Diablo IV Announcement Discussion

HI guys:)
i really like the trailer and the game play video:)
But i have some question:

  • do we have main attributes? (e.g. dex,str,vit etc etc or similar)
  • do we have main attreibutes dependencies (e.g. two-handed axe requires XY str, wand need 150 int or etc etc)
  • do we have not ordianery stat - e.g. enemy cd reduction or skill ditruption or etc etc
  • do we have more than 4-6 stats on items?
  • do we have almost endless gold like D3? or the gold does matter?
  • can we upgrade mounts? and have some items for mounts too?
  • will be more item slots? e.g belt,shoulders? or maybe powerfull artifacts place?
  • will be resist caps? like D2 (75% or more with spefici items or skills)
  • will be difficulties? like d2 or classic D3?

i think the gameplay and the graphics will be awesome, but the itemization is the key:)

sorry for my bad english, it’s not my native:)

Br, Adam

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I thought he just possessed the guy they left behind. Could be, still didn’t seem as momentous as the original hero choosing to jam a soul gem in his head or Tal Rasha chaining himself to the pillar. Making and breaking those containment systems seemed more horrific to me, but its the game that will matter and we will see how that plays out.

Maybe we will get more detail today at 12:15 with the next panel.
From what I saw the demo looked like a very early iteration, itemization looked like it might evolve into something I personally like. Looks like the power creep could be contained. But still need more details to be sure.

I thought too, but there is no reason to him to appear as a possessed guy when he can just show his form directly. It was to let them know that he deceived them from the start. Also, look how he act so calm and different from the others, even at the start, same behaviour as the “real” one.

If you played D3 when level cap was 60. I doubt you ever solo’d an uber for hellfire ring mats. I farmed keys every day just to run ubers with other players later in the day. Now you can solo them but pre 70. Most couldn’t.

First of all I loved the cinematic and the game looks awesome.

I heard you guys say that you want players to fully customize their character with the rune combinations and legendary items. But what about the talents? The skill tree looks like elective mode in Diablo 3, which is nice but doesn’t really give you that personalized character. The talent tree is quite small and like others said will have a metal build that everyone uses. But why not step it up. Make really stupid builds possible again, builds that require you to be very rich in order to make it work. Builds like a zeal sorc or a werebear Barb.

I like the runewords ideas with a trigger and an effect and I hope you can make this very interesting. However what made you make the decision to not also add runewords like in d2. They don’t have to be strong or even useful but they could give a certain effect that you really want to use. Or just be nice to have at low level. Runewords also add a cool option to the way your character looks. For example in d2 I would use an archon plate or mage plate enigme on my paladin. On my assassin I would use a gothic plate because it looked awesome. To me this gave another dimension to trading and finding the item you want. It’s not just about a higher defense stat or whatever, looks matter. Maybe this will be useless if you let everyone transmog.

Tldr; don’t only focus on making a character build around legendaries, skills, talents and stat points are very important.

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I hope that the low-res, pasty, smudgy textures shown in the D4 reveal are not the highest possible texture setting and that the final game will have higher-res textures available.

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Please consider bringing back a universal resource instead of having every class use their own powers again. Class locked powers are a nightmare for items, since it railroads items even more to fit only a certain class (you or your friend finds a nice item for you, but it has the wrong resource generation so its actually worthless), while also limiting the gameplay of classes themselves. Instead you could have mana as a universal resource, but give the classes multiple distinct and unique ways to manage it. This way every resource management item is useful for every class, and players can figure out for themselves how to approach their resource management in different ways that fit their playstyle.

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Happy to see this game getting the love that it deserves in my opinion. I love the dark and gothic theme of it all. Makes me feel like there is no hope. I was also impressed with the opening speech by J. Allen Brack which made me feel there is hope again in the Blizzard company. I believe just like all of us do that honesty and transparency is always the best way to build a healthy relationship. Best wish to the Diablo team and the fans!

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Can we play offline without pvp bull. Or set private games to only play with friends?
Will it be “games as a service” requiring always online / subscription?

How to further differentiate the Druid from the Mage:

I do know I am being Naive, but i also do hope this reaches the D IV team as I believe it has merit.

Something often associated with Druids: balance and extremes. A way to incorporate this into the play style of the Druid that would push it further in a unique direction from the Mage, would be to induce a Fury like system: The more the druid casts or uses abilities that are in the same category, (I.E. Beast vs Nature) the more it pulls a bar in that direction. if the bar fills up in one direction, then the Druid enters a fury mode and has to "burn off" the built up energy from the opposite spell side, OR has to "burn out" the side he maxed out.

