Charms and grand charms

In what scenario would you need an inventory full of 40 rejuvs?

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Ubers/Dclone they are helpful, I don’t generally run around with a ton of potions though, but I also don’t leave myself no room to pick up items, so guess it’s pretty moot for me either way.

then let them do those ubers with 40 full rejs, if they need them so bad, they’d just drop them on the floor in UT in advance. This is rly only a concern for pvp, but rejs are bm pvp, and in bm pvp what’s the difference if he has 40 full rejs on him, or if he tp’s to town and restocks them.

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I have done about 500-600 UT runs in my life and never needed more than the 16 slots of my belt :thinking:

But anyways, dushas is right:
If I would need more I could just drop them on the ground.
That is actually even better than having them in the inventory, because they go directly to the belt if you pick them up.

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This is the point. Everyone for a charm inv says theyre required to fill their inv with charms, but we are so not… if it’s annoying to go back to town so much, alter your inv so it’s less annoying for you. But then youll have to fight Diablo for 15 extra seconds because you wont have the charm? Oh no!!!

That being said, the devs in their recent PCGamer interview said they look to see what the vast majority of mod players use, so maybe there is some plan somewhere to alter how charms work or are stored in D2R. I think amount of convenience is certainly an element of D2’s spirit, so I dont think adding convenience is as innocuous as posters like Artpop suggest.

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When you play hardcore for example, or fighting player. It doesnt have to be full rejuvs, it can be secondary equip or anything else usefull, special charm inventory makes games easy as it give you more options how to use the free space.

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TPs exist. No reason to fill your inventory with potions.
Also I don’t see anyone going through 56 potions from belt and inventory before having to return to town anyways - especially since potions usually drop like candy from a piñata.

Full Rejuvs in PvP?
At least on EU Realm even Mana Potions are considered BM in pubs and weren’t allowed in any respectable PvP League.

If I want to change equip I can simply use a TP - it takes literally less than 10 seconds.

And when it comes to PvP:
If it proves to be a problem people will start to consider it BM in pubs and it will be banned in Leagues to carry swap equip in the inventory.

Do you play hardcore btw? There is many situation which would make things more easy with it. Going to town to switch gear woukd be waste of time. You can do it instantly with space in inventory. I could probably think of many specific situation how to use that space to make my playing more easy.

Having charm in normal inv was always ment to be trade off for loss of space. So no, i dont really want charm inventory to make it more easy. Unless there is trade off like loss of certain portion of charm inv.

Yes, I have played HC. But I don’t see how that matters?

Name 3 then.

That doesn’t make the game easier - it just saves you time.
Exactly like the shared stash.

And the stash was always supposed to be small and limited to one character :woman_shrugging:

Both of those design choices were flawed since the “decision making” they add is simply not interesting and just make the game more tedious to play and not harder.

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yeah u can… and yes its efficient, but its MORE efficient if u do cube and full charms.
my main is fury druid and i choose NOT to fill with SS charms because they add very little to my clear speed, i also dont run pcombats on ym pali becuase in a single player games he 1 shots stuff anyways.

but I’m choosing to be inefficient, i KNOW its in efficient, i just like the space more because i personally play for “fun”, im not a competitive person, i don’t need to prove myself to anyone, the only reason i even play ladder is because I’m forced to because my build require multiple ladder only items. i would much rather play nl and then only play ladder when i want to make a new char with everyone else… every 2-4 seasons

but to to most people who play ladder, they rush it, they want reach the top, they want to get to endgame as fast as possible, they want to farm the best items as efficiently as possible, as for them? they DON’T have a choice, they are FORCED to run max charms because its MOST efficient.

the more charms you use while still having cube, the more efficient your runs are… thats a simple fact. you can be efficient with zero and efficient with 8, but your’e going to be MORE efficient with 8. and this isn’t up for debate, people have be playing this game for 20 years we know whats most efficient.

people shouldn’t be punished for playing correctly, for making efficient choices.

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Sometimes I wish I could’ve reached Master rank in SC2 by doing fun meme builds, but no, I had to play some meta to get there. Same as here.

its not though? because i can clear hell with any damn build it want?, its not efficient by any means, but its possible. thats what made d2 a gem, and its why d3 and POE fail imo, becasuse of “infinfite scaling” they block all but the best builds from doing the hardest stuff"
sadly these is where the “mapping” system of path of diablo also fails

I was just making a comparison based on fun vs meta…
I play SC2 inefficiently sometimes, because it’s more fun.
Just like you, I play D2 sometimes inefficiently because it’s more fun
I play D3 with inefficient builds sometimes, because it’s more fun.

btw every build can beat T16, which is the highest difficulty, in D3.

Greater rifts aren’t meant to be a “every char can solo easily”. That’s kind of the point. They’re for those players that want to play meta, because that was specifically asked for among the top players.

Good luck beating Ubers with an inferno sorc, all the power to you if you can.

Get crushing blow geared merc, and I’m pretty sure it’s doable by any build.(won’t be fast tho)

Yeah I think with last wish someone might’ve done it, if memory recalls, but that’s not really grounds for his argument of being able to solo the game with any build…that’s just merc, in general. :smiley:

This was a great response in favor of a Charm Inventory. I still prefer they do not add it in but don’t feel strongly about it. Its just many people who push for it do not offer the concessions to its implementation that you did.

I could see an inactive charm inventory in backpack, that would force players to choose which charms were in use, and which could be brought forward for specific battles. Beyond that, I’m pretty much in agreement that it’s a power vs space balance issue. Although, If I were god… :wink:

Wouldn’t it be fun to have an actual mule in the game? I would be lmao, trying to keep that sucker alive!

I’ll link of post of mine that explains why that’s a bad idea, open it to see the entire post

i like the way it is
seams perfect