What I’m thinking is that , if were not able to find any hot games and those actual games cant be traced IP wise( which wouldn’t surprise me), Anni will be worth a metric ton of sojs or highrunes.
Itll be all luck based and you will sure hope one of your buddies has a few sojs to charsi if you see a hot game.
I have a simple and clean solution. Selling any unique will cause a random chance to have diablo spawn in your game. This gives the player more control over their play experience. Easy to understand and play. Just a thought.
In general I don’t really like the idea of dclone being farmable like torches are. Torches were always far more farmable because the odds of getting the class skill you want are slim and defeating ubers is more challenging. But I think dclone spawns should remain more luck based.
hmm the idea of selling any random unique for points would ceratinly have worked in the old system if they werent trying to get rid of sojs.
whgile certainly an interesting idea
but i still feel thats not a good idea for 2 mains reasons
the first of which is technical reasons… this would either have to be for your own game and ever player would have to have some uniqueness sold stat that tracked them. ( which could work) but that would be a lot of giving number to each unique item. and even then i would feel i want want to know how far along i am.
and it would be terrible globally. becuase every hell game would just randomly walk for no apparent reason
but i feel a bigger downside would be the removal of unique items
right now if u sell and item thats not an soj to a vendor… u can buy it back
sojs you can buy back specifically becuase of the anni.
i feel doing this to all uniques would be bad idea and it would be detrimental to the idea tossing free loot to players in need which is an important aspect of d2
its a cool idea, but i think the downsides far outweigh the benefits
HI Swiftkitten,
I am confident that the current team is more than able to handle any kind of technical challenges. For all we know they may have a simple way of resolving this. No big deal.
I am not understanding what you are saying here. All I am proposing is to have uber diablo spawn in your own private game as mini challenge. He is a fun boss to fight and can be used as a gear check for your character. I think he should spawn in any difficulty after you have killed him once. Anni should drop in hell mode. In other modes, DClone should just drop regular loot. To be clear, I am not saying this has to happen, just my thoughts on the subject. If someone has a better idea, I will support it.
let me try to rephrase it,
having dclone spawn in your own singlar game would work, but having to sell uniques would not, because it would force the game to keep track how many you sold and what they were worth, and it would also force you to SELL them if u wanted annis. which is an issue becuase a lot of the d2 community aspect is giving free gear to newer players and helping them out. thats literally hoiw i make about 80% of my freinds in diablo 2.
if i dont have free gears to give people when implaying my alts that i gathered form my main becuase i sold it trying to get annis… that would be a huge detriment to my expeince playing d2.
yourt idea was a cool idea for sure. and its one i didnt consider, but it would have very negative consequences.
i think the entire" selling stuff to merchants" needs to be dropped.
the point of that was specifically to remove duped items from the economy.
that’s not something we want to be doing on launch day. and something we will ideally never have to do.
Your brough up a good point. How about having Diablo randomly appear much like goblins do in D3 after you killed him. Make it fund like you killed him and he came back much stronger looking for revenge
yea its gonna be tricky especially when it comes to ip hunting. i really dont know what they can do with that and how it can work. but i have a few ideas.
i assume your are right when it comes to bnet 2.0 and the fact that we wont be able to actually hunt for ip addresses anymore or even be in a game that has a specific address. buts lets assume they could somehow figure out a way where it would be identical to the old system of ip hunting and find an amount of sojs to compensate for dupers/botters be sold that would be balanced. that would be the best case scenario. there isn’t really any other way around the fact that dupers and boters wont exist and we need some kind of drop rate to start with at the end of the day. all this is very experimental
now lets assume the cannot do the ip hunting thing. this is where things can get tricky. instead of having games with ip addresses, they would have each game created roll a number between 1-125 (maybe less for balance). the number you roll would represent the server like how it did before (xx.4000) then you start selling soj’s on that “server” until dclone pops.
i cant have any input on how many sojs should be sold for a chance for dclone to pop or if misswalks should be a thing but without being able to check what number you are on in the first place and not having dcloneirc, things will already be very different. either way im hopeful they will find a way to make dclone hunting fun somehow.
Game gold could have a part in spawning DClone. Either from low chance gambling an item that is used to spawn DClone, or at least have a part in spawning DClone.
