Fair enough. I first thought they should move with you to the next level. Then I realized, it is just fine if they stay as it would give more challenge to top level players.
The average player doesn’t reach the high level GRs. At best, they barely make it onto the top 1000. If clones were to be allowed to follow to the next level, where would the challenge be for top level players?
At a certain point, it becomes less about the gear, and more about the player’s knowledge of the game mechanics and proper management of them.
The pylon spawn, based on progression, is not an exploit but an intended design. It gives the extra challenge to the cream of the crop of players. And managing pylons is a skill, one that the average player doesn’t even think about, but can progress much further if they do.
It is like riding in a bike race where everyone is of equal health and stamina. The skill isn’t in the peddling of the bike faster than the rest, it is about managing time, “rest” periods, deciding when to push, or deciding when to drag. Heck, you can use any sports analogy to support this claim.
Here is what’s known about the Pylons.
- There are only five pylons per Greater Rift run - Power, Channeling, Shield, Speed and Conduit.
- They spawn in certain areas - there are a lot of these areas per map level.
- They never spawn in an already explored area - which would make it seem that they have limited spawn areas if you cruise through a map quickly.
- They never spawn after a Rift Guardian appears.
- They spawn based on progression - There is a formula, which I do not have exactly, but an idea of it is something like … if progression = 30% or two elite rare packs killed, then spawn one of five pylons at coordinates.
It is a little more complex than that to be sure.
So, the player has to decide things like …
- Is it taking longer to kill this pack?
- Should I group them up more?
- Should I move onto the next pack?
- Am I near the end?
- I’ve reached my “30%” progression, and cruising, but no pylons. Should I take the time to go down a side alley where one might be? Do I have the time to take the risk?
- Should I kill off these mobs on this level hoping to spawn the pylon at the beginning of the next?
- Do I need to make a run to end, because progression is going well, to prevent a spawn before the next level?
- Will it be more beneficial to me to speed to the end? If I do this, I can control the progression, and increasing the chance of a pylon spawn at the beginning of next level.
Sure, the average person doesn’t think about these things, but like everything else, the more you do, the more it becomes second hand nature.