Participation and encouragement for using cheats
Agreed. That really should happen.
But Loot Distribution as a toggle should also happen.
Mod tools have historically not been that important. The most extensive mods go far beyond what any official mod tools or guides will allow anyway. Also in Bethesda games.
This is the fake news part; that âonline only and DRM is preventing modding in most modern gamesâ. Simply not true.
Since relatively close to 100% of modern games are playable offline.
You can choose at which hours the games auto update, in steams settings. Just choose some off-hour. And yeah, run Steam in offline mode when launching the games you donât want to update.
Personal loot in D2? Definitely a big yes please from me.
And yes I have played D2 a lot. Especially in its first decade since release.
And no, I do not expect personal loot to happen.
Thank you for posting this, I forgot brevik had said that!
We found another pickit user boys
The beta was fun was playing with Datmodz and boys from his stream. Sadly the beta will be more successful than release will, cause the loot is the same, same endgame, same ONLY 3 classes are able to do and obviously the cheating andies even getting more time till ladder releases to dust of their cheating tools. Pretty sad another failed venture D2 deforged.
Public loot is more like going to the cinema and having to sit behind a tall guy, a group of chatty teenagers and a business person with an unsnoozed mobile phone (the hackers who ruined the legacy game and will do it again. Just look at D3 and the top 50 after 2-3 weeks everyone whoâs near 20k Paragon or above should be perma banned cause heâs a botter same with WoW retail&classic). You pay the full price, you sit for an hour and still you missed most of the movie.
Nowadays you can simply subscribe to a streaming service and watch it in the privacy of your home. No people who are selfish and take your enjoyment out of rudeness. Also far more time- and money-efficient.
Had to steal this from Blash in another thread
Well my conclusion is that, thanks to not implementing PLoot optional or global and even delaying the ladder start, theyâre literally begging the cheating andies to cheat at this point it will be so bad and sad (again).
Personal Loot will save Online.
As much as I want personal loot as an option, especially for players using controllers whom will have a very difficult time picking up loot vs. KB/M users, I am going to do my best not to disrespect othersâ opinions since my view is also an opinion. Are we emotional about this? You better damn well believe it. Both sides are. Thatâs fine. As angry as I get at how those we label as âpuristsâ treat those of us that want a more fairly balanced game, name calling and being wholly disrespectful isnât going to accomplish anything except to escalate the situation to something worse.
Did Rod Ferguson say anything wrong from a factual standpoint? No. Did he disrespect those of us that have legitimate issues with the FFA loot scheme? Yes. His tone was indiferent and demeaning toward us. Unfortunately I donât know if that was intended or if it was just that he was feeling exasperation from the onslaught of anger from both sides. But he definitely didnât even attempt to unify players or de-escalate the situation, thatâs for sure. And despite that Iâm not going after him, just as I havenât been going after those that treat folks like me with disrespect and disregard.
I do, however, firmly believe Blizzard needs to step in and find a way to de-escalate the situation. Itâs getting intense enough that the open hostilities between the two sides threatens to dampen any enthusiasm a lot of players have (or as of now, had) for D2R. And right now whoever steps in needs to be someone other than Rob Ferguson. I doubt players on the personal loot side are going to take kindly to anything he says in the near future, whether that is deserved or not.
One thing you might want to do in order to make this more of a useful discussion is to not purposely antagonize the âother sideâ, as it were. The same goes for them not antagonizing us. Weâre close enough to launch that nothing new is going to be added before then. No amount of pitchforks is going to change that since time, while infinite in either direction, is finite within the limits set by the release date.
I suspect that the developers and even Blizzard employees outside of Vicarous Visions are at least somewhat offended at being compared to GGG/PoE. At this point, I donât care since Iâve played PoE on both PC and console and I know for a fact that they nailed down the console controls (minus removing force stand still and not at least letting us keep it as an option in lieu of the third set of button binds). I even specifically stated in my functionality review that the VV devs should fire up PoE on their PS5 or whatever console they have available and learn what GGG did and copy the hell out of it. They got it right and even vendors are not tedious, unlike vendors in D2R. Thereâs no shame in copying or mimicking something that works unbelievably well, especially when itâs just funcitonality weâre talking about. The rest of the game is purely VV/Blizzard in style and execution.
