Okay sooo,
-No more Ancients, thats good.
-Rare Items are viable as legendaries, thats great.
-The primary affixes are attack, defense, angel, demon and ancient, and Angel controls resist… thats awful.
Like im not against having these 3 powers if they impact the gameplay and Chatacter maybe being darker, lighter or more “nephalem” and it impacting skills, but tying damage and resist is absurd and it seems like a workaround so you can keep attack and defense as ultra simplified stats.
I hate diablo 3s stat system, but it has some use here because it already shows those attack defense arrows for people, so why not just keep everything complex and put in the ez mode ui (attack and defense green/red arrows) for those that just want to play ez mode and problem solved, then leave str, dext, int, char, and whatever else to drive that for those that want a deep engaging character system.
The main issue I have, maybe less focus on “accessible” as the philosophy… take a page out of the deadpool book focus on quality and the people will find a way to access it.