Yeah. I’m hoping they are able to control bots. It’d be nice to see player ran full WSK runs again like back in the day. Doubtful on that though, since it’d just be sorcs bugged to tele. I’m hoping for great things with D2R, but trying to keep those hopes in check and figure after first season, I’ll be waiting for the hopeful Plugy version (I really hate current ladder system, and since started playing single player mods, like Plugy, it’ll be hard to go back for more than a season). It goes give me the excuse though to play the main story of the FF14 expansion in November though, lol. I’ve read Blizz sent some surveys to WoW players regarding the FF14 expac, and was watching Asmengold on Twitch start playing over the last couple of days.
This is for the people who are confused. When we talk about Classic, we’re talking about:
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Before the Lord of Destruction expansion came out in 2001.
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The version, when you killed Diablo, the game ended after a countdown.
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The version where you keep more items because rare items generally roll with better stats (less trash stats that can roll).
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The version without charms, runes/runewords.
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The version with a smaller stash.
You get the point…
That thread I linked you before? It answers those questions. Please read it
I don’t think you understand what classic means no one is talking about the old game this thread is for D2R and classic also doesn’t mean toggle on old graphics i means you play the game with out the LOD features runes new uniques and so on we are making sure this mod on D2R gets the shared stash features like D2R LOD is so we as classic players can tranfers items with out the need of other players
it’s all about finding those super good rolled rare items rares are king in non expansion runewords take away from rares being good for 90% of them in LOD
Classic is amazing because every character is unique. Rares are typically the best in-slot items. Some people argue the same for LOD, however in the Lord of Destruction expansion, it’s super super super rare to find a best-in-slot rare item.
In Classic however, you’re using rares the whole time. So you’re not using a runeword for 20,000 hours and eventually maybe finding a nice rare, you’re using unique rares the whole time which makes it more fun.
(When I say unique rares, I’m talking about how the rare items stats are unique/different, d2 is confusing this way sometimes).
I have a basic question - since Classic has been defined here as 1.14 without Act 5, will Classic have the same runewords and itemization as LoD? I assumed not before, but wouldn’t it if it were also 1.14? Is it only missing the drops that come from Act 5? I’d appreciate the basic clarification there.
And Prometheus, heilige scheisse… D2 Classic is still D2R. It’s all D2R. Classic means different gameplay elements than LoD, not an absence of every qol feature D2R is bringing. Because Classic is still D2R. We’re getting D2R: Classic and D2R: LoD. As has been stated over and over here.
Classic has always been updated with the same patches as LoD, numerically. When LoD was 1.07, Classic was 1.07, same for 1.09 and so on.
How they impacted the gameplay was different, but the changes for LoD have impacted Classic drastically. Sometimes for the better, sometimes for the worse.
This here ^^^^^ is exactly why @PezRadar’s response is asinine. It’s not his fault, but it is absolutely asinine if you understand the context. I really don’t think the VV devs even understand the context, nor do most people.
Classic is d2 with no act 5, no runes, no charms, nothing higher than exceptional items, only the basic sets, etc. All that stuff was added with expansion. No class specific items either, so no sorc orbs and etc. Patch version is the same since patches made changes to each version such as more difficult gameplay and balance changes like synergies.
I see, thanks you two - that’s basically what I had thought. I actually thought synergies were out of Classic, but ah well. Thanks for the clarity.
And no druid or assassin
No problem. The gameplay is essentially the same, but with different features including the itemization. Classic used to have no immunities, but with 1.07 when expac launched, they added them into both. 1.10 gave both higher difficulty monsters and synergies.
I added the italics highlights.
But if you add the D2RLOD features (like shared stash) to D2R-“Classic Mode”, then it’ll no longer BE D2R-“Classic Mode”, would it? That’s what I’ve been trying to say all this time!
It still would. LoD’s release already brought many changes to the Classic version of the game. It is not an untouched gem. This idea has zero merit.
This is very true. Patches 1.09-1.14 changed classic (in my opinion for the worst). 1.0 to 1.06 was the best, 1.06 to 1.09 was pretty great as well imo. Although the added challenge of 1.14 is kind of fun sometimes.
The best patch was 1.06 though, it was the most “balanced”, with bows damage being fixed, unfortunately you could only kill the cow king once here (but this was for the better when he dropped such godly gear), no immunities. Fun times… I was only like 7-8 years old playing these patches I still remember some things however.
So apparently you think the shared stash would make D2R Classic not Classic any more.
But that is not what makes Classic Classic. Classic is Classic because it lacks the inherent gameplay elements that come with LoD. There was no shared stash in LoD originally. Shared stash is a qol added to D2R - so adding a shared stash to D2R Classic is not making it un-Classic in any way. If the devs were to add LoD elements to Classic like charms, then it would no longer be Classic.
You seem to think the shared stash is a differentiator between Classic and LoD. Shared stash is new qol for D2R, like autogold and the new graphics, both of which Classic is getting. Is Classic getting the in-depth stat page too? I’d think so…
This guy understands.
I bet they’re just to lazy to implement a shared stash in classic, as a fear of it overlapping with the lod stash or something stupid.
It would still be classic because its not about the QOL its about the game itself which a shared stash would not change anything about the items or character builds or how the game is played besides the item transfer method
OMG yes I miss those days so much I would love to see old patch options playable on bnet later on
Seems the Devs gave in to expansion players and increased the number of stash tabs from 1 to 3.
Meanwhile we are here like … ?