Assuming D4 will give you 1 account and 2 character slots per class, being locked into a skill tree permanently absolutely kills any variety.
You can make a Whirlwind Barb and Frenzy Barb, but if you want to play a Berzerker/HotA/Leap Barb you’re just SOL.
In order to play a 3rd variant you’ll either have to delete one of your other builds, or restrict yourself to a single build on another class. Either way you’re screwed.
The only way to avoid this is to allow players to respec.
In D2 it didn’t matter. You were not restricted to a limited number of characters. One could make limitless accounts on a single CD Key, and make as many variants of any class you wanted.
That wouldn’t have worked in D3 since everyone was restricted to 10 characters, or 13 if you payed extra money for the Deluxe Edition. Two builds per class just won’t cut it.
No respec also eliminates any ability to theorycraft and test builds.
In addition, it kills diversity. There are no real choices if you want to have an optimal character.
No one wants to have a character that can’t play at the highest possible level. Therefor, everyone builds the strongest build possible.
Just look at the D3 leaderboards today. For example, of the top 50 Crusaders 49 are using the same standard Heaven’s Fury-Fires of Heaven build. Only Achilles has a different variant.
Before this patch it was Vyr’s Wizards that everyone was playing.
What you end up with is everyone playing the same cookie-cutter build. There is no real “immersion” involved. No real development. Just put the points where Rhykker tells you to and you’ll be fine.
For this facade of “immersion,” this parody of “development” the OP wants my game experience restricted to the point where I can’t experience aspects of the game without destroying the hard work already invested into it?
If I want to play different build I can change it once, and if I preferred the previous build I must go and farm materials in order to switch back?
No. Screw that.
If Blizzard goes that route I’m not buying it.
I loved D2, but those days are gone. As far as “Roots” goes. Diablo II was a heck of a lot more different from Diablo I than Diablo III is to Diablo II.
Diablo I allowed whatever skills players wanted, and allowed them to be freely reassigned on a whim.
As a matter of fact, one had no skills upon entering a game. They had to be assigned when the game started. And obviously they could be altered as the situation required. How’s that for “roots?”
Stop pining for Diablo 2.5. Its time for Daiblo IV.