A few more bits of napkin math. I’m going to leave commentary on Natalya for somebody else, since it’s a complete rebuild of the set.
Masquerade Bone Spear Necro is most of the way back to what it once was. In fact, considering the additional gains to all builds (from the GR changes) since it was originally nerfed, Masquerade may well end up being the strongest build in the game once again. The PTR changes take the build from a total 671x multiplier to 2801x, which is 4.17x more damage, or about +9 tiers. For our current “adjusted clear” numbers, we have Masquerade at 145.0. Add 9 tiers, and you get 154.0, which is a hair stronger than Tal Rasha Meteor Wizard is currently.
Typhon Wizard gets doubled damage, which should take it from a peak adjusted clear of 144.9 up to about 149.3. That should make it the 3rd strongest Wizard build (behind Tal Meteor and LoD Meteor).
Patterns of Justice Monk gets a 33% buff, worth about 2 tiers. That should move its peak adjusted clear to about 146.4… not going to break any records, but that puts it more solidly in A-tier, and makes it a hair better as a speed build.
At first I was a little baffled that there is no damage (or mitigation) buff to Raiment Monk. I mean, the build is terrible- one of the 5 weakest in the game. But, I think they are thinking that the changes to the Monk skills will make the necessary difference. Let’s see: I guess they could be imagining that people would play something like this:
This would give 5x damage from Combination Strike. And, you’d also get a buff of, essentially, +20% damage for every enemy you can hit with the combo of Deadly Reach and Hundred Fists (15% from the former, 5% from the latter). So, at 10 enemies, that would be +200%, or 3x, which would make 15x total when paired with Combination Strke. That’s about +17 tiers of damage. Or, if you could hit 30 enemies with those skills, you’d be at +600%, or 7x, and 35x total, which is +22-23 tiers of damage.
Right now, Raiment is at 137.7 on the adjusted clear board, so 23 tiers of damage would take you to 160.7! I don’t expect all of that damage to actually show up, but just based on this quick check, it sure seems like Raiment will be an extremely strong build, though it will also be very glassy.
Edit: I gave this some more thought and have an updated, less-OP prediction for the set based on all of the buffs for Raiment being additive into the same pool:
Actually, on further thought, I’m guessing that Combination Strike, Deadly Reach, and Hundred Fists will all be additive into the same pool. I think HF:Assimilation is that way now, and assuming it stays that way, and Deadly Reach is the same, that ought to produce a less insane result. Let’s see…
I think the only additive buff Raiment Monk carries now is 30% on Belt + Pants.
If all these new buffs are additive, then you’d be getting a maximum of +300% from CS, let’s say 30 enemies * 15% = +450% from Deadly Reach, and 30 enemies * 5% = +150% from Hundred Fists. So that’s a total buff of +900%, making a grand total of +930%, including the numbers on gear. So that’s 10.3x / 1.3x, or 7.92x, or +13 tiers of damage, which would take you to an adjusted clear of 150.7. That’s certainly good, but not the insane numbers we get if one or more of these buffs ends up being a separate multiplier.
It’s also only +300-320% vs a single target (just 300% from CS and 20% from those two generators), meaning 4.2x / 1.3x, or a 3.23x buff. So, vs, a single target, only a gain of about 7.5 tiers, giving an adjusted clear around 145. Then again, killing single targets has never been this build’s problem, since you stack Stricken extremely fast, up to 10x/second.