I played DH for almost half of my ~2k hrs D3 - which is not too long I believe, but I still want to draft some proposals for the potentially incoming patch.
I also have a good process (in the end of the post) to balance all sets and LoD Rapid Fire of DH.
What we want the class to be
I think these are people’s common request to all classes, and DH is not more special than others here:
- Cool and Smooth
I put this above everything else. Although people hardly talk about it (and make it a joke when devs talk about it ), this is the most important of all. D3 was never a competitive game although some of us, including myself, want to be high on leaderboard. The experience of playing the game is more important than any stats. - Versatility
The class should have builds that are capable of doing different things smoothly (basically 3 things: Boss killing, trash killing, moving fast while having enough damage). - In-class build balance
More builds should be able to get their places on leaderboard. Leaderboard is a good place for new players to learn how to make a build so it will be important to keep its diversity. - Cross-class balance
Max tier the class can achieve should be on par with other classes. There is always a lowest amoung 7 classes, but make the gap smaller will make the fans of a specific class feel better. - 4p meta
The class should be capable of a role in 4p meta to level up gems instead of having to create a charater of another class.
What DH is doing well
(Cool and Smooth) DH has one of the best large area trash killing skill: Multishot, and unlike some skills of other classes, it is powerful enough to be widely used in build.
(Cool and Smooth) DH has one of the best Boss-killer builds, Shadow Impale. Unlike some of the other boss-killing builds, it moves fast between elites to kill which ensures good playing experience.
(Versatility) In addition to GR, both the two builds above move fast and are very suitable for bounties, speed farming, and some conquests.
(In-class build balance) DH is doing both good and bad in balance. DH build balance is above average as even in the top 20 or even 10 of leaderboard we can see at least 2 builds (Impale and Rapid Fire), which has completely different playstyle. The case is much worse for Wiz(Chantodo rules all if we don’t consider bug-ish Bazooka), Monk (WoL rules all for mutiple seasons), and WD (Dart rules all). However we do want to see more different builds on leaderboard, better if they can all be in top 100.
What DH is doing poorly
(In-class build balance) As mentioned above, 2 builds on leaderboard is still too few.
(Cross-class balance) DH max GR tier is lower than average of other classes for season and non-season.
(4p meta) DH has not been in the best 4p meta for a long time.
Lessons from other classes
Buff can be a bad thing when out of controll.
Long ago a buff to Monk’s WoL made it the best skill of Monk and seasons after seasons there is no other build can match its power (until this S19, maybe). People played SWK/Inna/LoN/LoD but every build was WoL. Before that, Monk was actually a very balanced class and every set can be seen on the leaderboard, using different skills.
We don’t want to see similar thing on DH. Buffing one skill too much and make it dominate leaderboard is worse than no buff at all.
Recently similar things happened on Chantodo’s and AoV but I think devs has learned some lessons from them.
How to improve in a balanced manner
Every DH set and N6M4 (the only viable 6+4 of DH) has an exclusive damage knob so it should be easy to get an actual balance of sets, although not necassarily for all skills. LoD is harder because we shouldn’t tune LoD damage buff for a specific class, but we can do this:
- Shadow/UE/Marauder damage are exclusively tuned by their 6-piece bonus, tune them to make everyone on par.
- LoD is now binded to Rapid Fire so we can adjust Sin Seeker instead to make LoD Rapid Fire on par with the 3 above.
- This will affact Nat6 Rapid Fire. Tune the number of Nat6 to make it on par.
- This will impact N6M4. Tune M4 damage buff so that N6M4 is on par with them. We’re lucky here without N6 we don’t worry about M4 damage itself.
With this tuning process there will be no problam at all for in-class and cross-class build balance. The only problem is to find a role in 4p meta.
As the Zdps support roles are always Barb and Monk, DH can only choose between RGK and trash killer. I think RGK is the choice here because:
- currently in S18~S19, LoD Rapid Fire is on par with Shadow Impale on solo GR
- LoD Rapid Fire is far away from a good trash killer in 4p meta but Shadow Impale can sometimes be a non-optimal RGK in S18
- If we buff any trash killer build to be capable of 4p meta it will be much more stronger than Shadow Impale in solo, and we lose in-class balance.
Therefore before the process above, just adjust Shadow Impale to make it on par with current 4p meta RGK. All problem solved!