Charms and grand charms

If space didn’t matter you would completely fill your inventory with charms with no extra space (and some people do that in some situations). You are reserving those 4 spaces to pick up loot.

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No it’s not :rofl::rofl: There are no charms in Diablo 3. Have you even played Diablo 3? There’s also no loot filters.

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I would love a dedicated charm inventory as well. I do understand the meta game aspect of making charms into a conscious choice, but I find it a very awkward and unrewarding choice to be making. And quite honestly I find it a little ironic to have a game that is all about collecting loot, where the player never has enough inventory space to collect loot.

I think worst of all, it makes me want to not join public games because chances are that if something good drops, someone else will snag it away because my inventory is stuffed with charms. Again I realize that is part of the trade-off choice I made by going out into the world with a full inventory - but I really don’t find that a rewarding choice to be making. If anything it’s stressful and aggravating.

To me it’s a poor design choice from the start, and could have been a perfect candidate for a remaster to polish up on.

A larger horadric cube sounds like a nice compromise though.

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Then ask for charms for D4. Don’t change how they work in a remaster.

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I completely agree! Wish more people would see it this way.

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Some people see this differently. Perhaps you should be asking for charms in D4 since that game is still under development. Maybe they will have a dedicated charm inventory in that game.

For me, I am usually running around with cube, torch, tp book and the rest is skillers, lifers and anni. Having 2 more skill points and maybe a bit more life (if it’s not a clean skiller and has some life on it) would literally change nothing in terms of gameplay…
Like, I’ll kill the content regardless.

This has nothing to do with actual tradeoffs… it seems to me, that it has more to do with the devs wanting someone already geared to pick up less loot and leave it for the others in public games.

Also this.

No, it really isn’t.

His comments only show how ignorant some people are… repeating things like “no changes” that they heard from their favorite “influencer” or something, without actual thought or understanding as to what they’re saying…

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That would be awesome, hope they will add it.

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On the flip side of the coin, why not just get rid of a few charms so you could pick up more stuff? As you stated, you don’t need your inventory completely full of charms to farm efficiently.

Changing how charms work would greatly affect the mid-game though, which is why it shouldn’t be changed.

No.

/twentycharacters

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I’ll admit; I’ve always found charms useless. I never did massive farming (my friends back then had the attention spans of gnats, or would out level me, then drag my butt through 3 acts as fast as possible & act like I’m a chore to protect because they could not be assed waiting until we could all play together) but I never found a single charm worth giving up inventory space for.

:crying_cat_face:

I am honesty sorry to hear that. The sound of a small charm dropping is exciting, especially if it is a good one! Skill and life charms tend to be helpful. I am really happy we have a shared inventory in D2R so I can stash them and share them with other chars. As you level which charms you use can change.

I am also sad to hear you got dragged through acts by your friends instead of just getting to play. It is a time consuming, and sometimes frustrating journey, but worth it.

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Yeah. It always went
All of us: We will use these specific characters ONLY together!

Any (or all) of them 1 week later: I got bored and beat Diablo on normal after we stopped at level 10 last Monday. You’re still level 10? Ok!

Proceed to literally run through maps to kill quest objectives as fast as possible. Get irritated as I try to gear up, or if I die because I’m level freaking 14 in Act 3 using level 10 gear).

My friends were jerks. :laughing:

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It’s an interesting take, I give you that… but I’ll also tell you how the game usually plays out for me:

I can level solo to like 80 by going through the 3 difficulties. Sure, joining runs like trist runs, tomb runs and so on is faster, but generally I have no problem doing it alone.

Then I start farming… Andy, Meph, Pindle, Ancient Tunels and other 85 areas, some Act 3… maybe even just Countess for Keys and spirit packs… and I trade.
By the time I’m done I’m usually 85, 86… and then the game gets reduced to Diablo and Baal runs…

What would be the mid game? The farming? Cause in that case, you already would have some slots open due to still working on your gear. Something like skillers should be gotten the last in my book anyways.

So what they could do if they wanted is to unlock talisman (the so called separate inventory for charms) on something like lvl 90-95 and let people enjoy the game.

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If a few charms have only a minor affect on endgame characters as you put it, I really don’t see the need to add a charm inventory. This is a remaster so there needs to be a really good reason to add it and there isn’t.

If people need more space to loot, they should just remove a few skillers and they should be good.

I’d say the mere fact, that there’s a demand for it by fans is a good reason.
The problem is, that morons with zero brain repeat “no changes” like zombies.

By that logic, no modern interface is needed either, and by continuing down that path, no remaster was needed in the first place…

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Kids demand chocolate ice cream for dinner too, that does not mean the parents should do it.

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no
trade offs
nuff said.
thank you :slight_smile:

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just because a dev “wanted something” for its creation doesn’t mean that how it turned out.

take on glance at cyberpunk 77 and u can see what they wanted vs what they got.
the point is THEY NEED TO FIX IT. and for d2 that means adding a charm inventory, becuase there ISN’T “choice” unless you go out of way way to make builds where skillers add next to no value, which are very few and far between.

the problem is its not trading “power for space”
becuase you have space anyways in cube

and because its still more efficient to run with full charms.

aka there is no downside other than QOL , your character is stronger, its more efficient to farm with. so not it donest matter what their “intent” was. the fact of the matter if… if u dont do it… your gimping yourself.

and people shouldn’t be punished for playing the game properly when it would take no time at all and case no issues if a simple and tested fix was implemented to simple remove the downside while creating no power boost

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It sounds like it belongs in a mod.

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