I would like it the way as obtain 3 soj’s, create hell difficulty game,you have to kill diablo, go to hellforge in river of flame and destroy 3 soj’s and now dead body of diablo what you killed before arises again as diablo clone in the middle of chaos sanctuary and if you kill him then you get annihilus charm. And soj drop rate should be balanced like not very easy to find and/or make it to drop from some special monster only. I think that would be cool way to make this event.
Still people are saying “just sell less SOJs”. Guys, do the math, an anni is going to be worth 100 HR or whatever… it’s not going to work.
I think personally, you HAVE TO change the system… so why not making the best of it? You don’t have to stick to selling unique items. Solve multiple problems at once and make it a more fun experience, to spawn DClone
I 100% agree. Keep it rare and hard to acquire, but make it available to all who play, even SP.
the problem with "sticking to the “soj” method is u can’t farm sojs.
and im not talking so bs .0012 % chance per unique ring if nightmare andy drops a unique ring… i mean REALIABLE
somthign like essense or keys chances to find components between the ranges of 5% and 15% like the keys and the essences.
i care about anni’s yes but i hare MORE about the FIGHT.
even if u had some sort of very easily farmable evevnt that just spawned dclone
that you could repeat over and over again more maybe like a 10 min of farming per try… that had a 0.5% chance for him to drop anni THAT what be fine.
the FIGHT is soo much fun… anni or not i don’t want THAT to be limited any more than it previously was… and yeah i could VERY easily hop in the dclone irc server and kill dclone for someone within 30 min and then help out like 10 other people before 2010 when the supply of duped soj’s started to completely denigrate
i LOVE this fight… its the best fight in the game
I totally agree - searching for IP addresses for the hot server does not bring it to the modern audience so I am 100% positive they won’t do that.
What I believe they may do is introduce random occurrences for Diablo to appear. This way they can control the quantity of the currency.
I watched an interview with them today, and they confirmed that they will try and implement a similar way to summon the DClone as before. Not sure how that will work on global servers, but we’ll see, I guess.
While I applaud the will of being better comparing to the past failing bot and duping detection during the original D2, I clearly do not agree with this, and I think that dclone hunting need to remain a community experience, that shouldn’t be “controlled”.
This is ain’t China right ? We don’t need more control, what we need is them to better perform at doing their job of banning bot and dupers and their items. At this point, there shouldn’t be any form of duping, now days database are optimized enough to be able to track every single items, including the duped instance. There is only a monetary reason to not go this way, ie: you wouldn’t want to spend the necessary resources to keep the game as is, but making it more fun to play by getting ride of the bad elements.
i think random spawning is a good option but with no ip hunting i suggest 1 charm drop for every player in the party / take part of the fight
What could really be done, is instead of using SOJs, they would use character PVP ear’s in a special way :
- You need to have an account for at least 30 days
- A player ear’s can only be used once every X amount of time.
- The use must be distinct (until a clone has been spawned on the said server clusters) (ie: cannot use the same char ear for raising the count of more than 1)
- When a ear item is being used, all previous ear from the same player, up to the moment of the clone, are destroyed, so that only one of these ear can be used and no stack duping is possible for later use.
Advantage :
- Players are bound to an account now, making it a bit more difficult to create tons of free accounts.
- Community Gladiator Mass PVP event could be organized by community leaders in their region to reach enough ears to spawn dclone.
- This would be fear, and duping the same ear multiple time wouldn’t help since the distinct unique need mentioned above.
- This would encourage more PvP in the game for everyone, not just PvE.
Yes keep the fight as is.
Maybe let every sold unique or set item give chance to spawn him. Let the item level on the set item and unique item decide how much. Items that are lower than lvl 66 does not ad. (We want a trade market for items lvl 65 and lower untouched)
Set item Cathan Seal is a ring lvl 11 that would not add.
Set item M’avina’s Embrace is lvl 70 and would add 70 to the spawn counter.
Unicue item Viperfork is lvl 71 and would add 71.
When the counter reach somewhere between 66.666 and 666.666 the clone “walks” on all hell games that have a char with a counter of 666 or higher. You can see your counter on the new detailed stat screen. The counter is not for account, it is separate for each character. But after the clone is spawned you can relog with another char to that game.
I think your suggestion is one of the best!
Maybe add a random thing also, like minimum 2 SOJ and maximum 5 SOJ before “Diablo walks the earth” text appears. And the character that destroys the last SOJ cannot destroy any new SOJ for 6 days.