Diablo 4 must not have trading

A thread titled “Diablo 4 must not have trading” seems like a fine thread to be active :slight_smile:

Somewhat off-topic I guess. Although tbh, trading also makes things simple, by allowing you to easily get the exact items you want. Rather than having to adjust to what you find.
Similar Instant Gratification concepts in both.

Am I? It seems to me the opposite is the case - you hide behind nonsense when faced with a direct example I gave. Other “Math gurus” in this thread disappeared.

ROFL. D3 is miles behind Hades and LA regarding newcomers.

No, thank you. I don’t want to run in circles the same old known map just to face different type of clowns in it.

Constant action doesn’t mean battles all the time. It may mean preparation for battle, chasing enemies, discovering unexplored lands, rescuing other players, summoning ancient demons, gambling with your life, crafting etc…

Stupid is a word closer to action than Math for sure. It’s just that you insisting simplified Math means dumbed down game is not true.

For that to happen you need to understand how to upgrade your character and many newcomers fail at this.

What are you even talking about?

Show us the facts…

You know what newcomers in Lost Ark encounters?
A static world filled to the brink with quests. Having to run to everything, including dungeons. All the stuff you claim to hate.

And then they learn.
That is literally what a game is supposed to be.

Once you are in endgame, and by that I mean Argos+, you don’t have quests anymore. Quests in LA are part of the campaign, not the actual endgame.

No one wants to learn stupid rules. People simply leave for other games.

Please listen to yourself for once… How is that relevant for getting newcomers to stick.
Trolling?
It is the After 300 hours, the game becomes “good”!! meme

The same projection again. Just say “I dont want to learn stupid rules” instead.

Other than D3s absurd scaling, one is not better than the other here.
10 dmg or 10% dmg, both are fine ways to handle an affix.
10 dmg can get really problematic of course, since it might either be immensely overpowered, or immensely underpowered, depending on your other dmg. Whereas 10%, well, that continues to be 10% regardless of your base dmg. Just easier to work with in many scenarios.

Even if you for some reason consider percentages to be complex math, they serve a purpose. They are worth it.
Unsurprisingly, both Lost Ark and Hades use them.

and clearly Blizzard should be like Lost Ark and lose ~70% of its playerbase within half a year.

That’s definitely how you run a successful long term video game.

Thanks for confirming what I wrote - easier for balancing doesn’t mean not possible the simplified way, it means D3 Math rules as base are outdated.

Only in an already flawed design.

Preaching among forum users the dumbed down mantra won’t stop other aRPGs with proper design to appear. And when that happens D4 will be a ghost town, oh wait, no, you’ll still have some “Math gurus” in it.

Reading comprehension again?
I wrote the opposite. The % is often easier to work with than the flat number.

So Lost Ark and Hades are flawed because they use percentages?

Which is all that it needs. All that matters.

Good. You can play those games when they appear. No need to ruin Diablo :slight_smile:

Still waiting on rhis mythical ARPG that uses complex maths. Apparently his example of multiplying a few numbers together is complex for Skelos, but doesn’t seem like complex math. What joke.

For balancing, not for gameplay.

I never said they are examples of perfect Math rules. They just do it way better than D3 regarding that and regarding combat/gameplay with LA combat very possibly topping D4 too.

No need indeed, it’s already ruined and outdated.

If people need help multiplying numbers, I can always go get my 6 year old nephew.

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Yes, people refer to calculators for these operations which is stupid and totally anti-action.

I still can’t get why you want complicated Math for the sake of it? Are you really that bad at the game so you seek an edge in Math?

Probably better at it than many of us :smiley: Until Skelos’ little question earlier today I hardly recall the last time I bothered multiplying multi-digit numbers.
There has been some talk about using calculators here, but seriously, why wouldn’t you use one if you ever felt the need to do any basic math in a Diablo game.

Much better action than playing Lost Ark though.

Well, just do a Math RPG where a bot plays instead of you and you do only complex Math while he’s playing. But don’t call it Action RPG, please.

I’ve been a professional software engineer for over 10 years and I use a calculator for addition and subtraction because it’s simply faster and I never wont have one when I’m at my computer.

It has absolutely nothing to do with complexity.

When “complex math” consists of basic multiplication, division, and the mere existence of percentiles it hurts the game’s underlying mechanics to try to not have any of it dealt with by the player.

Hell we can’t even have critical strike because calculating what it means to have a 20% chance to deal 100% more damage might make somebody’s brain explode or something apparently.

Not quite yet but seeing as how I rarely do calculations by hand anymore it’s only a matter of time really.

I’m pretty sure I was doing more advanced math in middle school than what I do in my day to day right now.

No, it won’t.

You don’t want simplified Math with same complexity for some reason, and I wonder why is that? Why aren’t you fine with simplifying Math? Why you avoid the question with referring to complexity? It has nothing to do with it, complexity won’t be reduced.

Creating a build is the main attraction of A-RPGs imo. Combat is merely how how you measure the builds worth afterward.
Now, I hope that would change with D4, with more tactically interesting combat. But it should still be secondary to the character building.

It is what those are however. You trying to redefine genres dont change that.

You keep saying D2, D3 and PoE are examples of Math RPGs. Since they are some of the major A-RPG titles around, clearly, that is what the genre is.
You are welcome to desire some Please I dont Want To Think RPGs of course. Just dont call it Action RPG, please.

The only two games you keep referring to, as examples of what you want, are games that are specifically not A-RPGs :joy:

Yeah, that is definitely the case for me, despite a significant part of my work being about basic math with large numbers (Finance). Except it isn’t me doing the math obviously. Thank you PC! Would go nuts without that.

Indeed. As said earlier, if that kind of “math” is too much, there is absolutely nothing left if you remove it.

Because it is impossible. You haven’t shown a single game doing this, or any examples of how it could be done.

Well, except the “ranking system” you described earlier in the thread.
Which specifically removed all these things, rather than simplified them.

I am not. Your “A-RPG” genre is dead.

It’s not (let’s leave this aside for a second). The question now is: Would you like to have more simplified Math with same complexity?

Contradiction…

I would be indifferent to it, since it would not make a difference then.
The math is just a tool.