For other characters that will use them. Iâm not exactly going to toss a shako or oculous to a vendor when I know it will be an instant equip on a sorceress (or any other character for the shako). Players donât appreciate having to hunt for the same loot twice just because they had to throw it away due to lack of space. That is why we got the shared stash in the first place (that and to reduce load on the Battle.net servers from constant entering and exiting of games).
You keep saying the same thing about drop rates and none of us are asking for increased drop rates. Repeatedly saying the same thing over and over again does not make it any more true than it was before.
Pot, meet Kettle.
Itâs just âa thingâ, not a âD3 thingâ. Itâs in nearly every ARPG out there, all MMOs, and even a lot of other multiplayer games. Itâs there because itâs the fairest of the systems. But in games that have the ability to do so, it is also not the only option. Path of Exile has personal (instanced) loot, which does not increase the amount of items that drop from a mob or boss, but it also still has FFA, and even a timed personal loot window before all items become FFA. Players can choose any of the three when making their games. Thatâs all weâre really asking for.
You just contradicted yourself here. Pickit doesnât work in D3 because it is instanced (personal) loot. Personal loot in D2R eliminates pickit as a problem for the games that are created using that option. Remember, FFA will always be an option when creating a game, so that mode isnât going anywhere.
Actually, it does. If you donât tag a mob, you donât get loot. Thatâs pretty trivial to implement. If you sit there and do nothing from afar and donât contribute to the fight, your character isnât considered in the personal loot distribution and you see nothing on the ground when the boss is dead. WoW uses the same system, while D3 merely uses a proximity system (which still allows leeching).
The things that get you uninvited arenât the loot mechanics, itâs your personal behaviour. If you behave in a manner that offends the players in the game, you arenât going to be brought into the next game and theyâll just vote kick you out.
Actually, they donât break any laws at all. For it to be enforceable that way Blizzard has to go after them. By not doing so (or by explicitly encouraging mods as some other companies do), they canât claim IP theft as long as there is no profit from the mod. The moment a mod erects a paywall, theyâre making money off IP Blizzard owns, and then they can be taken down.
So you might want to pick a better argument yourself.
Every last one of these is a strawman argument. You might want to actually do some critical thinking about these, because none of these âscenariosâ youâve dreamed up would materialize in reality.
What you keep falling into is the perfect solution fallacy, wherein if there is no âperfectâ solution, then no solution should be implemented at all. Thatâs what is gripping the US Congress currently and why nothing gets done for the most part. Thereâs a reason this is called a fallacy.
And you would have a version that maintained what you want since you could still make games with FFA loot rules. You just wouldnât be playing with other players that prefer personal loot. But since youâd be playing with like minded players, there shouldnât be an issue, right? Or is the fact that players that want a more enjoyable experience are getting it and that somehow takes away from your own unchanged experience?
As I stated in another post, WoWâs personal loot system does not increase drop rates. X amount of items drop from a boss. Only X number of players in the group or raid will receive an item. Where WoWâs system differs from other personal loot systems is that they only allow one item per player per boss with the only exceptions being quest items, currency items, and system specific items (e.g. runecarver memories in Shadowlands dungeons and raids). None of this affects being social. In fact, it has increased social activity for many because players could no longer ninja loot items and prevent others from getting any loot at all. Master looter is gone outside of guild runs for the same reason.
Do explain how this would occur when the same number of items total drop. Oh wait, you canât, because the math very clearly debunks that statement.
Anywho, continue the discussion. Just at least try to be civil.
thats not what i mean. read it carefully. i asked what the point of having the item if you will never use it.
If you arenât going to use it, you may decide to trade it. Even if itâs just for something to tide one of your lower level characters over. Most items do have value for trading. And without dupes, D2Râs items will be worth more relative to what they are worth in D2C where dupes abound. Havint stash space at least lets you decide when to trade it vs. having to do it right away and take time away from what youâre trying to do at the moment.
I love you Snake
All I can read/hear out of the majority of the criers here is "I want to keep my precious cheating tools and I want to rob newbies and make them regret paying 40$ for this game and disgust them out of MY game " . And for those who still use the leech argument, I mean what is better? Participate in a fight and (maybe as range player) get loot for it or afk ALT holding melee andies doing nothing and waiting to snatch everyoneâs loot away or even better not even hits the ground, cause a bot/pickit user snatched it before the system even showed you the drop?
