Economics tell us "Why personal loot is better"

I like that you put out equations, but random is random. Like I can say I found 3 tyraels mights in the span of a month, I know some who have never found one in 2 decades.

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That is expected. RNG is RNG. However, you can precisely calculate the odds of that happening. In my example at 500 drops, the odds are 1 in 99,077,146,220,134,200,000,000,000,000. Is it possible? Yes. It is more likely that you won the powerball jackpot on multiple occasions? Yes

Ya this isnā€™t going to go anywhere I donā€™t think you understand human influence on a market, but I keep rebutting because you have this illusion that in no way shape or form does anything changeā€¦ you never account for items people can no longer see, you donā€™t account for easier bot usage, you donā€™t account for possibly never seeing a dropā€¦ your perfect equations donā€™t work when just entered into a game. I have no issue with personal loot, but it will dramatically change the systems.

There is also human psychology. Human nature often negatively dwells on a missed opportunity. If that person never knew the opportunity existed, there is less heartache.

Purely because of the game Diablo 2 is shared loot is not good. Say you are doing Ubers or killing the Diablo Clone in a full lobby. Is everyone going to get a torch or anni? No because that alone would completely change the game.

These variable further promote the idea of personal loot. Irrespective of the loot system, I hope the transition to modern battlenet will reduce botting and eliminate pickit hacks. I have said this repeatedly. This will have significant consequence on the trade/item economy. Items will be far more rare with ā€œbottingā€ trading buddies.

There are potential methods for people to all see whatā€™s dropped, such as a timer where the person has 30 seconds or something to pick up the item, then it becomes FFA. Keep the drop rate the EXACT same, simply shuffle it among the number of players, set up a 15-30 second timer and away we go. Finally, not everything swooped by greedy Gheeds. Finally, motivation to play with strangers. Amazing battles full of heroes, working together and using their skills to compliment each other - as I believe the original game creators intended by the skill designs. Working together never happened because human beings respond to risk/reward in very specific ways to maximize their chances = only solo or with friends or expect loot seagulls to teleport-snatch everything in sight.

If we went with timed loot, it would need to be like PoE with a much shorter timer (a second or few seconds not 30 seconds).

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Well and with the Anni, okay a group of 8 of you continually do them somehow, it gives it to a person based on odds, someone or many someones could never see it just based on those oddsā€¦ you then never have a chance to grab it.

Compound that with someone bringing in multiple accounts increasing his odds, he could just suck em all up with better odds, and less work, donā€™t even need to move to see it hit the ground.

This would defeat the purpose of PL. It would be shared so it would have to drop to everyone. Not whoever got last hit. That would honestly be best case for PL is if it was last hit based.

Pickit will determine who gets loot. So I wonā€™t get any

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Odd Iā€™ve never used pickit and would often get the drops, granted I ran the runs, but I never used a program to gain an advantage in dropsā€¦ guess it would be better if anyone and everyone regardless of qualifications/survivability/effort got drops. I mean in no way is making life easier for leechers going to encourage more leechers.

Imagine running into a game, they know they donā€™t need to hit/kill or put effort into the fight, they just sit back and wait for the drops. Oh you could do that before, but in that case you needed to run up and try to grab something that could drop, and in doing so either die hilariously from greed or be rewarded and crap your pants in excitement. Now you wouldnā€™t need to, you could wait all you want for the area to clear so you could get your sweet sweet clearly effort driven reward. I mean before it was constant leechers, and now it will be constant leechers with gauranteed dropsā€¦ ya not enouraging :stuck_out_tongue:

EDIT: and Iā€™m saying this as a sorc main that would need to teleport to drops when they happened, so everyone could do the same to get the drop, hell leechers could go up closer because I was a glass cannon.

STOP showing maths that have nothing to do with your previous statements and are thus useless and only confuse people here.

STOP telling people that for 5 loots among 8 people, 5 people are going to get loot and 3 nothing. That is simply not true. In fact, the probability for the loot be distributed into 5 different people is only about 25,7%.
If we write done B(5,8) as the binomial coefficient, which is the number of ways to distribute 5 items into 8 different people, then the probability is B(5,8) divided by B(1,8) + B(2,8) + B(3,8) + B(4,8) + B(5,8).
Where :
B(1,8) is the number of ways to have the same player winning all the 5 items.
B(2,8) is the number of ways to have two different players winning all of the 5 items.
ā€¦
B(5,8) is the number of ways to have 5 different players winning all of the 5 items.
And thus B(1,8) + B(2,8) + B(3,8) + B(4,8) + B(5,8) is the amount of all possible loot attribution outcomes.

I hope this is the last time you get caught doing false maths to force people to believe your false statements. Because it sure isnā€™t the first time.

This is what I wrote more than 6 hours ago.

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The people trying to convince us that personal loot is bad, are unknowingly providing arguments in its favor, which is both funny and ironic.

Iā€™m now convinced that personal loot will ultimately provide more evenly distributed loot to all players based on the very facts in this thread presented by the detractors.

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Just curious what aspects made you decide that, your vagueness on details makes it seem like your trolling.

I just want to hear reasoning, I donā€™t see how people are forgetting that during most public rushes/runs the vast majority of people do nothing, maybe in an average game I would have 3 people max that could get to the spot, and hopefully one more that actually helps in damage. Now that I am splitting drops 1/8th to even the leechers, I have waaaay less incentive to keep them in my game.

Now I am okay with Personal loot but it will have to be on a different server because there is no way they can balance FFA and personal games, ones gotta cannibalize the other, the best most hard hitting players will tier themselves away more from players that are not contributing to the team. This is not PoE with endless walking, this has set spots where most public games rush.

ALL the aspects.

Path of Exile shows HOW to do it.

You simply add 3 Looting Options to the game creation options. FFA, Timed, or Personal.

People seem to forget - Diablo 2 is not a giant world server with a single set of rules. Diablo 2 games are all instanced. They are created by the players, individually. You can password them or make them public. In PoE, you can also set the loot rules how you wish for each individual game you create.

And you can pick and choose which games to join if you donā€™t want to make your own.

If you like FFA, then join or create your own FFA game. If you like Personal or Timer Loot, create or join one of those games.

I see comments about socialism and the like in this thread. Well, you could PICK socialism or capitalism with a PoE style loot option.

I honestly wonder sometimes if the people attacking personal loot even understand the fact that Diablo 2 is NOT a be-all-end-all single game server world and that the D2 game they join are based on the creatorā€™s current game progress and the creatorā€™s preferences of public or private access. Adding some loot option to the game creation menu would compliment that nicely and end 99% of this forum debate.

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Ew if your reasoning is PoE, a game I can hardly look at, I donā€™t think I will listen to that one :stuck_out_tongue: ā€¦ the rest is just spam about how you feel but again I am okay with FFA and Personal set servers but would not want them to mixā€¦ PoE is a shadow of D2 even in old form.

You may not like PoE, but it faced the same dilemma about loot drops. Many consider it the spiritual successor of D2 with its skill tree and itemization.

Some like the D2-style FFA; however, modern aRPGs have gone away from FFA to personal loot for obvious reasons. Some might want a compromise. PoE decided to give their players 3 options. I have never heard PoE players complain about being given this choice. I will admit that I do not visit their forum frequently, so presumably complaints exist.

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A LOT of old D2 players look at PoE as a spiritual successor to D2.

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