2 pieces (bracer and one other) of the Aughild’s set, which gives you both some damage and toughness. You could also drop an offensive passive to take Superstition, Relentless, or Nerves of Steel.

There are lots of options to mix it up a bit if you’re looking for defense. All of them will be inferior for pushing, I think, to an “all-damage” setup using either EF or AZ in the offhand, and damage items everywhere else you can get them. But nobody’s saying you need to set a record on the leaderboard, so I suggest you try out a few things and see how you like them.

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I am not good at English writing…

But I do have a guide (in Chinese, you can google translate)
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bbs.d.163 .com/forum.php?mod=viewthread&tid=173824409

Well as I am not even 2K non-seasonal and do not play that often anymore. I can say this “build” does not interest me at all. I personally think this was just tossed together as a way of saying “we are trying”. Frenzy? Really? This is the focus of the build? You should have focused on balancing the current sets so one never dominates the others. Instead of throwing in this in.

“its not a fun set”
“its not the best performing set”

Well what is it then? A waste of development time, and more importantly player time.

Test it yourself

It’s not that bad actually. It just needs some tweaking. More DR would be a great start. Changing Fear, Stun, and Freeze from hard cc to soft cc. These two changes could really make this set a winner.

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It’s not all that bad. I did 127 with 23k main-stats with 25 sec left. Leader board is mess up show it didn’t show my clear, but it does show my 126 clear. For comparison I did 128 with rend with just over 25k main-stats. Paragon is just over 3000. It’s squishy as heck, I’m still trying to find the right combo of dps vs damage reduction. So from my perspective its not all doom and gloom.

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A lot of Barbs really like the idea of a ravening Barb hitting mobs crazy fast.
The issue isn’t the concept, it’s the poor implementation.

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132 is the highest I’ve seen at 9k+ para.
It needs to have the damage increased and the DR increased to compete with WW/rend for a 5k para player…

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Well, there could have been higher clears, but the leaderboards are broken right now so they may not have been recorded…

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Ya, I got that but it is still way under WW/rend.
Fun, yes, memories of Thornzy, but still under-performing because of flawed design…

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Here’s an ideas. Add to the set: Fearing, Stunning, and Freezing an enemy reduces WotB cooldown by 1 second.

Hello gentlemens.
Could anyone confirm that BASTION - COE BUG was fixed?

I tried to reproduce this RGK in a group, we had a good gear but it took more than 4m to kill the RG, we tried with Oath + E.F Phys but still we didn’t get the same good results from Rob in his last video “Barb RGK Sub 2m”

Yes can confirm. Watched sVr confirm this earlier today on stream.

Thanks. So I must be doing something wrong … the RGK I did was far below what was shown in the Rob and svr video.

Wouldn’t help much against RG’s without adds.

Add this to the 6-piece bonus instead: While at 10 Frenzy stacks gain the effect of Wrath of the Berserker.

Then we wouldn’t even need to have it on the toolbar!

Question:

On Oathkeeper, if you had to choose Freeze% (you have it on belt already) or AoE, which would be better?

EU Live
Era 2020-1
Patch 2.6.8
Non-Seasonal
Frenzy Barbarian
GR121 in 14 minutes 38 seconds
https://i.imgur.com/QvRnO6K.jpg

Gear:
6-pieces H90, Undisputed Champion, Traveller’s Pledge, Compase Rose, BoM, Ancient Parthan Defenders, Oathkeeper, Azurewrath

Cube:
Bastion’s Revered, Depth Diggers, CoE

Gems:
Simplicity’s Strength (125), Bane of the Trapped (125), Bane of the Stricken (125)

Augments:
All 13 slots Caldesann’d, from 575 to 630

Paragon / Strength:
3687 Paragon
30190 Strength

Struggling to get a GR122 done. Not been lucky with map / pylons yet. Issue is still mainly survivability rather than the damage.

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Hey DH, I’m not sure what you mean. Are you talking about Azurewrath? And what do you mean by AoE? Do you mean Area Damage? If so, then AD is a primary stat, and freeze chance is secondary, so they don’t compete…

Anyway, I think 25% freeze from AZ is plenty, so you don’t need it anywhere else. If you weren’t using AZ and were trying to accumulate some hard CC in the places you could roll it, you could get 2.6% on each weapon, 5.1% on a belt, and 5.1% on gloves, which works out to about a 14.6% stun/freeze chance. But, those are all tough rolls to get.

Good job on the clear, bro. You might want to give some thought to trying out the Aughild setup (swap CoE for RoRG, wear Aughild Bracer + Shoulder). It’s a little less damage than the CoE setup, but has a bit more consistent mitigation. I one-keyed a 120 with that setup yesterday evening, with only about 16.5k STR.

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