Who plays melee? All the greyed out ladder names on hardcore can probably tell you “where’s the risk”.
Athough melee might have an advantage being tankier but their kill speed is terrible. Standing there and actually killing targets quickly and efficiently to see the drops isn’t something they excel at.
There are a few melee builds that somewhat work end game but require you to be wealthy in high runes.
You are literally giving the best reason for ploot here.
You are even saying that it would be worthcarrying 7 players (which is a completely made-up scenario by you) to get 1/8 guaranteed loot. So obviously you do not believe that the “competitive player” can hold his ground in an FFA game.
And who would they leech from if not a person who is completely fine with getting 1/8 of the loot for carrying? Either it is someone who agrees with the ploot deal or not.
If the deal is good, the deal is good.
You aren’t guaranteed anything in a ploot game either. One of the early arguments of you FFA people used to fearmonger others into thinking ploot would lead to increased drop rates was:
“when someone does 10 Baal runs in a row and gets no loot, they will want an increase in drop rates.”
Why would someone get nothing in 10 Baal runs resulting in their cries for higher drop rates if everyone is guaranteed a drop.
Once again, the FFL argument falls on itself.
Again, the argument falls on itself. In ploot you don’t get loot allocated if you don’t help. In FFA, you can pick up anything at any time. Everything else is to cover up this simple fact.
Being guaranteed a chance is not the same as being guaranteed a drop as mentioned above. The exact opposite argument was given by the same people opposed to ploot.
It is best reason against. Currently you have to balance your play between lvling and mfing once you add ploot this goes through the windows because you have 1 most efficient way off playing.
By guaranteed I dont mean that mob have 100% drop rate, but that once it dreops and game assign it to you it is guaranteed to be yours.
And increase drop rates argument still stands, because 10 ball runs is not exactly a lot you may get just one or none top end item. And 7 players will see it allocated to 1 only. In FFA they will blame hacks, in ploot they will blame drop rates. This doesnt change the fact that on average you will end up ploot run with something more valuable than you would end up with in FFA run, if not for any other reason then simply because of the fact that you have enough time to drop something less valuable from your inventory to pick something more valuable.
Actually most common factor in ploot arguments is proximity (undefined) and define help pls. Does Necro Amping helps? does game now it while allocating loot? or is he better spamming Bone Spear and Teeth to tag as many mobs as he can?
Precisely, but being guaranteed a chance is still better than not being guaranteed anything.
There is also a certain hardcore element to having FFA be the only mode in Diablo 2 multiplayer. This has contributed a ton to Diablo 2’s personality. Does Blizzard want to implement a deep change that will alter the overall character and community feeling of D2 multiplayer? D2 has been unique in having its multiplayer entirely FFA. The community is significantly shaped by that, too. Aren’t there other games for the ploot option? Shouldn’t we be preserving the overall character, spirit, dynamic of Diablo 2 multiplayer?
It’s not forcing others to play my way, it’s forcing people to play the Diablo 2 way…
Whether that way should be deeply altered is up to Blizzard.
Is that the same personality and community feeling that’s been all over the forums these past few weeks?
Yes I’m being facetious, but I can’t imagine any newcomers feeling much sense of a community working together to fight the forces of evil unless you consider evil to be one of the sides of the loot argument.
Just give the plootists their own server and the three of them can play together, everyone else can enjoy D2R, the king of RPG looters. I bet they’d still fight over loot, mind.
No one is telling you to play ploot games. If the FFA people are correct that most people want FFA loot, why would you join a ploot game? If you can make your own FFA multiplayer game, why join a ploot game?
It is for a few seconds before becoming a FFA drop.
If increased drop rates are a fear, ploot doesn’t have to become part of the game for that to happen. If the FFA people leech all the loot every time, do you think these same people might ask for increased drop rates?
This is little more than a baseless assumption of what you think people will want. These same people will see one drop (if they are lucky to see it before it’s sucked up) and still think the same thing… one drop. Ploot has nothing to do with this scenario.
It isn’t a argument because no one is asking anyone to play games with ploot. If your against ploot, questions like proximity or debuffs aren’t an issue.
We are guaranteed a chance every time something drops, even with FFA.
Ploot is bad because it will split the community even more, and if you don’t like it go play something else. They do not see the stupidity of this line of thinking.
Using your football comparison… do different players on the field have different rules? Yes, they do. No one expects every player to play exactly the same. Different people, different rules.
They have different roles, not different rules. You don’t change the rules in football to suit some players. What if some players felt like throwing the ball into the goal instead of kicking, because it would suit them better? Or should some players be allowed to grab and hold others because they are better or faster? It should be obvious i’m talking about football (soccer) here, not american football.
The only exception of the rules are the goal keeper, but he has a completely different role.
No, the different roles has different rules. In game terms; The classes are the roles, the rules are the game. Classes has differences(rules), but each and every one has to follow the rules of the game.
So by your own comparison, since the rules are according to you, that you can’t tackle a quarterback the same way as you can a running back. Those are rules of the game. You can’t suddenly based on personal preferance change that rule to allow everyone to tackle said quarterback.
Now i don’t know much about American football, which wasn’t my comparison in the first place which i clearly stated. But i somehow doubt that American football changes the rules based on division. That sounds strange to me.
It goes for every sport.
What if certain basketball players could skip bouncing the ball and just straight up run with it in his hands?
What if certain soccer players could pick up the ball at any time and throw it?
What if certain handball players could straight up run into the goal, instead of throwing from behind the goal line?
I could go on… but to what use… Roles have may have different rules, but the rules of the game doesn’t change based on personal preferance. You can’t compare the rules of the roles with the rules of the sport.