Based on this message by Nevalistis, it’s pretty clear that Blizzard is aware of and wants to take action against the Bazooka / StarPact Wizard that has dominated the role of trash killer for several years now.
Disclaimer: Before anyone says I’m biased; My main damage dealer is a Bazooka / StarPact Wizard. I’ve used it extensively since 2017, even before the Bazooka mechanics boosted its power and you had to play with Firebirds (a much weaker iteration). Having mained Wizard for so long, I’m under no delusions about its complete imbalance in the context of the game.
I. StarPact
One of the major issues people have had with “the meta” in Diablo 3 is that since the party size is limited to only 4 people, there’s more than likely not enough room to fit all classes. Since people gravitate towards the path of least resistance, they’ll fill the roles needed in a 4 player group with whatever class they think is the most efficient at it.
The only problem with things as they stand is that StarPact is so much stronger than any alternatives, that there’s no point even trying to play anything else. StarPact deals quadrillions of damage in an area instantly, killing entire packs of elites plus anything near them in one shot, without pylons and without a very high paragon requirement.
To compound that problem, the build more or less requires macros to play efficiently. Note that before 2.6.7 it was doable manually and this isn’t meant to take away the raw muscle memory skill needed to play the build manually. But don’t kid yourself; the vast majority of people playing this build aren’t doing anything themselves besides firing off a macro.
II. After StarPact
Blizzard has signaled that they’ve intentionally tried to adjust the mechanics that make Bazooka’s damage possible but that they didn’t finish the job with patch 2.6.7 / 2.6.7a, since it’s still possible to macro the build and do comparable levels of damage. However, this means that most likely after Season 19 is over, the build will be killed for good and new alternatives will have to work.
This is where Blizzard really has an opportunity to create variety, and where the community, regardless of what your “main” class is, can help.
The role of trash killer doesn’t really need to be excessively complex to be fun to play, nor does it need to require macros. All classes can do it with the right number adjustments. I’ll provide one example for each class.
I guarantee you that after Bazooka is gone you’ll see variety in the trash killing role if these are balanced within 10-20% of each-other. Why? Because I’d damn sure rather play a trash killing Demon Hunter or Barbarian that deals 100T damage over a Wizard that deals 115T damage.
Because when the numbers are close enough together, personal preference, skill, and gear level matters more. What you can’t have is a Demon Hunter trash clearer that deals 100T damage up against a Wizard that deals 5000T damage.
1. Barbarian
The Earthquake set (non-Seismic Slam) is a prime candidate for a trash killer. It works with area damage, the player can control where the damage goes. The rotation is slow-ish, it’s not that fast in rifts by itself, and shines with other classes that can group stuff up for you. It’s also bad against bosses / single target / things that move so it has its weaknesses.
2. Demon Hunter
A sentry related build could be good for this. Or alternatively, bring the old Ball Lightning build back. They’re both slow, rely a lot on positioning, and require a good setup for the damage to ramp up.
3. Monk
Admittedly, the last time I played a damage oriented Monk was Shenlong’s so I’m really out of the loop here. But I do know Monk generator builds have insane independent multipliers from gems and legendary powers / sets and there’s no reason you can’t make one viable. The Mangle rune on Monks deals AOE fire damage.
4. Necromancer
Blizzard recently adjusted Blood Nova and gave it a new item. With some more oomph and a few multipliers elsewhere, this could work. So could a generator-oriented build, which already works in 150 but it’s much worse than Bazooka so no one plays it.
5. Witch Doctor
Firebats had a use here, then Spirit Barrage after that. WD was the trash killer for a long time. These only need number adjustments. A Firebomb build would also be cool to see.
6. Wizard
Ironically Wizard StarPact, without Archon, was a balanced trash clearer! It had decent damage but it couldn’t do well against every map / mob composition, especially when density thinned out. Also, Wizard Hydra DPS build then? Frozen Orb when? So many opportunities in this class, none get explored due to Bazooka.
7. Crusader
Many options here, including Shattering Throw, Falling Sword, Condemn, or the new AoV set.
To conclude, the point of all of this is to open your mind and see past what the game is due to the meta and consider what the game could be when clearly busted metas get reigned in. Please feel free to add your own ideas, particularly for the classes you understand well.