D2R: Personal/Instanced Loot is a MUST for this game!

Read my first post again please. I do not mention cross play. When I refer to controller users having issues in the FFA environment, it is on the PC side, which will have controller input at launch. There is no mention of console uers as cross play is not happening at all AFAIK. Cross progression has to do with saves, not controller users.

Ah I see now. As far as I know, picking up an item should be a button tap away for a console player within character’s reach and I had no idea about gamepad support on desktops, so it went over my head. Good point to bring it up though.

Picking up an item itself isn’t the issue. Highlighting the correct item is. In order to do so with a controller you must move your character just right so the item itself is highlighted, unlike in Path of Exile where you can be close to the item and use the right analogue stick to select the item manually. But even with PoE’s method it’s still drastically slower than a mouse clicker would be, to say nothing of a pickit bot.

thats a decent arguement
 for multiplayer. whats your argument for single player?

So you are saying everyone who has a bad pc, ping, no 20+ circle of friends, no streamer privilege where loot slaves throw them anything in their inventory, a controller or is not using cheats, should play Singeplayer instead of Bnet Multiplayer? Or did I misinterpret that?

single player is by far the best way to play diablo 2, and the proper way to play it as well. so
 yes. in fact, everyone should play singleplayer, and shut down multiplayer, because im mean.

The same as multiplayer with regard to saving it in case you want to try out a new spec or class at some point and don’t want to have to refarm the items again. That’s why PlugY came into being in the first place. And in single player mode, such amounts of stash space allow for “cmpletionist” players to indulge their dreams of getting it all
someday.

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again, you missed the core question: what if you are never going to use it?

youd sell it for gold, thats what.

You sound dumb. It doesn’t alter the game at all. In fact it makes people more likely to group up with randoms knowing that bots won’t give them an advantage and thus losing out on loot.

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I’LL BE THE VOICE OF THE VOICELESS !

We need Personal Loot ! And we need it now !

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I think people that are against personal loot are thinking that it would mean more loot overall, which SHOULD NOT be the case

Youu see, in D2, the more people in a game, the more items will drop. This is a feature in D2 to balance drops, right? With personal loot, you simply won’t need to have that drop chances increased and every one in the game will have their loot drops as though as they were playing single player. It should not change the overall value of any item at all.
On top of that, it would make public games way, way more enjoyable.
This is a feature that is very important to me, it would make D2R 10x better for me.

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No, that would be a loot increase as item drops so not increase anywhere close to proportional with player count in multiplayer.
The items dropping in the multiplayer game should simply be split between players. That would result in less items per player than in single player, but that is just how MP is balanced.

Er, no. Not only no, but Hell Noℱ. Those of us that would like PL implemented absolutely do not want PL to allow for more drops. We only want auto-distribution of drops on a fair basis. We recognize that even without dupes there will be enough in the trading economy to make things work. Item values will rise just from the lack of dupes.

If there’s any change players would probably love to see (at least those that aren’t among the cheaters using scripts to scam others), it’s a change to the trading windows to enable secure trades where utilizing those kinds of scripts isn’t possible. Integrity matters to us, whether it’s the loot system, trading, or anything else in the game.

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Yeah but what all those purists see is “wait? Only my bot is working then, but my pickit doesn’t do jackchit anymore? Hell no keep FFA”.

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I have to say, not having personal loot, not having new rune words or items, is what keeps me from buying the game.

Maybe I am in a minority with this, but that is my reasoning.

When I was a kid, I did not mind running hundreds of Baal runs, picking up the left over pieces of those that were using third party tools or bots. I knew in advance I cant be faster than a cheat, so I did cope with that and accepted my faith of being a legit gamer, who would never have the best things unless I play solo and a lot.

Now that I am older, with a lot less time, I am just not up for this anymore. I want a fair chance to get the same loot like everyone else. If a BER drops, I want to get it and not lose it to the dude with auto pick up or whatever these hacks are called now.

I want a fair chance to complete the Tal set, to find the full Mavina set or a Stormshield. As a summoner who stands back, I want to get loot and not see the melee guys pick it all up.

Its the year 2021 and I feel that games and their mechanics from 20 years ago, were fun back then, but now we need upgrades to them to make them fun again.

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Personal loot would hurt D2 more than help
 especially in hardcore mode(it would kill hardcore), leechers already sit outside the combat zone getting the best XP for doing nothing, imagine what more they get with personal loot
 it also kills cooperative-player<->item interaction.

It’s too late to steal now, I’ll post my idea. Simplest compromise would have been a hybrid system. Everyone has a grace period to click the lootable item, 3-5 seconds later the game will roll for who gets it. The good thing about this method, it allows everyone the same opportunity to grab the item while also preventing leechers from polluting the loot pick-up table. What picking up the item would do is put an ethereal placeholder in your inventory (to take up the right slots), after the rolling is complete the ethereal placeholder either becomes the item or fades away.

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The result is basically the same as with Timed Allocation. Leechers would have to do the same thing in both scenarios (move in and click the loot in 3-5 seconds), although it would increase the frequency of course, at least outside of boss fights.

It might help with the farm run slowdown that some people have argued about however. No waiting around for an item to turn FFA.

Only issue I see with it is that it is a more complex solution than the Timed Allocation system, requiring new game mechanisms (the placeholder thing, and the ability for multiple people to click on the same item), whereas Timed Allocation doesn’t seem to do anything the game can’t do already.

However, if this would get more support from the people who are against personal loot, sure. I’d be up for it.

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Shared loot destroys Endgame Muliplayer in D2, even in modded like PD2. Even if you have a cool team with a voice chat - everybody still runs on their own in single player games, as it is much more efficient. So ye, purists definitely drag D2R into oblivion from the very start.

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My conclusion is, that the game itself will be a very good nostalgia kick, but when I look at MP and simultaneously look at D3/WoW/OW with the massive bot/cheat problem, the first ladder will be 100% a complete chitshow esp. for the new d2/Diablo in general players. I will just play it how it supposed to be I guess, which means only group for exp runs (not hoping for any random item there cause there will be none since it’s already in the bot/cheater bag before it touched the ground) and then farm solo. ¯_(ツ)_/¯

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The XP range in D2 is far
 standing close doesn’t offer a benefit, it is a quick way to get 1shot (happened to noobs).

This isn’t the same as timed allocation. Timed allocation gives a specific player complete ownership over spawned loot, the loot means nothing to players who cant interact with it. High-end farming in PoE with timed loot nobody misses a drop
 making it kind of a redundant step in the long term.