I can understand this desire on paper, but the game simply never got the attention it needed to truly make this a reality. Some of my sticking points in trying to point out the DH wasnât in a good place way back in the day and being told they theyâre actually in a good spot was frequently supplemented with a mix of âgit gudâ rhetoric or people admitting they used things like macros for instantaneous gearswaps to exploit snapshotting and the like, or were THUDers to boot. Playing as and with other classes, there was just this feeling we had to work twice as hard just to get half the benefit, which translated to people not even wanting to try or getting burnt out more easily.
For me, itâs this mix of complacency and kids gloves approach to getting buffs that has gotten us where we are now. I know when I push ideas, itâs often done in OP manner just to get people to stop and think. If their only complaint is that numbers are too high, it at least infers there is something about the premise they liked. However, thereâs also a point where hyper-obsessing over numbers in the pitch phase is just a lost cause. Whatâs truly the most important is establishing the concept. The math can follow such things easily enough.
For some, the DH is supposed to be the glass cannon ranged character. Game mechanics do not support that, period, yet weâre still shackled to some old systems where that was pushed and emphasized in the same âback in the dayâ critiques I received. Itâs why Iâve long been a proponent of scrapping the global melee class DR and just cutting mob damage universally, as it is a foundation issue for the DH. I remember DHs never getting invited to Crypt runs unless they prepped. I remember exploding when anything so much sneezed at us when T6 was the cap. I remember when our only hope of surviving was praying a combination of RF and leeching could sustain us. Unavoidable damage happened, and that just made it that much more obvious Dex>Dodge was insufficient. We had the Smokescreen/Prep loop for a nigh invulnerability, but we all knew that deserved its eventual nerf bat. So, while the game may have changed relative to this various issues since, they certainly seem to have manifested again within the GR system.
We canât deal damage if weâre dead is the obvious no-brainer sentiment. Yet, tickling a mob because we had to take survival stats isnât getting us invited to the dance, either. So enters the conundrum where if glass cannon IS bad, but average stats are also insufficient, does this actually mean weâre poorly balanced all around? I say yes, and again, have been doing so for years. Solving that damage problem then goes on to addressing things like skill design, hatred regen/costs, damage output, related sets/legendaries (or lack thereof), the shackles of Dawn/Vengeance, contemplating if our weapons really should be 30% weaker despite quivers, proc coefficients, and so on. Itâs further possible that the balance we actually need would be perceived as OP precisely because weâve been letting this broken system determine the rules, constantly playing catch up just hoping to be on par instead of the other way around with other classes. The days of M6v1 were also overexaggerrated in their efficacy, but this would also be the time weâd be most regarded as kings. Suppose I find that unfortunate, but fans of every class tend to have their own victim complexes and utilize perceived strengths as a reason to discriminate.
Still, itâs time to be OP. Letâs finally settle on that GR150 difficulty cap and begin the groundwork of making that the goal for everyone. Some class is going to be first here on broad scale build eventually. All Iâm saying is to not string the process along another 2-3 years. Start it now. Do what weâve needed done since launch. Donât settle for just a few % here and there. Donât throw your hands up and say itâs not even worth trying because maintenance mode. If Blizz wants to lock the game into online only, they need to take responsibility for that choice. I know Iâm sick of feeling third-rate with my favored class, and I donât want any of this collective sentiment to be wasted if it all it does is give us 3 months where weâre average because the next cycle pushes the next 2 lucky classes into âOPâ territory.
Bluntly, this secretive approach to class buffs theyâve run has been abhorrent. Itâs hard to say we have input when we just get a PTR dropped on us and really just hope find something that doesnât make the servers explode over the week or two itâs up. This falls under that umbrella of responsibility I mentioned above. We just get what weâre given and are supposed to like it, no matter how out of touch or insignificant it may be. Every class needs a dedicated dev talking to their respective communities constantly, finding what works, what doesnât, and fishing for ways to fix that. But again, this is also something Iâve been saying for years, so maybe Iâm the fool for hoping one day it could happen.