You’re still choosing to reserve those 4 slots to pick up items. There could be a lot of reasons to reserve more, for example if you want to grab loot the fastest in public games. Or none at all if you are dueling. You haven’t even begun to explore the downsides of a charm inventory, for example being able to hold more potions, gear swapping etc.
A tome isn’t required to farm. You can always save and exit or use the waypoints. You just choose to farm that way. You don’t need the cube either. It’s just handy since it only takes 4 slots.
You don’t need an inventory full of charms to farm efficiently. You can farm efficiently with your inventory half full of charms.
There was a demand for shared stash, as it existed in mods for years, before even D3 came out.
The new devs decided to deliver.
Now there’s a demand for a separate inventory for charms, which is an awesome idea, that dates back at least to the development of D3, if not earlier…
I hope the devs do decide to deliver on that one, too… as well as modernize the interface and have an actual skill bar, in a similar fashion as to what they are doing for consoles.
That, of course, if it’s not too unreasonable of a request, along the lines of “ice cream for dinner”…
With all due respect towards David Brevik, he’s a person I’d share the same opinion on probably 99.(9)% of the things, but I’d also like to mention he’s not infallible.
Back during the development of Marvel Heroes, he insisted… for whatever weird reason, on armor providing flat damage reduction rather than % based.
A lot of people tried to explain to him he’s wrong and were ignored.
Guess what… the game comes out and all the skills that work along the lines of… say D2 Paladin Zeal… as in many fast attacks, but not as bursty as other skills… those were all useless and the build diversity suffered greatly…
And eventually he fixed it. I can probably think of other examples, but that’s not the point.
The point is, that now that we’ve established Brevik is not infallible, I am here to tell you, that his idea about “trade offs” does not translate to how the game actually plays out. And I’m pretty confident, that I’ve played the game more throughout the years, than David Brevik, and despite him being a beloved figure and, that I have a lot of respect for the person, he’s wrong on this one…
So this basically translates to someone contributing less reaping most of the rewards. I’d say it’s a bigger issue than the imaginary “trade offs”.
Dude… if hypothetically the charm inventory gets implemented, and a person really, truly needs to fill up his entire inventory with freaking potions in order to play the game successfully… then let him! Because that person would suffer from all manner of developmental problems and him playing the game by spamming potions would be the his last concern… and also, it’s not like that person would outplay you or outperform you in the game in any way…
D2 is not a game, that is difficult. Never was. It’s one of the easiest games I’ve ever played.
It’s not a matter of whether you’ll beat the boss or not… It’s about farming and trading efficiently, while the combat is pretty much secondary. You don’t even need to use potions most of the freaking time anyways.
And I wonder why “these people” as you call them, even bother to respond to you, as you’re typical troll with the whole “no changes” nonsense.
If no quality of life is needed, then why don’t we all play the old game, since there would literally be no need for a remaster in the first place? The game runs fine on modern systems already. On all the freaking operation systems, that I’ve used, including windows 10, D2 runs fine. Why remaster?
Uhh exactly. Inventory management is a big part of the game, which does effect farming and trading efficiency. You really don’t understand how a charm inventory would impact that? You keep debunking your own arguments.
Not really. You pick up an item, you place it in the cube, then you place it in the stash.
For trading you obviously have to free up some space… and guess what, that will be easier with the new larger, shared stash…
From where I’m standing, people who don’t want things like separate space for charms are people, who wanna leech from those, that are already geared and carrying their skiller charms with them.
In any case, if the devs decide to not bother with that, that’s not something, that will prevent me from playing and enjoying the game… but again, by following that logic, there was no real need for remaster in the first place, other than for Blizzrard to make some money.
IMO, now that there is a remaster, I’d say it’s the perfect time for these things to be addressed and fixed.
But for some reason, some people are going nuts with the whole “no changes”, which might have made sense when it came to certain things regarding Vanilla WoW, but it certainly does not make sense within the context of Diablo.
And since there already are, and will be some changes (especially when it comes to how the World Event / Diablo Clone works), they might as well fix some other things as well while they’re at it…
Interface is IMO the biggest thing, that needs fixing. While I’ve played fine for years through swapping with the keyboard and casting with just the mouse, I’d say there’s a real need for proper skill bar, that allows us to cast with the keyboard as well.
Come play the original diablo 2 and tell us, how “having charm inventory” impacts the game. Classic having no charms = lod with charm inventory, as you have your character at 100% potential power, while having free inventory.
I just don’t understand the need for 10x4 space of charms, both game play-wise and just the logic of a character carrying around with a million items. At no point in time do you need to carry any charms, besides maybe the unique ones. You could at any point level your lazy butt up and do all content without a single charm. Instead though people max themselves out until they have a 2x2 or 1x4 or 1x2 or just the cube for space and then complain they don’t have space to pick up items… well sorry man trade off some of that dmg/mf/whatever and give yourself room.
If your going into a random game with strangers, well probably not a bad idea to give yourself some inventory space or cry when you can’t pick it up. Using this logic they should make another spot for potions, a spot for gems/runes, I don’t wanna think about anything, just be able to endlessly click on stuff and it will go exactly where it needs to be and never interfere with game play or force a decision on me I don’t want to be bothered with.
I dunno in the end it comes down to your trying to protect yourself, from yourself.
at no point in time you have to have gear equipped, game can be beaten with a naked character, yet you do equip gear?
Cause it’s an arpg maybe? Where getting your character to maximum possible power level is the only end-game.
So what ya saying, I’m right? Would just love discussion and not negation I had one 99, 99 was never truly the goal, if it was, god I dunno, but whatever, the goal was gearing and doing content, I never had an issue with charms, always had space.
where have you ever seen a 8x10 inventory? D2 inventory is 4x10.
Charm inventory should be only 4x10, as altering that number alters the established game balance.
Well not really, you should include scrolls, pretty much everyone runs with portals, you got the cube, so that’s 6 out of the 10x4 … got those 3 unique charms, though using this logic should further be segregated to it’s own spot as they are mandatory ones. so let’s remove another 6 slots but they will have their own spot. so whats that 12 out of the 10x4 taken out, so now a 7x4 charm spot. However realistically the item tradeoff of having a huge inventory should be punished somewhere else. Let’s half it, a 4x4 spot for regular charms, a dedicated unique charm spot(2x3), cube in its own space and a 10x4 inventory spot.
Less management concerns by people who can’t do two things at once, bit punishing but better than just buffing everyone.
This whole micro-managment is a balancing question.
What we’re asking here doesn’t alter the balance, as people do run 4x10 charms for pvp, some might run it for pve as well, with portals stored in belt. And assuming blizzard north did balancing back in the day, that balancing was(should’ve been) done with 4x10 inventory full of charms in mind. So the 4x10 charm inventory is less invasive approach.
But as for me personally I don’t give a damn if they’d delete charms altogether, as long as this annoyance is finally fixed. I just want what I have in d2 classic, a character at it’s maximum potential power level with an actual functional inventory instead of just cube.
I dont understand what you mean. When I play with full inventory of charms, I dont have more space outside of belt to store potions. If I will have special charm inventory I can store my potions in my normal inventory and that would be advantage.