Yes, so did we. That’s why we want the QoL features for the Diablo 2 base game within D2R. It’s just another game mode like hardcore. Why bother remastering a game mode, but not giving them the QoL perks of a remaster?
Ummm Smart guy, When Playing Diablo 2 in Diablo 2 Resurrected, why shouldnt I have access to the QoL Features in Diablo 2 Resurrected. Why should D2R Lod, have QoL that Diablo 2 doesnt?
If I want the Classis Diablo 2(as you put it), I have that already downloaded onto my computer. And have been playing it for years.
I Want To Player Diablo 2, Non Expansion, With QoL While I am Playing in D2R.
Starting to agree with Turlok on this guy I swear.
Idk if he’s trolling or not. Last try. I would ignore if he continues arguing a point that is off-topic. If he DOES understand what the term means, then he illustrates my point – the lack of QoL opinion comes from a fundamental misconception about D2 Classic.
Prometheus – you have your own definition for “Classic.” That definition is NOT in line with D2 terminology and what this post is referencing.
The argument you make is valid, but irrelevant to this thread. Your point basically says this: “I want D2R to have QoL because it is not the original D2+LoD. The original game from 2000-2001 should remain untouched.” That is NOT a contradiction to the point being made here. You will need to learn the vocabulary to understand the difference.
Vocabulary is not really a matter of opinion, and your misunderstanding of the term “Classic” is leading to the disagreement, not a difference in ideals.
The point is all moot anyway.
https://diablo2.blizzard.com/en-us/?blzcmp=app
- The title for the paragraph to the right of the trailer), says “A Timeless Classic, Resurrected”. So, it would seem as though Blizzard themselves have used the term “Classic” in the sense that the original Diablo II is serving as a standard, model, or guide for Diablo II Resurrected.
- When you click on Visuals at the top, you see GIFs to compare the old and new graphics, and they also say that you can “enjoy the original Diablo II, old-school style—at the press of a button with the legacy toggle.”. This switch to play “old-school” would appear to be a visual toggle only. It would no change the way that D2R is played with the new features.
- Looking at the Features section, it would appear as though a Shared Stash is available to all characters on a single Battle.Net account, across all modes of the game. No mention of a shared stash for offline characters though…
The Alpha was single player, which is the offline version. It was only required to run through battle.net due to the fact of their monitoring tools. Thus, already confirmed shared stash offline. The argument is getting the shared stash on the non-expansion version of D2R, as it is already an undeniable fact the expansion LoD version of D2R is getting it.
Many people enjoyed the game before they added the dumb OP runewords. The option to play classic is the answer for that.
This is a monumental oof.
Please pass off that 99% of the OG Classic players you’re talking about want a shared stash…
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We keep more items in classic compared to LOD
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We won’t be able to make multiple accounts now without buying multiple copies of the game
Literally a shared and bigger stash is more useful on classic instead of LOD.
The ONLY reason you and the team would not add a shared stash to classic is because you want people playing LOD instead.
This is absolutely ridiculous, an out of touch developer said “yeah the classic players won’t want a shared stash” and went with it despite the amount of backlash from classic players. And now little guys like you and other blizzard employees probably can’t get through to them to get it changed.
Blizzard doesn’t care about players feedback, if it’s a little bit of work for blizzard and doesn’t bring in even a tiny but of profit, it won’t be done. Absolute shame…
From what information I can gather from the official website (https://diablo2.blizzard.com/en-us/
), it would appear as though the shared stash would be a part of D2R regardless of whether or not you play a “non-expansion” or “expansion” character. There is no mention of the shared stash not being available to non-expansion heroes..
Indeed, it would seem as though all D2R features, expanded stash, extra UI elements, shared stash, etc. will be available to everyone, regardless of game mode. The toggle switch to change to “legacy/classic” sprite graphics would seem to be for purely nostalgic purposes only…
and the Blue post in thread says D2R, Non Expansion wont have shared stash. It will just have its normal stash. Thats Literally what this whole threads about and what People are asking to change.
Dear lord…
Ok, got it. Although methinks that maybe they should have mentioned that in the website, also?
But regardless, I don’t see the point in arguing anyway. At least from my perspective. Even now, when I play the classic/legacy version of the game, and a create a new hero, I always select the “Expansion Character” checkbox switch even when selecting a non-expansion class. Why would I do otherwise?
What, really, is the point in playing non-expansion when it means that you’ll be loosing out on a lot of expansion content?
Please, I’m not trying to be blasé for anything, so bear with me, ok?
I genuinely want a reasonable explanation as to why people here believe that playing “non-expansion” is better than playing “expansion”. For one, if Blizzard seriously thought that playing non-expansion would be better, then they would not have included Lord of Destruction within Diablo II Resurrected and would have made LOD{R} a separate expansion.
A lot of people feel, myself included, that LoD 1.09 was the height of Diablo 2. After 1.10, characters lost a lot of their identities with the new runewords that added cross class skills, and while they were cool additions, the game was never truly balanced between the synergies and the new difficulty curve of the patch, especially nullifying the effectiveness of many of the games unique and set items at high level play in favor of more cookie cutter runewords. Classic D2 is the game without runes and runewords, as well as charms clogging up a character’s inventory. In Classic, generally rares are better than uniques and sets (except of course, they still do have a purpose in some builds and in pvp). Having the itemization making rares more sought after, means more diversity of equipment that can be useful and that you pick up to identify, while also making getting good mods very meaningful. While I hadn’t touched classic since LoD launched, this was similar to Diablo 3 at launch, which was something I did enjoy about the original vanilla version of D3.
Explanation read and understood.
