Diablo 4 must not have trading

One of the best things about D3 is the fact that I can find everything I need by just playing the game. In trade centered ARPGs like PoE you spend all your time grinding for currency so you can then trade someone for an item you want.

That completely defeats the point of ARPGs and the item chase.

Say NO to trading in D4! Do not ruin the game with this nonsense. I want to play the game and find my items, not farm currency like a wow gold farmer.

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I’d say you’re fine to allow trading in D4, but it should follow the same ethos they took in D3 after the auction house disaster: the most fun part of the game is killing bad guys and item collection should reflect that.

The absolute best items should only be found by killing monsters and cannot be traded. That’d basically be equivalent to Diablo 3’s legendaries, ancients and primals being “bind on pickup”, with all other rarities being “bind on equip”. (One of D3’s AH disasters was making items endlessly tradeable. Nothing ever left the market.)

Crafting could offer decent alternatives and the mats are tradable but the final product is not. Rare or maybe just the rarest crafting mats, used for very good or the best recipes, are not tradable and also only found by killing monsters.

Alternatively, something like Diablo 3’s Death’s Breaths, Reusable Parts, Arcane Dust, and Veiled Crystals are tradeable but everything else must be found.

Leaving out trade in a multiplayer ARPG or MMO or MMOARPG is always a mistake. You’d be leaving out a massive end-game activity by doing that. Not everyone enjoys doing the same limited set of things.

The reason Diablo 3 has very few people who play outside of early new season is because there is nothing to do but chase infinity in endless rifting and paragon farming. D4 should have a variety of end-game activities including trade and PvP (and preferably more PvP than just the little open world PvP areas they’ve shown us).

If D4 has any decent crafting, it would be neat if they used a crafting order system like Dragonflight is getting.

Also, if there is trade, it needs to be a decent in-game trade system and not some kind of trash system like Path of Exile or Diablo 2 where you’re left having to use third party sites and tools.

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PoE is the exact same way. The game’s population peaked at 19k players today, down from League opening of 131k. That’s just how seasonal games work.

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Poe is a bad PoR. If you grind currency to trade for the items you want youre really doing it wrong.

POE is designed for crafting and currently itmesation is so accessible crafting is barely needed.

Anyways the real problem with POE isnt trading its lack of amy balance and catering to the streamers. If anything trading sucks in POE because its 3rd party and you alt tab when doing it.

Diablo 4 should stand on its own and i expect the highly polished gameplay from D3 to be present in D4. I think trading should be a part of D4. Just with a porper UI and some decent design.

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I say allow trading. It doesn’t matter if the item becomes account bound or character bound or neither. If you want to be an item purist and find them vs. trading, the go for it. Play the game the way you want it. Don’t limit or deny another’s option just because you don’t like it or don’t want to do it. No one will ever force you to trade.

Based on the information we got so far we should expect the game to have restricted trading. Trade always causes issues. If u dont like p2w u wouldnt want open trade.

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Because free trading will turn game into P2W. This will be epecially bad with proper leaderboard & PvP.

Well said

20 characters

First part contridict 2nd part…

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is op´s avatar a troll? how apt.

i don´t recall him posting anything else…

Completely agreed. Trading does not belong in A-RPGs.

Yep.
Seriously, do not have D3/PoE-style seasons in D4. Please.

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Well, I don’t like p2w, but I still like trading.

And now?

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The choice isn’t between trading or not trading but what level of trading will be allowed. Unless a game is set up something like Rogue or Skyrim and every character you play lives in a unique space you engage in some level of trading with your other toons – shared items, XP, etc. That may not seem like trading but it is. After that you have party trading, characters can divide up the loot they find during a session. Guilds/Clan trading adds another layer. And finally you get to general trading with anyone in the game.

Call unique instance games Level 0 trading, shared characters Level 1, party Level 2 (what D3 currently has), Guild/Clan Level 3, and general Level 4. That’s the discussion we need to have… not a simple binary but what type we’d like to see. Personally I think if we really want guilds/clans to mean something we should make trading work at that level. But at least party level trading seems like minimum or why bother having multiplayer?

I would rather have some semblance of progression towards what I want, and not be at the mercy of complete RNG chaos. Whether it be in the form of buying mats to craft with gold, finding the mats to craft it, trade items to obtain it, being traded to you through your party.

Trading at least brings in some sort of human interaction. In an other thread, I said trading should only happen between party members. Personal loot at all times and BOP.

There are some fun ideas out there that I also agree with. Like that one where you find an item you don’t need. You can just drop it on the floor for someone else to pick up, but with the caveat that they contributed to the kill from which the item came from. Hitting it once, won’t be enough. After you drop the item, there is a time limit before it disappears.

I remember the D2 days where Elon Musk ruined it with PAYPAL and the selling of SoJ’s and other loots. I hated seeing ’ I am paypal verified’ or some other garbage. So, I can see where people would be concerned with free trading. Then again, for D2 at that point in its life, closed bnet was really open bnet 2.0. So paypal or anything similar was inevitable?

