Hi guys,
Here is my feedback about game design:
- The speed of bosses movement and combat pace are too slow. You do not feel the tension. It is very easy to dodge them for range characters.
Inspiration: That feeling when you know you can’t run away from D2 Duriel.
- What if people (or even group) start to abuse some skills blocking the narrow passages (e.g. bridges), entrances to merchants or vertical routes for others in the open world.
- When a character goes down or up a vertical wall does he become invulnerable? If yes, then vertical walls can be abused in conjunction with certain skills like teleport/leaps to avoid any damage during PvP fights or recharge the skills.
- Non-designed places to gain tons of experience or loot, e.g. dungeon keys with certain modifiers (e.g. double summon) and dungeon monsters (like Fallen Shaman) who summon other creatures infinitely.
- Some sorceress lighting skills are too bright and grab all attention, e.g. Conduit skill implementation/color is too cartoony for the gothic, dark atmosphere.
- When a monster drops loot on the ground the loot is individual, if you drop loot on the ground other people in the party can see it.
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What if you have a full inventory and try to pick up “bind on pick up” item would it be bound to you immediately or became visible for others?
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If it becomes visible for others and you disconnect, can they pick it up?
- Sorceress’s Skills tab besides active skills contains the passive skill and passive only effects. What about a separate passive tab or move them to talents?
- It feels like the sizes of items in inventory are too small. In general, the inventory interface could be improved.
- Potions need to be reworked (e.g. healing potion). Instant restore feature should be unique property of Legendary/Mystic potions.
Inspiration: Mystic, medieval elixirs/flasks of different shapes and look depending on the zone.
I hope it does reach the community managers and dev team.
Thank you
Continue discussion: https://us.forums.blizzard.com/en/d3/t/diablo-iv-onstructive-feedback-on-gameplay/5778?u=forthegranny-2108