I thought about just putting this into my other thread with the actual leaderboard analyses, but there’s a lot of text to read and numbers to consider there. So, here are my final conclusions, in a nutshell:
I came up with a final score based on 4 positive elements, and 4 negative elements:
Positive
Rank 1 clears
Most top 10 clears / Era
Most top 100 clears / Era
Most top 1000 clears / Era
Negative
0 top 10 clears / Era
0 top 100 clears / Era
<1% top 1000 clears / Era
Era delta loser (i.e. class top clear furthest behind overall top clear)
I think these metrics capture pretty well what people are after when they push the leaderboard:
1: They want to be on top.
2: If they are not on top, they don’t want to be too far behind whoever is.
3: They want to have consistency, i.e. an ability to clear fairly high, on average.
4: They don’t want to be on the bottom.
I give +1 point for every positive, -1 for every negative. Obviously, it’s better to have a higher (less negative) score.
All the info this is based on comes from my 3 leaderboard analyses, of top 10, top 100, and top 1000 clears for every Era. That info, in turn, comes from Maxroll’s “Ranks” page.
I’m sure you could slice and dice the numbers a bit differently if you wanted to. But I really doubt you would come up with significantly different results, unless you departed considerably from what most people mean when they talk about “doing well” vs “doing badly”.