Why not remove the health and mana bars too? The health indicator is just a crutch that dilutes the experience. You should enjoy the excitement of not knowing how close to death you are.
In fact, remove all indicators, damage, pickups, out of mana. Remove the HUD, UI, and anything that might possibly provide any form of feedback to the player. Hmm, better blacken the screen too.
One of the most useless threads I’ve ever seen so far. Good job. Those traffic lights for damage, defense and health will happen whether they list them under the tooltip or not. Read the quarterly reports for once.
If that was anywhere near true you would know that you can upgrade the legendary gem you already have, provided you do a high enough GR for the gem to be leveled and hasn’t reached max level
and that there is a set number of legendary gems and provided you have them all in your stash or character you are playing they will stop dropping
And you claim you have played end game content, or you did 1 GR and said yep that’s the end content done
Considering the fact how many people would want this feature to stay, I’d say blizz should make it optional, as in being able to turn it off somewhere in the options or UI preferences.
I don’t really need arrows much in addition knowing those are often misleading…
I would disable it and players who need this QoL like maybe newer players could use it
It is hilarious to see that the only people who upvoted the OP are the same people who beg for open trading, because the OP is also one who constantly begs for it.
No person capable of logic would upvote this drivel.
The gold you can easily get from doing the nephalem rifts to acquire the keys to open the GR’s, and it’s not a huge sum. That was quite a stretch to try and justify being blatantly wrong, but you do you.
Yes I would say leave it alone if it can help some players along the way. After a while I would also say most people that are into the game don’t even look at those displays because they can tell just by looking at any given item if is a keeper or not.
So basically do a weaker rift to be able to repeat a stronger rift, i would honestly then prefer to alternate doing bounties and then a GR to vary on daily activities besides i can gather the materials for kanais cube while farming gold in bounties, so its kinda killing 2 birds with one shot being more efficiently.
Nononono, it really is helping my case a lot since you see, i do have done many GRs and gotten a bunch of legendary gems, you can see them equipped
200 isn’t much paragon and you haven’t done many GR’s. You’ve done a few, and demonstrate no real ability to play the game with any sort of understanding. It’s OK to be bad at the game. But it’s not OK to be bad at the game and then blame the game for being bad at it.
Who said i am not able to achieve over 200+ paragon levels? I just quit because i got bored of repeating this monotone kind of endgame.
Ill get 1000 paragon levels just to please you beacause it seems you judge people only by having playing at least 1000 GRs or you have no say
Yeah, one more comment like that and you will definetely get flagged.
At least i dont do random wrong prejudgements blindly without looking at the player´s profile because you are hating on a poster.
Now lets not be that exxagerated here mate.
Reaching a Nephalem Rifts/GR IS actually the end game content which repeats itself until GR 150.
By Reaching lvl 40 you will mostly be in Nightmare difficulty in D2 and monsters actually DO gain different affixes/mods/immunities per difficulty.
Are you gonna tell me that starting Nightmare is already Endgame content in D2?
You clearly cannot equip endgame high Item lvl required items being level 40 at nightmare, whereas in D3 you can clearly once you reach level 70 you can equip any item and you fully unlocked your 4 passives.
I’m not gonna tell you that Nightmare is Diablo’s end game. but I will tell you that claiming low level rifts is Diablo 3’s end game is pretty much the same thing as doing that.
That’s why I picked level 40. I’m fully aware it would not be a character that has reached Diablo 2’s true end game but it would have experienced all of the content on a lower difficulty. That’s the point.