I.E. : Casting a lot of shape-shifting abilities, the pent up nature energy creates an overload of storm or earth energy in the druid. OR he enters and enraged animal form with increased power, but can’t exit the form until the energy is burnt off. Kind of a berserker thing? They are related to Barbarians after all. IF he/she casts a lot of storm and earth spells, either the wild beast within builds up and must be released, OR the Druid becomes overloaded, and could be surrounded by a static field of pent up energy. a great pun joke for this would be to call the state “Thunderstruck” :p.
By having to focus on this balance, rather than just depleting and refilling a basic mana pool, this would greatly add a unique style to the druid that can quickly be picked up upon, but take much effort to fully master. I think this mechanic would drive the Druid class in the right direction.

Just don’t make the druid a light weight, pansy fairy like D&D and other games make them out to be. I like the druid from D2 because you could fight WITH your pack, lead from the front lines, and lead the charge. Much like the shaman in WoW, but so much better.

I personally would prefer the “burn out” type, where you enter an exagerated state of the type of abilities you were casting, consider it a forced Archon (D3 Wizard) mode that you must stay in until you “burn out” from overload. This would allow you to focus on the side of druid abilities you prefer as a player, rather than having to play both ability sides. Could also incorporate a bonus or benefit for riding the edge of the bar just before entering the burn out state. I know referring to another game is probably frowned upon, but I am thinking something loosely similar to how Rumble in League of Legends works. once you cross a certain threshold, you have to deplete the pent up energy. the “balance”

Thank you for reading this, if you do. Take care.

hmmm… “Gone Feral” for beast overload. maybe the druid gets more and more exagerated animal characteristics as the bar builds (Claws, mane, fangs, tail, then finally goes full animal form. would love to see something other than bear and wolf. maybe a tiger.)

for earth side, could be “stormstruck” or “thunder struck” and continue off the hurricane idea from the Monk in D3.

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It looks like people didnt see most important interview with one of main developers so i will answer few questions.
First there will be solo player story line that you can play alone and have fun.
Gameplay will look like in d3 with means 4 players max for some grinding stuff etc open world will happen only in fights with world bosses and larger group dungeons in my opinion its awesome.
Leveling will be way harder than is in d3.
All builds are about items and runewords(that doesnt work like in d2) but they are still awesome for example we get rune word once you stun a monster you cast a frost nova so our whole build will be based on chance to stun awesome. Other build once you crit you get 100% att speed for few second boom another build based on crit chance and so on and so on. There will be tons of usefull builds sine every dung will have different immunities lets say boss is immune to geting stunned you need to change your build from stun base to other one to beat that dung solo with is awesome.
We dont need larger talents tree or more skills cuz there will be alot of work to do with items.
Trade system will work as mentioned in this topic common items will be open tradable, very strong legendaries but not all of them you can trade only once and its bound, and best items will be bound on pickup. Sorry for mistakes i made i am not from english language country. Overall ppl compare d4 to d3 but its not even close there will be alot more to do and to think about its just graphics close to d3 but its still way darker and savage.

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I love it!
Thank you, but don’t make us to wait an eternity.
Too much expectation breeds disappointment, don’t make the same mistake as D3.

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If you wanna play alone, go and get yourself a Gameboy.

I like this fresh Idea of an Open World.!

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I have so many questions. How far in the future is this? What happened to the nephalim? Tyrael? Mephistos daughter lilith is here, does this mean mephisto or baal or diablo will return? Arent they " the three"? Im pretty sure if Duriel is back(we killed him in diablo2) anyone can come back. I wish i knew what the heck was going on at this point lol but im excited nonetheless

If this is more then 18 months out, a dlc for D3 would be really nice. Ive been playing since launch, its a struggle.

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Please, add Amazon as one of the 2 unannounced classes! She was my favorite class in D2 :heart_eyes::heart:

I beg you, remove the white flashing / blinking when you hit an enemy, it looks so cartoonish, it breaks all immersion into the dark atmosphere.

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Can’t have amazon as it is a gender locked class. That doesn’t mean there can’t be another class with a similar skill set, though. Still no archer class announced.

100% agree, this is what always kills a game for me. Previous Diablo games always adjusted difficulty based on number of players in world balanced with increased loot drops. Why not continue using this system instead of locking away content behind a social wall?

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