That sounds like a good thing.
Still i dont get what it has to do with pLoot (if it is not already covered by a good participation rule)
Either use FFA for it or use a “service run” setting for it.
But as you already said, it is mainly used by players below level 80. In my experience that is basically when the game starts and the runs are happening between players who all participate and who all deserve a fair share of the loot.
I would like a system that covers most of these cases and allows people to get reasonable items for their participation. If in these kind of runs, it already works on a bilateral level, then FFA works for them. So you still have that option to fall back on.
Understood. We were talking about different things then.
I did not take part in these kind of runs, i think, but it is good they exist and they enrich the community.
Still you might want to consider that adding a drop-mode to embed these rules into the system might be a good idea.
My proposal #1: a special service run/boost mode
- all drops apart from quest drops belong to the creator/one specific player
- all drops are made public after a certain time
My proposal #2: pLoot system with damage component to determine service player
- player who deals most damage gets most loot (e.g. > 50% dmg → 50% loot)
- all drops are made public after a certain time
Seems like you are not part of the problem then. Good.
I do not think, we have to disagree on stuff here. As i said, i think, it might be a good idea to come up with a rule-set for the other kind of runs, where you do not have a benevolent player doing all the work.