Forcing people to play your way

So you are against an optional allocated timed loot option and also the ability for hosts to kick out cheaters from their game. It is starting to sound like you support bots/pickit players. What is a reasonable suggestion that you have for Blizzard that they can implement so they can help fix the issue with bots/pickit players in their multiplayer game/s?

there is always things i would prefer dev teams work on but i don’t campaign against something because i think the devs time should only be used to implement what i want

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for the argument of will it cause more people to want increased drop rates it sure is.

Accusations should be backed up with evidence. Anything else is just baseless slander.

Actually you would be stuck with an optional game mode that is enjoyable for alot of new players, that even allows you to play in a different way if you wish to do so.
Even if every plooter would leave on launch day, you would still have a better game thanks to ploot.

Youre starting to sound a bit inquisitorial, buddy. No, I despise cheaters in Diablo. Dont change the game, though. Combat the cheaters more aggressively - that’s the path Blizz should take. Put money into that. Kicking people introduces way too many issues.

Put down your pitchfork.

So you can’t come up with any solutions to this age old problem for Blizzard, makes sense.

So why would people not do the exact same thing (asking for higher drop rates) in FFA?
FFA literally has the exact same drop rates as our ploot suggestion.

So anything that you are basing your drop-rate-increase fear on is applicable in both loot allocation modes the same way.

You are just searching for a victim to vent your fear about drop-rate-increases on. That doesnt make the victim part of the problem.

And it will happen in FFA mode just the same.

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You are right. It is not equivalent. It is has far more effects on economy, equipment of the average player, public games, overall game quality.

Also you are wrong on the “entirely new looting mechanic”.
It is not a looting mechanic. It is a loot allocation mechanic.
And it is not new, there are tons of references to learn from.

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You can’t really say that and then campaign for them to implement something you want. How is that any different?

i am not asking for blizzard to take stuff i don’t care about away from others i am asking for them to also consider adding my thing. There is a huge difference in actively trying to deny people anything i don’t want and asking for things i want to be added.

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Oy. Now we get into the zone where everything must be explicitly defined, fun!

New as in new to D2, obviously.
It’s a new looting system, Tyrael help us…

And it’s so idiotic to imply addressing hacks may have a negative effect, therefore we shouldnt address hacks. We address hacks no matter what the effect. That’s why it’s totally incomparable to implementing a new looting system. Tyrael, transform blash’s pedantic impulse with your miracle magic…

The difference is that he is not discouraging them from doing something he doesnt advocate for.
It’s not that tough of a nut to crack.

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It is idiotic to only be able to come up with a solution for Blizzard to help combat there bot problem, by redundantly giving your solution of Blizzard combating the cheaters by being “more aggressively”. What do you think they have been trying to do for this last decade+? :joy:

It is unfortunately necessary because certain people keep making stuff up and overgeneralizing.

Ploot isnt new in d2. Just create a private game, either solo or with friends. Dont you have any friends?

Nope. It’s a loot allocation system.

I didnt say that.
But it has a “negative” effect in the sense that the economy will have less items and people will have a much harder time to getting items.
So anything you are saying about the current d2 economy does not apply to d2r if there are no bots there.

I agree.

Yes. Incomparable in the sense that the effects of removing bots from the game is far more extensive than what ploot would do (no change to economy).

The only miracle magic at work here is you believing that ploot will ruin the game when we showed countless times that it has absolutely no negative effect on the economy.
At the same time you just stumble into bots being removed (which is good) and believe that you can just continue as you did in the past ~15 years. That is just naive.

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Why would they be most likely to implement that? The devs aren’t stupid. They would know such an implementation would be a vast drop rate increase. That’s not the goal. If vastly increasing drops were the goal, they could do that without personal loot.

To put it another way, you’re assuming they need to do A to get to B without any evidence that B is even on the radar and when there’s a much simpler way to get to B without even needing A.

This is like a step beyond a strawman. Not only are you making up the argument to attack, but you’re making up the line of reasoning that leads to it!

Um. No. We want 100 divided by 8, not 8 divided by 100.

And I think you’re doomsaying if you believe they’ll do any of what you’re thinking here.

You don’t understand the math you’re doing.

In an 8 person party, each person will average 12.5% of the loot because 100 divided by 8 is 12.5.

Don’t try to turn it into anything else.

The premise behind that line of reasoning is “most players are stupid.” And the problem with it is that if most players are stupid, they’ll be complaining about FFA anyway.

So while it IS a legitimate argument, it doesn’t actually help you since if we use the same argument with regard to FFA it leads to the same conclusions.

Runes were never going to be that in D3. The word “Rune” in D3 means something entirely different.

You don’t have anything to back that up other than your own interpretation that it’s the worst case scenario.

Or a math class, apparently. (Sick burn)

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Did you read Blizzards explanation for console “features”?

They basically said they believe the console player base is too stupid to figure out how lobbies work.

They won’t trust the D3 players to understand timed loot allocation. They’ll want to “onboard” them with a loot system similar to D3.

If a boss in FFA drops 5 items, there’s a chance that up to 7 players don’t get anything. Why wouldn’t they complain as well?

People play alone because a) PoE is very poorly optimized for multiplayer, and b) the endgame map system essentially forces it. When you open a Map, you get 6 portals whether you’re solo or in a 6 person group. That means if you’re solo, you have 6 lives and (potentially) 6 inventories of items you can grab - while if you have 6 people, you have 1 life, and only 1 inventory. So of course you play solo.

Hell, I’m against that. 'Cause nothing says the host would only use it for cheaters.

Heh. Did you not notice how ShadowAegis kind of missed left field and kept going?

None of which contradicts what I said, which is that the same applies to FFA and gets you to the same conclusion. If you believe that personal loot will lead to drop rate increases because the player base is stupid, then what you really believe is that a drop rate increase for D2:R is inevitable.

No. What I believe is that if Blizzard does implement Ploot, they won’t use a timed allocation system. They’ll just keep it simple and copy over the system from D3 or some similar instanced loot system.

Ah, I see. So you’re part of the “Blizzard devs are so dumb they’ll kill the game with 1 change” camp.

The only reaction I have to that is derision.

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Or, the host can just kick players right before the drop so he gets all the loot…