PoE is PoE, Diablo 3 is Diablo 3. Diablo2 PvP still going and not consumed by power creep yet with a trading community to boost for supporting it.
Lessons to mind here are; not going too crazy on difficulty scale with power level progression, and incase you broke the ceiling on numbers, allow player to find an equal match via complex filters instead of casual matchmaking.
PvP can stay alive well enough before getting consumed by gradually progressing power creep up until the point of being an imbalanced mess and entice players to have fun. Although this only applies before some developer trying to re-invent the word âfunâ on his own terms with 50000% increased skill specific damage items to allow players to move 3 steps at a yardstick.
For anyone who didnât entirely get it yet. Having a PvP scene makes it easier for you to sell items and a broader access for faster availability. This will create a bond between PvP and trade communities again. After game turn to be an entirely PvE portion the drop rates will be tuned accordingly as always and trades will slow down if not removed yet.
How else you think people achieve their dream PvP build? How will they get items after getting beaten in a PvP match? Farming for thousands of hours for slaying bosses over and over again? That can be enjoyable for you but itâs not the point for them. It never was. Let people have fun instead of mocking them. You might even benefit from it.
You just donât get it, isnât it? I am talking about the playstyle and ridiculous design wise. D3 Necromancer can kill people without aiming, all he have to do is walking around, and people died. Can D2 Necromancer do that?
Now the D4 Wizardâs Frost Bolt is Holy Freeze tier? Unless there is info about Holy Freeze in D4, I donât see the point you bringing it up.
Players (Hero) get stunned with lesser duration is a thing since WC3. The only problem is the cooldown for crowd control. If it is PVE game, crowd control tends to have a lesser cooldown because no one cares about monsters being. If the game is PVP oriented, obviously the crowd control cooldown will be longer to prevent stun-lock or combo-wombo on the players.
There is no coincidence that D3 ROS and PoE combat pacing starting to speed up the moment they gave up on the whole PVP though.
As long as D4 is PVP oriented, the combat pacing is obviously wonât speed up that much. Heroes of the Stormâs combat pacing had been consistent (maybe slightly faster) from alpha until the present.
Indeed. Plus, everything is subject to change. Who knows, they might pull another D3 âPVP arena delayedâ move again for D4.
I am certainly donât play Diablo 2 for PVP in the past.
I most certainly do NOT want to be suddenly attacked by some idiot who has no life and plays D4 all the time so heâs stronger and picks on the weaker characters.
If PvP is included, there must be consent to engage in PvP.
I will most certainly always decline.
Go play Overwatch or something. All the the PvP you could possibly want.
No worry as long as you donât wander into the PVP zone in D4. Of course that assuming that the PVP Zone isnât connected to the zone that you need to get there to complete the storyline quest.
Yep, both summoner and bonemancer builds were capable of killing people without the Necromancer needing to aim. The person using a summon build need only step outside near a player and every single skeleton, skeleton mage, revives minions, and golem will kill any nearby opposing players instantly. A bonemancer (with a decent amount of fcr) can cast a couple of bone spirits in a few seconds thatâll will autotrack a target and if they all hit, that personâs dead. Remember thereâs no defense against magic damage.
When I said that a Diablo 3 Necromancer cc the whole screen could be countered due to abilities and items; you brought up Diablo 2âs âcannot be frozenâ affix, which you deemed to be on the same level as Diablo 3 cc counters. I was merely pointing out that Holy Freeze by passed Diablo 2 âcannot be frozenâ affix.
Well the game is obviously not pvp oriented. If that were the case, then every single skill would have a cooldown (and there wouldnât be any Arsenal or Enchantment systems), and videos weâve seen thus far show thatâs not the case. Lastly, we already saw cooldown reduction is still an affix for items.