And for the quote yeah must feel really good then to find a almost/perfect item and you think yourself âwell a multi botting (R word) with 100000 bots and pickit baalrun snatchers got this item like 50 times by the time I got 1 feels really moralising.â
I found the perfect pro-ploot post (click open to read).
It should be a sticky and has all the arguments to end the discussion (although FFA-Fans dont like to hear it and tried to invalidate it, they cannot, because all their arguments are debunked.)
But we know, there will be FFA only on launch and to me it looks like they are too afraid of the toxic purists, to make it even toggable ploot.
Thereâs no word of crossplatform play yet. Even though youâre capable of playing from consoles or desktop on demand by crossplatform saves, crossplatform play isnât planned. You can use your saved character on consoles, but you wonât be able to play with people using their desktop computers.
Vice versa apply when you play from desktop to not see any console players. Even though saved character can be used on different platforms and progress saves, appears that console and desktop servers would be separated.
He stated that he wonât be doing personal loot at the release. I say give them time, eventually they will cave in to the demand when they see how bad the impact of hackers could be in their brand new game.
Theyâll eventually realize that itâs easy to put restrictions on the game rather than hoping to ban the offenders one by one in a slow fashion. Sadly, this also means hackers will have plenty of time to sweep away loot to sell in the first months. When they finally decide and settle down on something it will be too late and botters will already be counting their profit from it.
If they havenât learn anything from the bots in WoW TBC Classic recently and auto looting bots in Diablo 2 along this 20 years, nothing can convince them to add restrictions to slow down botters in D2R. They made their choice by ignoring the past.
Itâs easy to separate instances for neutral players while keeping shared loot in parties as you write different rulesets for it. By the odds parties would always get more loot quantity and neutral players get still slight drops by reduced chance as long as they are allowed. There are examples of this out there, such as Path of Exile and Grim Dawn.
However, this debate is convicted to be interrupted by straw arguments while D2 ran by duped items along the two decades to the point of creating famous duped items. Now dupe glitches would be patched and removal of TCP/IP clearly means itâd be impossible to hold important data at client side, d2jsp fellows are planning on how to profit off from that hype. Itâs only natural that some fans gonna taste the hyped market of Diablo 2 like the olden days but they wonât stay for long when they canât adapt. Think it as an ugly marketing technique.
Both quotes are pretty much the same. They still canât handle bots (see diablo3 old D2 WoW Overwatch (yes there are even OW bots not speaking/typing doing either nothing or yolo run forward and holding left/right click) but more hackers) and D2R will be flooded for keeping this thrash loot table and even delaying the ladder by 2-3 weeks to give them time taking the dust of their cheating tools.
Ahhhh canât wait for the ultimate forum/reddit chitstorm
Ploot or no ploot doesnt matter in D2 because you are not going do find anything in muliplayer games. You need to grind MF in solo games the same bosses/areas over and over and over again.
FFA gives an illusion that drop rates are higher than they actually are.
Lets say you have 8 players playing multiplayer for 2 hours and a set item drops (FFA) You think thats amazing even if you dont get to pick up the item.
But what is actually happening is that the above is equivalent of One player playing solo for 16 hrs to get that one item (that will almost certainly be useless for your class, let alone build so you will have to engage with the most toxic gaming community to âtradeâ.)
Good luck with that in 2021.
Desktop has both controller and KB/M modes. Console doesnât enter into the picture here as there is no KB/M mode there.
It wonât be here at the launch they said, just like personal loot wonât be.
Youâve got cross-progression, but given youâve got controller support on PC, did you look at cross-play?
Rob Gallerani: Right now you can play against people, because there will be global leaderboards, but you canât play immediately with them. So there wonât be cross-play.
Is there a reason why you canât do that? Is it coming in the future?
Rod Fergusson: Itâs something we looked at, for sure, as part of looking at cross-progression, but the cross-progression was the clearest indication of what we should be doing. And so cross-play is something we continue to look at. But itâs not something thatâs going to be in there at launch.