They even admitted it at D4 announcement.
Sure, but if they donât do what Thorodan wants, then Thorodan will say they didnât listen.
Actually, that was a good change. The drop rates were fine after they kept that first anniversary buff.
The problem is they didnât ever stop increasing the drop rates after that.
True enough. One of the crusaderâs build got nerfed so hard, it lost 8 GR tier according to someone and the D3 team doesnât seem to have the interest to revert back the nerf. They are still trying to preserve the D3 balance instead of letting everyone soloing GR150 and get to 10k paragon fast.
The whole package
Attack and defense on jewels
Weird ada system, talent twigs and skillâŚyea, you liked that one
Itâs not very good xD
They were 1 legendary / 15 mins.
That was because of the other point Iâve mentioned. Power Creep => Monsters get 1-shotted => New torments => Higher legendary dop este.
Thanks.
But as Iâve previously said, it pisses me when those things are free of charge.
On spot.
And sadly those pre-order people (and specially ones showing that intention while at pre-alpha) give them âlicense to killâ, a free ticket for doing a bad game and selling it anyway.
Theyâre going to ruin the game for everyone.
Yeah why make another ARPG in the most loved world aroundâŚ
Iâm not even sure you get that NOW on Torment 6.
Well, maybe because T6 is a cakewalk now⌠but in 2015? I doubt it.
ADA system was not in the Blizzcon. Like I said multiple times itâs about gameplay. I donât need all the minutiae of systems and depth with stats and such. Give me multiple skills to choose from and cool items that interact with them and let me play around with different combinations.
Just because you donât care for it doesnât mean itâs bad.
Legendaries dropped all the time, even back then. But see this is the problem people ignore or donât understand, even though itâs been addressed and videos with Jay Wilson explaining it. The game is about finding your favorite skill/gear combinations. They didnât want you spending years finding items. People still think because they were called legendaries they needed to be rare. That is just not how the game was designed.
I mean seriously. Itâs not like this was supposed to be D2 and they screwed it up. They went in a different direction with different ideas about builds and gear. Some just canât wrap their heads around it. As always, itâs fine if you didnât agree or didnât like it. But people need to understand this was the goal not a problem.
Good items were quite rare in vanilla. Much closer to D2 (not necessarily saying that is a good thing!)
So it seems like they screwed up initially, if RoS was their actual goal. Or, they screwed up in RoS if gearing up in 2 days was not their goal.
To me it very much seems like current droprates was never the goal, but they painted themselves into a corner with the item and end-game design.
D3 is D3 though. Let it rest imo. D4 does not have to go down the same path.
I canât wait till you realize ADA is just a new take on strength, intelligence, and dexterity. There is nothing wrong with this system yet. As long as ADA bonuses are static, balanced against each other, and customizable in the sense you can unlock all ADA bonuses with reasonable effort.
Seems like they have very little in common. Which isnât a bad thing, ADA seems way better⌠although with some extreme flaws that needs to be addressed.
It needs to be possible to get all gear affixes, without going into a specific ADA power, otherwise the system only achieves to dramatically limit build options âD3 set itemâ style.
Getting fire resistance should not, must not, require Demonic Power. Getting Crit chance must not require Angelic Power. Etc.
Maybe Demonic Power can be a slightly easier way to get fire resistance, or get a little more fire resistance. But not the only way. Maybe you can get 35% crit chance through Angelic Power, but only 30% without (with the balance coming from having to spend gear affixes on angelic power to gain those extra 5%).
Also, it is an incredibly bad idea to drop items that are useless unless you have the correct ADA power. That is RNG with RNG on top. Exactly the mistake D3 made.
So imo, make the ADA powered stat the exact same as the normal stat.
Like:
+5% crit (Angelic Power > 50: 6% crit)
etc.
That way, the item is useful with and without angelic power. Less stupid RNG.
He said 2015, that was RoS. Droprates were significantly increased. Yeas I know they were much lower in vD3. Not 1 every 15min but still you could play a few hours and have a handful.
Getting 1 legendary every 15 min on average is still drastically different from getting 20-30 every 15 minutes.
1 legendary every 15 min is kinda like D2 droprates.
Biggest problem in D3 droprates isnât even the dropped items. It is the cube and Kadela.
I wish. Never saw legendaries at that rate.
Last time I logged a set of 10 T16 rift runs from start to RG killed, I averaged about 10 leg/set items per run. The low run was only 4 items, the high run was 19 items. The runs included popping any chests in my path, white or yellow.
Blasting through normal T16 rifts has been the biggest source of primals for me by far.
Not 100% sure, but I have some kind of idea about Jay saying that builds being that diverse and items that rare that the game was going to be played for the next 10 years. I insist, not 100% sure about that, Iâd thank if anyone is able to find that quote.
Good items are very subjective. If weâre talking about Gauss Bell, there shouldnât be a big difference by definition, just tied to the total number of gear items dropping.
If about the number of legendaries/uniques per time, D3V release had infinitely lower drop rates than D2. I always put the example of my experience, I didnât get my 1st D3 legendary until 3 months after release pretty much playing 24/7 except sleeping. No comparison with D2.
Iâm 100% sure this time. Devs said in a dev blog that their intention was having an average of 1 legendary drop every 15 minutes, and I experienced it myself (played long stints looking at the clock).
What Iâm not sure about is when was this, no idea if 2013, 14 or 15. Perhaps little before they introduced the pity timer, but canât exactly remember.
The doubled drop rate was the first Reaper anniversary buff, so⌠Spring 2015.
Even early RoS, legendary items didnât even drop nearly as much as they do now. Of course it wasnât as bad as Diablo 3 vanilla, where you could play for days or even weeks and not even see a single usable legendary/set item drop. The droprate we have now is something that occurred over time, after RoS launched.
Yeah, unfortunately thatâs the issue with tying power solely (or even mostly) behind gear. You then need to make these items more easily accessible otherwise players wonât progress and will instead hit a dead end and become frustrated (Hence Kadala, Haedrigâs Gift, and Kanaiâs Cube were added).
If weâre to avoid that, then Diablo 4 needs to avoid the âGear makes the Buildâ where every build needs at least 3 key items to even operate and instead opt for âGear enhances the Buildâ where for the most part a playerâs gear doesnât make up more than 60% of a playerâs power and that potential key items could be substituted if necessary; this way even if players canât find that key item they may need, they could instead settle for an alternative thatâd serve nearly just as well.
Yes, the doubled drop rate whas then, but the dev blog about the intention of 1 leg per 15 mins was before that.
Lets see if I can find it.