Thx for the response. I wrote AoE, but I meant AD. I should have been clearer. If one is using a Oathkeeper with Sankis (or any other alternative apart from AZ), which roll would be most beneficial, AD or Freeze%. If you could only choose one or the other.
AD. Freeze on a weapon is a very low %. But: let me say again that those rolls donāt conflict at all. You could have freeze and AD.
Whatās on your mind?
Thank you for the move. I had recalled reading something earlier that led me to believe bastion was only affected by AD by up to about 39% which led me to believe it was moot to stack. I sincerely apologize if I led anyone astray.
I did a little bit of reading to figure out where I got that notion & instead of reading all of the ptr feedback (again) I found what I think I had misconstrued early on:
From Free in the PTR feedback initial analysis:
My bad. That completely changes things. In that case, with the https://ptr.d3planner.com/655377009
setup switch AD from all resist on shoulders and roll AD on weapons over Str. The loss of Str on the weapons is huge, but has the possibility to scale better dependent on the other multipliers present. Though despite that rushed band aid on that idea, in the little pockets of time I took over the last couple days to type this out, I had some thoughts in mind regarding DPS but need more time to go through numbers and looking at different setups before going into detail on the offensive front. Below is on defense.
I have been messing around with the planner as far as mitigation trying to deduce if a greater gain from armor & all resist could make up for the lack of DR affixes. With the more items needed to keep damage up, itās hard to get beyond the constant 92% DR from BoM & HK90 (up 96% with EW when moving, or 93.2%/95.24% elites with Aughilds, 96.6%/97.62% elites with both factored)
Where Iām getting at is given Wotb is not as stable as ww/rend to go higher than that, with constant BoM (80%), SGiant (50%), 2pc (50%), CC (28%) = 96.4% DR. This allows ww/rend the flexibility to not worry too much on the all resist, leaving it in the range to be sparing of at best almost 1200 AR, if less for 75-77% DR. It would never gain over time with paragon. Running numbers, here is what I foundā¦mind you this is not with EW as itās DR does not account when still, aka attacking. The goal is to see how much AR would be needed to accommodate the loss of the extra 50% DR modifier (wotb) along with 15% from AA & 60% H90 in comparison to 50% (WW) with CCās 28%.
Using these variables:
Combined DR from WW/CC & HKās setups - Wastes DR: 96.4%, H90 DR: 92%, H90A (aughilds) DR: 93.2%, H90AE (augās vs elite) DR: 95.24
Resist values - 1108 AR DR: 76%, 1984 AR DR: 85%, 2400 AR DR 87.23%
Combining armor, AR & DR:
armorāWastes 76%āH 85%āHA 85%āHAE 85%
- 15kā99.837-----99.773ā99.807ā99.865
- 20kā.871--------.821-------.848-------.894
- 25kā.894--------.853-------.875-------.912
- 30kā.91----------.875-------.893-------.925
- 40kā.931--------.903-------.918-------.943
- 50kā.944--------.922-------.933-------.953
- 60kā.952--------.934-------.944-------.961
- 70kā.959--------.943-------.951-------.966
- 80kā.964--------.95---------.957-------.97
- 90kā.968--------.955-------.962-------.973
- 100kā.971-------.959-------.966-------.976
1894 All resist is a reasonable number to reach with a priority spread to all resist & impunity for H90, but as you can see H90 alone underperforms by a decent margin when compared to Wastes. However with aughilds the difference from without it is about half on either side of wastes; .005% under against normal mobs and .005% above for elitesā¦at 100k armor. Before that the ratio is large going from .008-.014% below & above.
For normal mobs to be mitigated just the same as Wastes (and I mean just the exact same scaling) with H90 w/ AA, you need 2400 AR. Doable, but you would have to lose several rolls of vitality or DPS rolls to achieve it. Not worth it.
If you decide to go the dodge route with lower resists, youāre going to need another DR modifier, be it sankis, EW while in motion (which is not reliable when dealing dmg shortly after moving again), unity, IP or another. With a dps focused slot being used instead, you have to account elsewhere, ie resists. Though with the dodge route let me ask this: if facing a reflect Elite/minion, is the reflected damage element the same as yours or simply physical?
A few notes:
-
Yep, WW is better than H90. Thatās a given.
-
But:
Keep in mind the highest pushes with WW donāt use BoM, and not many players use both BoM and CC.
- And:
People are currently using Azurewrath with APDs, which adds a considerable amount of toughness in density.
I believe reflect is always physical.
Oh, joy. Time to farm some more bounties I guess.
Haha, I hear you, bro!
I only play SSF and bounties are painful.
I have something up my sleeve, but want to do some testing before I bring it to light. Iām still shy a few pieces. Itās definitely unorthodox.
Youāre going to dual-wield Witch Doctors?
Ok, well, so if youāre looking for hard CC, then you want to get a good freeze roll on belt, and a good stun roll on gloves. Donāt worry about the weapons.
Try replacing Charge with Leap - Iron Impact. Good for low paragon survivability.
Does the freeze and stun combination minutely off set or reset each other? Or delays the hard cc effect?
As far as I know, Freeze and Stun can keep layering on top of each other. And the way CC resist builds up is kind of weird. The resistance increases over time (they get more resistant for each second they are under hard CC), and not for each instance of hard CC applied. However, old instances arenāt effected by the CC reduction, but new ones are.
For instance, letās say you have a freeze and a stun that both last 5 seconds. At second 0, you stun a mob. After 1 second, he has 10% CC resist. If you freeze him then, that freeze only lasts for 0.9 * 5 seconds = 4.5 seconds. After 2 seconds, he has 20% cc resist. If you stun him again then, heāll only be stunned for 0.8 * 5 = 4 seconds. But, I think your initial stun, applied at second 0, will stay in place for all 5 seconds, because at the point you applied it, that mob had 0% cc resist.
Iād have to double check to be sure, but I think thatās how it works.
Just under 3700 paragon and Iām still low paragon.
I has a sad.
So this is what I have in mind, using Frozen Deflection shield with TS: Demoralized to taunt &freeze mobs and create a greater area of damage.
https://ptr.d3planner.com/765906979
I was actually wondering why my build works so well. I have Smite Rune on Frenzy and use Echoing fury that applies fear. Enemies donāt get the time to build up so much resistance. If we could get freeze in there somehow this might actually work.
https://www.diablofans.com/builds/106789-savages-gr-push-120
I was hoping they would give us perma WoTB (or Untill you die!) so its not the same as the other Barb builds. Then in doing so would add DPS to the build and a easier time gear hunting since you wont need CDR.
Nope. If they gave us perma wraith it will be the same as at least 2 other barb set/builds: WW-Rend and IK builds. I think itās a good idea that they gave us a new build/set that isnāt (very) wraith-depended.
I think since the release of Mortik, people have been overuse Wraith too much. Since itās only one of 3 barbās ultimates (6 if you count passives), there must be a room for others to shine.
I understand you point of view but if it is to be broken it is better to remain conservative. Iām a little shocked when devs release this set with such 2p and 4p bonus. I tell myself that they do not master the game. In addition, I donāt see the renewal in the gameplay, itās just a LON Frenzy or Hota with another set/skill without cc immunity and more fragile.
Oooooh, or a WD and a crusader.
Not really its still geared around CDR just like WW, Raek, and LQ??. IK is the only one thatās different. Iām just giving feedback like they asked. Alot of people were saying its under preforming. Just making that little change would mean not having CDR on gear at all, there for making the build different then the rest by far.