Diablo 3 combat pacing was slow at the beginning where there wasnât any pvp; and donât say that the developers were working on it as Brawls implementation shows me that they gave up on pvp long ago. Instead Iâd blame the fast combat pacing on Diablo 3 emphasizing speed clears as it started after greater rifts implementation.
Maybe, I hope they donât though. Weâll see.
I agree. Itâs been said thus far that pvp will be done in designated zones. My hopes are that pve players will have no need to go to or through these zones while they go about their journey.
I am pretty sure that summons in D2 has terrible AI. Without Enigma as a guidepost, they are trash as they will wandering around instead of actually hitting the target you wanted. Also, I never heard people having problems with D2 Necro summoner in PVP though.
And Bone Spirits donât travel at high speed. It gives enough time for players to react. D3 Corpse Lance travels in high-speed with homing capability, and even ridiculous if it combo with Land of the Dead. D2 Bonemancer looks âbalanceâ in comparison. And again, I never say that D2 Bonemancer is weak, so you donât have to keep reminding me that.
I brought up the âCannot be Frozenâ affix because I have no idea what it will be called in D4. I am simply stating that item that can counter frozen is long-existing. It is not something new to anyone, and I certainly not going to think that D4 Wizardâs Frost Bolt is Holy-Freeze tier.
Why would you assume that every skill needs to have a cooldown if it is PVP oriented? I am simply saying the skill with crowd control will have a longer cooldown than the PVE crowd control skill for balance purposes on PVP.
They could use D2 PVP format where you can spam Bone Spirit non-stop but at the same time, put a cooldown on the powerful crowd control skill so it wonât feel oppressive.
And yes, I aware we have a cooldown affix in D4 but we have no idea what kind of approach they are going to do with the cooldown affix. Will they capped it at 20% or the players can stack it enough to the point they can spam 120 seconds skill every 3 seconds as D3 did?
D3 combat pacing is slow in the beginning because at that time they still trying to deliver the so-called proper PVP Arena for D3, but ultimately give up for good after a year of trying behind the door.
PoE doesnât have a leaderboard and greater rift yet it also speeds up the gameplay over time.
Weâre going back and forth with this topic. I agree with you that pvp shouldnât be forced on pve players. Youâre concerned (at least I believe you are) that the Diablo 4 developers focus on pvp will sacrifice the gameâs pve aspect. Honestly I believe that the concern is groundless, however time will tell whether it was or wasnât.
Itâd be no worse for Diablo than if they over-focus on PvE at the expense of PvP. If D4âs launch sales fail to match even 50% of D3âs 3.5 mil, the writing will be on the wall as to D3âs monumental mediocrity.
⌠What?
Youâll find more playability & ingenuity in Warcraft 3 ROC Hero Arena, and that hasnât been fun since 2002. The only thing D3 excels at is âlarger-than-life heroesâ and giving up.
Please, letâs bring back basic (not minimal) multiplayer for D4, no more wonderful âstate-of-the-artâ âexcellenceâ, thank you!
Yeah it could have been much better, nicer etc.
The idea of a dedicated zone where you only need to be for PvP is excellent.
I wasnât talking about the actual designâŚ
PvP zone could even be a portal generating a random or choosable map just for pvp.
Like gr or somethingâŚ
Just donât bother me with PvP nonsense while I am just playing the game pveâŚ
A big MYTH. Iâve been playing D2 intensively for the last year, and it is easier to find ZOD than to see a PVP game on the list. PVP in D2 has always been a small additional feature just for fun, for (some) bored players who play D2 too much. Just that and nothing more than that. Normal PVP players who really love PVP challenge go play PVP designed games. Diablo II is not among those.
As for Diablo 4. Yes, it will feature PVP zones, again, just for fun. Small additional feature for those who donât know how else to entertain themselves in the game. But mark my words - these zones will be as empty as a ghost town. Precisely because ARPG is not a genre for PVP. Even PoE (with its super mechanics, super balanace, etc) proved that. No one plays PVP there. It is completely ignored.