Diablo 4 Runewords Why not have it all and more
I gotta say i like the new rune system, adding more customization options, so that i can spend hours planing what my build would benefit from totally forgetting to lvl up, yaa that’s the kind off nerd i am xD
But why stop there…
why not implement D2 Rune Words to Grey Items
why not keep it simple to use and integrate but complex to master…
Why not let Each Effect Rune have 2 or 3 effects
Example: If conditions are meet within x seconds
1 Condition meet :: Effect
2 Condition meet :: Boost
3 Condition meet :: Special Effect
And Increase the number of Sockets to 6 on some items, the would add more customization playing with multiple Runes Condition and Effect Runes. like 5 Condition Runes to proc 1 effect rune ALOT xD or 1 condition rune to proc 5 Effect Runes… and for balancing you could very the amount of sockets
Example::
Grey Items
Max Sockets :: 6
Runeword:: Yes special order of runes, creates Runeword like in D2
Blue Items
Max Sockets :: 6
Runeword:: No
Yellow Items (maybe Green)
Max Sockets :: 4
Runeword:: No
Orange Items (maybe Green)
Max Sockets :: 2
Runeword:: No
This will also add to the Balancing between the item types making a prefect stats Rolled Blue Items, with high lvl Runes As good or better then Orange Items with mid stats, Making many many more early end game options…
It will also open up for more Item Abilities and more,
Potions that count as 1 condition meet.
Runatic : Doubles the Effect of runes sockets
ect
ect
what do you guys think is it way off…
If not start listing different ideas to Condition and effect runes… and how we could scale each effect on 1 rune… Example:: 3 conditions meet :: special effect: changes dodge to 10 – 15 yard Teleport for 60 sec. (speed build)