D2R: Personal/Instanced Loot is a MUST for this game!

I advocate optional personal loot. You advocate denying me the choice.

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I am sure for some that is true. I am speaking as a long time d2 player and someone who has never been a fan of d3. Personal loot will make d2 all that much better assuming loot is still not bound unlike in d3. I agree trading is a big part of the game of d2 and they are adding a new or better trade system they posted. We know trading will still be a thing in d2r. What does not matter is shared loot. It is a very iconic element but that does not mean it is good for the game. Generally people who ran pickit, botted, or played a class who face tanked are the fans of shared loot. As a sorceress player (and yes I would stop dps and get near the bosses when they were almost dead) I see personal loot as a much added benefit. I stop dps to get close vs if it was personal I could stay at distance and keep dpsing.

I will enjoy this game however it is released. The big difference is will I be playing only solo and with friends or will I be playing in public games. In order for this game to capture the true popularity of d2 I think it needs to evolve with the times and do personal loot without it being account bound. Yes some d2 die hards will not play cuz of personal loot. That is fine. A lot less people would play it if it was shared loot. The game will most likely be successful either way. The question is does Blizzard want a larger or smaller player base. Keep it dead on d2 and the player base will only attract the small number of die hard d2 fans instead of growing the player base to include all the new people to diablo that started with d3.

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Not really, if you have 8 player and 8 items, and each roll is independent. Player 1 can win all 8 rolls. That’s like saying it’s mathematically impossible to roll one on a die 8 times in a row.

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The odds of that happening is roughly 1 in 16.8 milllion. It is posssible but incredibly improbable. If you are concerned by the odds of this incredibly rare event, drops instead of being determined by RNG can simply be first drop goes to player 1, second drop to player 2, third drop to plsyer 3, etc…

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Though I also agree its staggering unlikely, the easy way out (programmatically anyway) is to exclude players from the next roll who have already “won” a piece of loot, until everyone has won something, whereupon the process starts over.

Improbable not impossible. I’m not concerned about it at all.

There is something to be said for the thrill of snagging that BER rune. However, there’s a lot more to be said when melee classes have huge advantages and other players playing “co-operatively” are viewed as hostile competition.

That’s not fun. D2R needs personal loot.

Frankly, I am sick to death the purists whining that if they change d2, it won’t be D2 anymore. I’ve never seen the forums so toxic to visit.

The solution is simple. Even blizzard should get it. Two types of characters. Classic characters. Resurrected characters. The game can be freely changed for Resurrected players, but the Classic players enjoy the “classic” game with no changes.

Yes, this splits the playerbase slightly, maybe even four ways. Classic nonladder, Classic Ladder, and Resurrected Ladder/none ladder. That’s not ideal. But if Blizard doesn’t screw this up, and they seem hell bent on doing JUST that, it should work out for the best.

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For all of D3’s faults and bad apple players, I can not criticize how personal D3 loot eliminated in game toxicity specifically caused by FFA loot in multiplayer D2. It was only a minor fraction of public D2 games, but it was annoying nevertheless.

I agree with your comments.

D2 is not immutable and even purists can not agree on what the real D2 is? Is it patch 1.09 or 1.14 or another patch entirely?

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It’s so blatantly obvious that the game needs the following changes:

  • Shared Loot

  • Charm Inventory

  • Class Balance

    I would even argue they need a new endgame system and itemization changes.

Frankly, I’m not even sure what the purists are whining about. If the game doesn’t receive the necessary changes, the game is a ghost town in a year when Immortal launches.

I do not think that many D2 purists are worried about the longterm size of the D2R playerbase. I think for some their goal is to get D2R to be a D2 clone with updated graphics, shared stash, and a couple of on/off QoL features so that their gameplay will be better for them. I think you, I and others, are open-minded in that we desire this game to appeal to D2 purists, D2 diehards who want the game improved, and new players.

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Honestly, it doesn’t look like Blizzard is that worried either, D2R will have a small niche playerbase. Maybe that’s by design, giving the purists what they want and directing other players to Diablo 4 and Immortal.

Maybe this is a simple cashgrab, release the game as cheaply as possible, cut dev support to a trickle, but sell a LOT of copies.

Blizzard has stated that they are open to additional changes in the future (balancing is one they mention prominently) if players provide feedback. They want D2R (if D2 purists select those options) to be as close to the original D2 experience as reasonably possible. The fact that they are giving non-purist options is in recognition of what purist want would be bad for the game as a whole. Blizzard definitely wants to appeal to more than purists. One of the early Blizzard comments was about wanting to keep the game vigorous for a modern community. I take this to mean that they will not cater exclusively to D2 purists. Blizzards want them to be part of the D2R community but the community will be far more diverse.

I think Blizzard is trying to walk a fine line.

I hope since they spent the effort to get the game on consoles as well as PC that we will get a more support than a simple cash grab.

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Immortal is not gonna be a threat to d2r, existing players of d3 that do not want to change over because of X or Y reason as well as d4 will be what ghost towns d2r. That is assuming they mess up d2r and do not include at least personal loot (tradable personal loot).

PoE also has personal loot and it’s harder than D2 .

and the trading is much better in PoE than D2 bot trading…

ps. so saying that it will ruin the economy is false cause PoE has 3 loot systems and the trading/economy is perfect.

the only ones that are afraid of personal loot are pickit bot users…

and even David Brevik wants personal loot…

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In D2 specifically, I wonder how often harder really means more time consuming.

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They are. I get that. They got burned badly, but deservedly, on the lackluster product that was WC3R. There were a lot of refunds on vanilla D3 as well. Also, rather deservedly. There could be many reasons for this, but they were both bad products.

I hope so too, but there is a TIME FRAME. I know there are lots of players like me, who are taking a pass on D2R, because it’s blow by blow the same game I have owned and played for 20 odd years.

And there are not many players as passionate about Diablo as I am, either. And like I said, I'm taking a pass (so far).

You guys are so freaking toxic you cannot even see it for yourself. You’ve pigeonholed Diablo 2 users as some special class of player, because god forbid they (we) don’t want to conform to your every whim. Many of us like everything that has been proposed by the V V team and that does NOT including completely uprooting the loot system, and dumbing it down because people can’t handle the competitive nature of the game.

I’m still waiting for the insane crying when people find out about how PVP works in the game. :man_facepalming:t5:

If you are taking a pass on D2:R then why are you so hell bent on changing it?

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POE’s trading system is awful what are you talking about???

I have witnessed comments by both sides that have been extremely toxic. Neither side collectively have a claim for perfect forum behavior.

If that “You’ve” includes me, I have been careful to be clear that D2 fans have divergent opinions. Some like the status quo others not as evidence by the current D2 modding community.

You are correct. Some want more than what the changes VV (now part of Blizzard proper) announced and even Blizzard stated that the are open to more changes based on player feedback. In a reddit poll with inherent sampling bias (236 respondents), 5/8 wanted to keep FFA only loot. 3/8 wanted to replace FFA only loot with personal loot. This poll did not have a third option to have both as a selectable option.

This is a mischaracterization.

Those of us, like myself, who played D2 thousands of hours know how PvP works in D2. You are correct in that greifing will lead to many complaints on the forum.

They’re basically the same thing since you can look at guides. Unless it comes to picking up loot, then it comes down to whoever clicks faster.