Are not Runewords supposed to be better than their predecessors, such as Rares and Uniques? But even if that is indeed the case, I’ve found that there are very few runewords that are truly effective enough to be deemed a real upgrade (from the point of view that when I’ve found the appropriate runes, I’ve already got myself a better alternative). Some of them have even proven to be downright detrimental or useless, according to your chosen build.
It is hard enough as it is getting the Runes needed in order to create the truly effective Runewords (such as “Breath of the Dying” or “Chains of Honor”, for example) anyway.
It is far easier to use high-powered Rare items and the occasional Unique.
Working towards those nice Runewords is always a goal to strive for, so why deliberately “nerf” myself by forcing non-expansion play?
Explanation read and understood.
In LoD pre-1.10, runewords were useful itemization throughout the entire game. You had good low-mid tier ones such as Ancient’s Pledge (which the save the soldiers quest in act 5 pretty much gives you with the runes), Smoke, and a few others like Silence were great for endgame. However, the uniques were generally King. Between the two, they complimented each other well. However, after 1.10, many things changed. While the endgame class sets and some uniques got buffs, they couldn’t keep up with the damage curve of the dramatically increased monster hitpoint pools (even moreso in ladder, since ladder has aprx 30% more monster HP in act 5 nightmare and beyond). This mainly affects physical damage dealers. Elemental casters on the other hand, had to choose between maxing one elemental synergies for effective draining of monster hp pools, or settle on the issue that physical damage dealers had of not dealing enough damage, fast enough. While the itemization issues of unique vs runeword affected physical damage dealers (since many of the unique weapons that could be played at endgame before, became fairly useless after 1.10).
Hammerdin was the biggest offense in 1.10. Not only did the patch make the build viable, but the synergies make it OP with barely any weakness. Throw in Hoto, Enigma, Pally Shield Runeword (Phoenix I think is most popular for hammers) and CtA, and you have the perfect solo 8-player botter. Pre 1.10, characters synegized with each other, afterwards, the runewords offering out of class skills became characters of their own. Most uniques just don’t compare to the runewords, which makes endgame primarily a search for runes and bases as opposed to uniques and sets, removing a lot of the joy from seeing many of them drop.
The add that ladder gates content in LoD. You can’t up high runes in the cube in non ladder, you can’t up elite uniques in cube, many build defining uniques don’t drop in non ladder, and you can’t make a good portion of the runewords in non ladder. Thus, your overall play experience for full content is going to be limited to just that ladder season, as you would have to trade with those coming out of a ladder season in order to get a good many items. In classic, you don’t have that issue. Ladder season ends, you still want to continue your characters, you still can enjoy a full game outside of the season.
Lots of balances and nuances to why someone would want to play classic over LoD is pretty much the big point. Class identity, itemization, non ladder gating, no charm system clogging inventory, etc.
Most uniques just don’t compare to the runewords, which makes endgame primarily a search for runes and bases as opposed to uniques and sets, removing a lot of the joy from seeing many of them drop.
But is that not the intention then, to play the endgame searching for those runes to “make your own better” items? There has to be SOMETHING to do, right? Just asking…
Pally Shield Runeword (Phoenix I think is most popular for hammers)
IIRC HDin wants to use Spirit in 45@ base or HoZ. Phoenix offers almost nothing for a HDin besides a redemption aura which could be obtained by wasting 1 skill point and is not needed. Phoenix is a waste of HRs in general because almost anything the 350-400 ED applies to will also trigger Firestorm on striking which for some reason triggers a casting delay and interrupt your attack sequence.
But is that not the intention then, to play the endgame searching for those runes to “make your own better” items? There has to be SOMETHING to do, right? Just asking…
Compare looking for a half dozen or so rune varieties with respective bases to dozens of combinations of uniques and set items. Back in 1.09, I had multiple Zeal Paladins and Double Swing Barbs I would progress through Hell with either a Ginther’s Rift or Butcher’s Pupil (exceptional uniques) and upgrade to Lightsabres when I found them. Or Multiple Zons with either Buriza or Lycander’s Aim, or even Mav set always hoping to find either the runes to make Silence with the 6 socket Hydra Bow, or find a Windforce (I still to this day, never had a Windforce drop). Used to run Frozen Orb Sorc with 20 FO, CM, Thunderstorm, 10 firewall, rest between a shield and 1 point wonders. Always wanted to find a Schaffer’s Hammer back then, and never did for a Pally or Barb build.
Now, most of those are outclassed or too tedious to run (even upped) past act 1 hell (even upped), in favor of Grief, BoTD, Faith. Used to be, if I found either Buriza or Lycander’s in NM, give me an excuse to roll another Zon. Now not even really worth the effort.
IIRC HDin wants to use Spirit in 45@ base or HoZ.
Yeah, HoZ is a big one for hammers. I’m pretty sure I’ve seen hammers run both phoenix and exile though. I don’t play them myself, as I hate the control on hammers. Those that play PC games on Mouse and Keyboard mostly, are at home, but I mostly game console, so never liked how they control. But Spirit is another huge runeword that hurts itemization as it is too good, and very easy to make. Makes any other shield on a caster fairly worthless.
Sounds like people who opened their wallet to equip their characters with HR gear and don’t understand how the game works honestly. There are a lot of those unfortunately.
It is also hard to tell on bots, since they can switch skills and tele faster than most human fingers and of course, other players are trying to pay attention to not dying and loot drops. Unfortunately, bots took over the game shortly after 1.10, with less human driven runs for experience runs.
Ah yeah you’re right, I’ve seen botter hdins using phoenix on weapon switch and flashing redemption before. A human player would probably benefit more from a spirit with their CTA but the bot is probably doing that to conserve a full belt of full rejuvenation potions or something. Lame.