Personal loot will probably affect me negatively, as I usually play a meta build and carry games.
My argument comes from what is healthy for the game as a whole, not what benefits me personally. Pickit was a big problem in the early-mid 2000s, and companies have not proven they can combat it well.
True, pickit was an issue, but you could tell if they had pickit, and really only effects heavily stationary runs like baal. It almost doesnât effect any other aspect of gameplay unless you can never tell the guy following and grabbing your items should be removed or hostiled.
I get it pickit and botting, have people only done baal runs? Pickit really is not that hard to avoid.
We know how FFA loot is, we like how FFA loot is, we just need dupers and extreme botting policed at least a little bit this time instead of once every few year patches.
We have plenty of experience with FFA loot. Itâs just whether or not you liked it, and I did minus our mutual issues with botting.
No one needs to be a developer as simple common sense will suffice. For numerous Blizzard titles, Blizzard has their anti-cheat software in place but cheating remains. Blizzard is not alone. Many video games including ones from other studios have cheaters where there is a constant cat-mouse game. Although Blizzard can reduce cheating, it is impossible to eliminate cheating.
And for many others, FFA loot is a practical protection against the useless players that hide in safety while others gather all the experience for them.
That is right, it is a constant cat and mouse game, and it requires a consistent effort to detect and ban the cheaters.
With the amount of data they can collect on players, it is going to be fairly easy to detect cheaters in the current age of AI and Overwatch systems.
But go ahead and tell me they canât stop cheating when they are not even trying.
There are solo runs and boost runs, nothing in between. Players either farm solo, or host boost runs for lowbies. There is no shared effort runs for gear, so your logic of useless players only applies to lowbies in boost runs who got no choice anyway.
All that is encouraged by the FFA loot system, so there is no such thing as âa group working togetherâ in D2.
Brevik has talked about âpersonal loot done rightâ, particularly after the release of D3 and some of his criticisms.
Heâs recently back pedaled and said while he would prefer personal loot he doesnât believe that it belongs in D2:R.
Finding gear in a shared loot environment is one of the things that turned out well and helped shape the D2 experience. It became thrilling for a lot of players and is a part of the magic⌠lightning in a bottle.
He did say they could. He also said in general he would prefer instanced loot. He then said that he doesnât think it would be a good decision for D2:R.
Does it really matter that much what he thinks? People talk about him as his opinion has some kind of higher value, but at this point he is just one player who is not even part of company remastering game he helped create. I guess he didnt make the game on his own
I mean he is great person for sure, but does it really materr that he would like to see personal loot or FFA loot?