It’s a huge list of assorted straws arguments I saw all along the thread so it’s some effort you got there.
Middle road is possible. Party members get shared loot instance with higher quantity, and neutral players get separate instance of loot with less item quantity and restrictions about loot drops. It can be last hit or most damage dealt for timed allocation by proximity, where it applies. You can still get random items and trade them.
You have no excuse here but people either come up with something or go back to “you want 8 times more loot” debate when all we want is existing limited loot being randomly allocated. Just because you killed a monster and it dropped an item for a character in the party doesn’t mean it will repeat for 7 more instances.
Some players will get nothing on a random allocation or items that are not relevant for their class, just like shared loot. Yet this is still fine because we have a widely accessible arsenal of magical weapons and general benefit affixes in Diablo 2.
Bots and dupes bloat the economy but you’re willfullly ignorant to that because dupes are no more in this new engine and bots won’t spell out profit if other people rightfully claim their own loot. Bots in free-for-all system simply abuse higher quantity of items they get from a party game to auto loot all.
Some players will not take that and choose to solo anyway; that’s anti-social part of shared loot instance system. Every purist who defended shared loot instance told people to solo play or password their servers if they don’t like it. Then how shared loot is any social at the first place? It won’t really encourage player to interact with the public communities.
Game sustained itself over dupes and its economy controlled by a few groups of players and d2jsp market. Diablo 2 classic still there and D2R is a whole separate game which has separate servers. If you only care about dupes and bot runs to profit over d2jsp you can still do it in Diablo 2 Lord of Destruction. Just 20 years later, we don’t wanna see that attitude which would kill public multiplayer after a short while. Neither we are obliged to praise or endorse the use of bots over multiplayer.
Anyone who wanna avoid auto looting bots will be bound to playing solo with your system and public games will hit a dead end, as allure of ladder will be short lived if it repeats the same design. That’s bad for multiplayer interaction and Monthly Active Users of the company.
People won’t sit well with 20 year old content or systems, when they’re forced to find trustworthy friends who lives in different timelines around the world just to play the most basic runs or forced to play solo because anti-cheat measures are not enough.
Only playing Diablo 2 for 20 years won’t make you an expert on game design either. Compared to other games it’s obvious that the current chosen design in Diablo 2 stems from lack of resources; mostly not enough memory to separate the player loot instances in multiplayer.
Even David Brevik has suggested this was the case back in the day and purists are not short of calling one of the forefathers of the franchise, bad names as seen in the thread. No, I don’t care what yesterday’s Diablo 2 Youtubers said about the matter either. Most of the Diablo 2 youtubers profit from bot runs and d2jsp. However, there are Diablo 2 streamers out there who hate auto loot bots with all their being too. We don’t have to endorse bots or hacks, nor have to bear anything because that’s how things went down so far.
You have no hope of trading with someone who swept the loot under your nose or an auto loot bot which won’t respond to you, ever. With instanced loot you can still be able to trade items as random allocation of loot calls for that and it doesn’t prevent anyone.
If you want to see what people looted then it can be handled by a work of user interface with a feedback console to the players in the game for informing them about who looted which item. When all you ever played was Diablo 2 along this 20 years and nothing else, you shouldn’t assume every game is same or developers are short of solutions.
Diablo 3 offering; +99999% magic find and loot quantity per difficulty scale passively, or smart loot system giving you items tailored for your class with pity timer, trading interactions and loot instances are entirely different systems.
One system affects quantity, other affects quality, one other influence a timer or stats, another regulates the peer-to-peer trading interaction and all of them are irrelevant of player instances for loot allocation. They’re not one whole package but different systems of one game, that is not even Diablo 2. No one is willing to take your precious Diablo 2 away from you by replacing it with Diablo 3. An additional feedback for looted items won’t ruin the game for anyone.
To add, smart loot won’t even apply to Diablo 2 anyway as it doesn’t even have stat based classes. As a staple, 2/3 of what you got will be off class on a solo play. Regardless of separate instance or shared, you have to haggle and contact with others to trade as loot always end up randomly claimed at both systems. Separate instances won’t interfere with your trading sessions, nor it will hand out class related items to everyone as that’s such a vague concept thinking of how end game characters progress evolve into.
I believe none of you can tell or care to tell, because it’s another argument to fall back upon right after “you want 8 times more loot” like separating instances call for increasing the loot ever or blocking the trading. That’s not what other games did, but you don’t care to play them either.
Path of Exile and Grim Dawn have separated loot instances and trading, yet their economy are not crumbling. The Path of Exile has higher Google Trend search score over Diablo 2 and Diablo 3; taking popular searches all around the world. Path of Exile still has those systems still intact and planning a second game. Yet you’re not tired of bringing up “economy will be ruined” when Diablo 2 Lord of Destruction ran on dupes for 20 years and still continue to this day. It seems fine to me.
For 20 years or two decades, Diablo 2: Lord of Destruction ran on dupes and d2jsp money. For 20 years where you haven’t played anything but that, you didn’t have time to raise your head to look around and compare it with other games.
You have no excuse, yet you can relax as developers are not doing such change at release and I’m not hopeful about ladder start or new seasons either. You don’t have to beg Blizzard to keep bots going I believe.