Shared/FFA loot is a mechanic I never liked for several reasons:
It generates unfair advantage for looting for classes that can move fast towards a loot drop or face tank.
players with different ping/latencies/bad hardware are at a disadvantage
seeing a special item getting grabbed away is pure frustration (of course it feels great if you are the lucky one, and that is the only good thing here)
if cross platform comes to D2R, controller players will be at a major disadvantage
people get frustrated and people start to a) run solo, b) stop using certain classes due to lack of facetanking/mobility for party play, c) encourage auto pickup bot usage. And bot users were some of the most annoying aspects of D2…
Easy fix: for personal/instanced loot, adjust drop rates slightly to counter inflation. As some of the items were super rare anyway, a small inflation could actually be a good thing. I really hope, duping won’t be as pronounced as it was with D2 in the end.
Even David Brevik wants personal/instanced loot… (Creator of Diablo 2)
I think it’s kind of implied with the introduction of auto gold pickup. If anyone in the party activates that, he’ll sweep off all the gold for one self so it’s inevitable that individual loot must be part of the equation too.
I agree with you about the loots we need our own loots, I hate when I kill a monster and an other player come from no where and take my loot, individual loots is a must for real! But I disagree about the stamina bar, taking a stamina potion to keep running make you perform better than the one that forgot his stamina potion and this is important for speedrun skills so it’s to much part of “hack and slash” logic where it’s actualy your talent at driving and managing that will make you be better or not… But about the loots if you kill a monster from far away and somone is closer and he take your loots, you can actualy do nothing against that and it’s unfair so yes we need individual loots!
The gameplay should strive to stay as close as possible, including the loot system.
It’s the risk of playing with randoms. It shouldn’t really discourage playing with friends, as one would hope you have friends who aren’t going to hog all the loot away from you.
I plan on playing in a group of 4-5 people and sure, we’ll all make a mad dash to get drops but we’ll split up the loot and give things to each other if they’d make better use of it.
How so? If you have a party of 8 and 8 items drop everyone gets one, instead of only the quickest. Or are you one of those that took advantage of others in a group and sold the gear they had every right to?