That’s why I don’t mind BoT (Bind on Trade). The only bot that should be in the game. Save for Bender of course. He can be in any game. Even then, the BoT could only be what characters have ‘looted’ and not ‘bought.’

I am sure Blizz can find a way to code it where the game knows the difference. The message could be something along the lines of… Unable to trade. Item was not obtained through normal game playing means.

Another idea I’ve heard is to have a 70/30 split for example on whether loot drops for your class or for a different class.

Having every single classes items dropping all the time would mean a LOT more trading to get the stuff you want. And seeing as we know high tier items can’t be traded, some of the best items would literally go in the bin.

I would like 70% of the time, if I’m playing a Barb, to have Barb items drop. 30% of the time it’s for another class and is ACCOUNT BOUND so I can at least give it to one of my alts.

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This is a nice idea.

Though I think you’re a little mistaken (maybe?), because I’m speaking about finding a specific item you would like to work towards, and not leave it completely to the RNG grind. Whether an item drops and its for your class or not, is irrelevant. Knowing that you have other avenues of finding that specific item gives one actual hope in finding it in a reasonable amount of time. They can also manage their time since they can have a good idea of how long it will take to earn the item. One can even multitask: By hunting one thing will give you something for an other.
Avenues such as earning gold, mats, other types of items used to trade for different items… These types of ever growing resources will eventually net you the item. RNG will always be present. Blizz is proud of their RNG machine in controlling how long people play their games.

In D3 no one was able to see the end of the grind. They just kept grinding till they found what they were looking for. I take issue with this.

Yeah, this will slow down progression where I probably wouldn’t play. It will be a ton of trash to sort through. High end items are typically BOP. The main idea is to eliminate farmers who would sell items for real money. D3 attempted to do this so they can get a piece of the pie, but failed because loot was garbage and people would sell them for unobtainable amounts of money. Only farmers and no-lifers would be able to buy it.

Ok. I personally think that modifying items or making them better with crafting is ok. I think devs mentioned that was the idea behind crafting not crafting complete items.

I personally feel Diablo is all about the drops. Not getting exactly what you want is part of it.

The drop chances to get a character fully BiS should be really hard. You should be able to get close within a reasonable amount of time. But to get BiS items that also rolled perfect or near perfect. That should take a really really long time. That’s what makes it so incredible when someone actually manages to do it.

I’m against any type of filling up a bar kind of progression systems towards items in Diablo. The RNG mechanic here is what Diablo is all about. Rolling on items! I’d be lying if I said it wasn’t gambling but that’s honestly why people like it. We’re adults. And at least we’re not spending any money, instead investing in super fun monster killing to roll on items.

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XP definitely shouldnt be shared on the account, and luckily it looks like it isnt.
It is a bit of a stretch to cconsider item sharing between your own character as trading, but I guess it is a point of view.

Other than that, yeah there is different levels of how much trading is allowed.

Going by this definition, I guess I am in the group who wants “Level 2 trading”.
Sweet, not I can say I support trading :slight_smile:
My impression is that most people around here, who say they want no trading, are in that category tbh. I also wouldnt exactly call it trading. You are just distributing the loot between you. It is like if the game had FFA loot and you agreed who should get which items. I sure wouldn’t define D2 FFA as trading either.

Imo guilds and clans should not mean anything in terms of gameplay. Just be a social place to hang out with friends (or randoms if that is your thing). The gameplay should basically not recognize the existence of guilds/clans.

So people can play together? While I support item drops being shared between groups, D3 style, multiplayer would work just fine even without that.

Yeah, that is D3 system. Quite fine. And I agree the system should be adjusted a bit, so people actually had to be “in the fight” when the item dropped. Not enough to be in the group.

While I dont think it should be possible to target very specific items (imo the RNG is super important for the A-RPG experience), I do think some targeting should be possible.
Just make it work inside the game itself, without trading. Like having the ability to increase droprate/magic find specifically for Gloves or Boots for example. Or even more detailed; increased magic find for Gloves with Fire Resist, and so on.
The RNG is still there, you just change the odds in your favor. It also means there can be an interesting crafting system to get those specialized Magic Find bonuses. For example, to get a Magic Find increase for 1 hour, for “Boots with Fire Resist”, you might need to use ‘White boots’ + Fire Essence + Eld Rune or whatever.

That definitely is what I am hoping for. Not sure Blizzard has said anything about it.

Completely agreed.

Yeah. The moment you can get something guaranteed, by paying 10,000,000 Iron Bars or whatever (throough crafting or trading) the game changes. Now you are filling a huge bar that says Find 0/10,000,000 Iron Bars.
That isn’t necessarily bad game design or anything. It is how Monster Hunter works. But imo, not how a Diablo game should work.

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