Hello, if you want to destroy this remake of diablo 2 just go play diablo 3 and let this remake. Diablo 2 don’t need any change pls don’t destroy our remake.
You are wrong, But nice try. they left cause of bots, dupes. Your brain couldnt be any smaller. You never played when D2 was poppin and it shows bud.
Every comment I’ve read of yours on this entire forum is troll material. Please put more effort and thought into your posts, or at least avoid flaming and name calling.
I just love keyboard warriors that give a detailed breakdown when they report someone or a post, just shut up and do it, we dont need your play by play analysis of why. Your like the kid in every online game that needs to type blocked before hitting the block button lol.
The limitation of the time? Do you think, people couldn’t program PLoot? Lol.
Older games were just more about the atmosphere, a story to tell and a detailed world to sink in. Less about creating “successful” games, that bring in millions of dollars. If you ask David Brevik, sure he would change the loot system for D2 nowadays. But they also had years of patches to change it and they did not. They surely were not thinking, that ffa is horrible! And now it is a key part of the cruelty of a d2 world.
And it didn’t kill the game. Bots kill every single ladder.
You know what really killed D2? It ran out of content. After no-lifing LoD for a year or 2 there isn’t much left to do. Only the most addicted/obsessed/die hards would stick around. Most people moved onto the next game or something else in life.
Gosh what a lot of angry and repetitive posts, frequently trying to bolster arguments with false assumptions about those who think differently.
Of course FFA loot didn’t kill D2, but the idea that the loot system was apt or enjoyable in online multi-player games is so flawed. It was simply all we knew at the time, and in the absence of alternatives was ‘good enough’. The history is an important consideration - Diablo was at the forefront of it’s genre at the time. Co-op play was never required, but it was a big part of most people’s enjoyment of the game, and certainly boosted most of our progress. With D2’s success the genre evolved rapidly, as did games in general, with shared stashes and the like quickly becoming standard amenities. In the years following D2X’s release, with the release of WoW, Blizzard was again a market leader in their genre, and a market leader in the development of loot distribution systems. It was the MMORPG genre that really made developers think harder about this feature. It’s evolved a lot since WoW’s release and is something crucial to player satisfaction and sense of reasonable reward particularly when it comes to end-game content.
As others have already pointed out, introducing a loot distribution system has no implicit effect on economy or game challenge, it can be exactly the same loot dropping, but just a fairer way of distributing it. The way this is done would obviously require a lot of further consideration (perhaps it would only be for bosses, and could involve merit triggers like damage quotas), but it’s not something that would detract from the challenge or gameplay proper at all. And there’s nothing about it that prevents trade. If done well a loot system would simply improve a mechanic that was ALWAYS unpleasant and meaningless from day 1 and meant that boss kills were near pointless unless you were playing with real-life friends.
And for a game to require third party additions (in this case, real friends who also want to play the game) in a deficiency in the product.
People who have lived in poverty don’t do it again later for nostalgia, and returning to Diablo with a complete absence of loot systems should be seen as equally desirable. I love the Diablol videos but please don’t confuse the warm sense of nostalgia with the satirising of real design problems that actually weren’t fun at all.
Why anyone would wish to stay in the same game forever? Game-as-service is a bad thing from my perspective.
What do you mean by “killed”? D2 selled good, many players finished story and left game after that. Game is not dead, it was finished. I dont see anything bad in this.
100% agreed. Was just taking a jab at the thread title.
I be fine if they made runes drop as a personal drop for everyone but that be about it.
Yeah you can find the video on YouTube of the creator David Brevik saying due to limitations at time they could t do this or it would have been in the game this is fact
I have never once heard a player complain about the current loot mechanics in Diablo II. It certainly had nothing to do with the ‘death’ of a game. Diablo II had, at the time, record breaking sales for the base game and expansion. It wasn’t something that anyone talked about on any Diablo forum I was apart of, or staffed.
It’s odd how now in 2021 when the game is being remastered this is a hot topic of discussion.
Brevik has also more recently spoken about how he does not want Personal Loot in D2:R
Ffa loot has never been a problem in d2, all those that complain about it are just d3 players that got used to it or but runs followers that still try to steall items form them in 2021 xD
“The 100s of thousands of players* left because they were sick of FFA loot!”
Great story bro, tell me more haha
As if only one player left because of FFA instead of because of stone-age graphics and because, as the times wanted, they no longer wanted to play the game. Today’s Diablo 2 community is bigger than the community of 99% of all hack and slay games today. Although Diablo 2 is very old and brings these problems of “obsolete” with it, you want to tell me now that FFA had destroyed the game. Whatever you take, stop taking it.
If it doesn’t affect trading or other things don’t go away, I’m quite happy with Personal Loot … but you don’t have to tell nonsense for that
That’s straight up wrong. Brevity says in a video that he would change it nowadays, not, that it was not possible. Ofc it was possible to program ploot.
Great point, and WoW’s dungeon finder is an excellent example of the value of player interaction and communication being baked into the game mechanics.
Its all personal loot when you play solo so who cares
Same for me it suprised me when i came here as i never did hear about personal loot before and never i did hear anyone complaining about loot in diablo 2 and i know/met hundreds of diablo 2 players.